Scaling a Curve?

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Scaling a Curve? // TS6 and Older

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Post by DesignDevil // Sep 10, 2008, 12:27am

Total Posts: 76
Hi everyone,

i tried to scale a curve but the result is not what i want. Ok, let me explain. I created a curve and made a copy of it. Then i tried to scale the copy (look in the picture - the blue one is the copy).

What i really want is the same curve only smaller - like the other side from a road, street, track - whatever - so a parallel curve to the first one.

So, i hope i have explain it good enough and i also hope that anybody has an idea how i can achive this. THANKS and sorry for my english.

btw - i use TS6.6

Post by Georg // Sep 10, 2008, 1:00am

Total Posts: 270
in the draw panel the only way to achieve that is to select the individual points of the copied curve and by pulling the handles adjust the Bezier curve so that it fits best the original one, This will always be an estimate but depends how much accuracy you need.

Another approach is to make an object of your curve, go to workspace and bevel the plane using the quad or insert mode. This will enable you to make an inner ring that follows the original curve.


Post by DesignDevil // Sep 10, 2008, 1:42am

Total Posts: 76
Well, in TS6.6 is no Worspace and i don't want to convert it to an polyhedron - i need it as a curve.

The way to pull all handles one by one is the way that i go in the moment. It's ok, but i had the illusion that there is a better, a more automatic, way.

ok - thanks a lot. is a privately held community resource website dedicated to Active Worlds.
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