Caligallery

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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Caligallery // Rants and Raves

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Post by opiejuan // Oct 5, 2007, 4:10am

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I often wonder how many renders by who knows how many tSer's are never entered into the monthly gallery contest. And do we know that every entry gets posted to the gallery? What I am getting at is that we all know that there are people out there from beginner to advanced skill levels that have renders sitting on their hard drives that never send them in. I remember being afraid to 'Show My Stuffs!' beyond a few people in my own inner circle of friends for fear that what I had worked to create was not good enough (and I admit it really wasn't). Over the years of talking to artists in #trueSpace I saw the passions and frustraitions of people ( like trebs ) either take them, as an astist, higher or drive them away. Some people responded well to encouragement to reach higher and some would shy away doubting they would or could ever reach the quality they felt was needed. That is sad because I know that those who pressed for them to improve did so from a desire to see them succeed, not to fail. And let's face it also, not everyone is talented in this medium....but it can be learned if the person is willing to be taught.


So....what do you guys say? Do you have some scenes or renders that you never felt was good enough? A lonesome chrome sphere in a desert landscape? Are you confident in your abilities enough to show these renders that you know are inferior to your better works or the works of others? Are you willing to become volnerable for a moment for the sake of the newer artists and those frustrated thinking that you were born into the elite artists that you are now? How many newbies are willing to step up and 'Show Yur Stuffs!' ?


I almost didn't post this for fear of sounding sappy. But I just couldn't help myself :)


Opie


p.s. Crud...now I'll have to actually 'do' something too, huh

Post by rj0 // Oct 5, 2007, 4:12am

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Total Posts: 167
whoa...whats all the hostility for? all the guys doing is making an observation, we dissagree without getting nasty.

Something i have noticed about this forum, take it as a good or bad point, there isn't the same amount of critisim of people work as you get in other forums.
Seriously. post your work from here at Cgtalk or Eatpoo and you get a whole different kind of replies, some downright mean to be honest. I've always found this forum supportive and as such i've never been afraid to post an image here whereas i have held back from posting elsewhere.

Should we be offer more critisim, or stay as we are?

I have no idea....

Maybe a 'Critique Me' kind of forum for those who have completed their scenes but explicitly want detailed, serious feedback to take them to the next level.

rj

Post by Jack Edwards // Oct 5, 2007, 4:33am

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I think we need to be careful balancing constructive criticism with building a nurturing environment. One of the things that's really nice about this forum is that it's much more accessible than other forums like CGTalk. It's a lot less intimidating to post here, because people aren't going to tear your work apart and tell you how bad you suck.

If forum members want their work more seriously critiqued then they should say, something like, "I'm getting ready to send this to a client or submit it for a contest, I need some serious critiques." That's a lot different situation than: "Hey look what I did!"

Also posting in different forums is a good way to get different criticisms. Roman is asking for us to be more active on other forums, so for users that have reached that level that they want to go further, there's much to be gained by girding up courage and seeking critiques on the professional forums...

Post by trebs // Oct 5, 2007, 4:57am

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Total Posts: 62
Good points here about the cali forums being a lot more gentle than others.

I haven't visted the other more general 3D forums for a long time, but I remember they were real tough places. tS users would often get shredded simply because we were using tS. Here is a much softer option, but then posting here you're amongst "family" and that's often not the best place to get a solid and honest critique. People tend to go easy for fear of offending or upsetting family members.

I may come over as hard and arrogant to some, that's fine. Those people won't be looking for straight talk anyway. No problem, I posted this topic in the rants and raves section for a reason. Nobody is forcing people to read it, just as I'm not forced to drive the limo back to the darkroom (which is actually a storeroom now as we're 100% digital ;) )


I can promise that any critique I give will be dead straight, non-biased and constructive. I'm not watering that down or going to wrap any comments in cotton wool.

I wish I had the time to sit down and go through this month's gallery entries one by one and give my critique and tips. Me saying that will be seen as arrogant by some, asking "who the hell is he?" Well, I'm no expert at all, especially in the latest tS offerings but I do offer an experienced eye for detail.


render on !

Post by butterpaw // Oct 5, 2007, 6:59am

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Having a forum here where you post your work when you want some super-critical (and constructive) feedback, could be a really nice option. When you read it you know what's being done there, and why, and when you post your work there, it's because you're at that stage of development with your work in general or that work in particular.

An alternative might be the option to choose the level of feedback desired on a per post or per thread basis.

In circumstances where I'm competent with my tools, I prefer detailed technical and artistic feedback, but when I'm learning to use totally new tools, I need a very different kind of feedback that will help me improve use of the tools, and at that point I might not be interested in the subtler aspects of artistic criticism.... Someone else might want more detailed and demanding, but constructive, criticism. If this info could somehow be attached, e.g., to the thread, or the forum in which the thread is placed, then even by the 4th or 7th page, anyone joining in (or even just reading the header) would immediately know the tenor of that discussion.

Well, it's just an idea... some forums do it quite successfully..but don't know how useful people would find that here... ^_^

Post by Chester Desmond // Oct 5, 2007, 7:02am

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Total Posts: 323
I think the negativity comes from the assumption that people want raw uncompromising critiques of their work. With no scaling of the comments to the level of the artist's ability, a critique can come across sounding pretty harsh. If my 5 year old shows me a drawing and all I can I say is "people's arms don't grow out the side of their head", then I am accomplishing nothing.

It also comes from the assumption that every user has the same goals in mind. I don't think that every one who posts something on here is pursuing a career in the overcrowded and (supposedly) elite CG industry and to approach everything from a "you'll never survive\make an impact" point of view doesn't necessarily apply.

This forum is a lot like a family in my opinion. People can feel free to learn and grow without having to deal with all the spirit-crushing losers on the bigger CG forums; many of whom have little to no talent themselves but like to buy things and pretend the software they own makes them pros. Maybe the high fives are a little too plentiful when viewed from a "going out into the real world" perspective but I like to think that most people are intelligent enough to realize that self-criticism is important while still appreciating a little warmth to spur them on to better things.

I agree with nearly every post in this thread from a logic perspective, but maybe we need to apply a little humanity with the logic. Tough Love is usually applied when there is an unsolvable issue at hand, not to imply inadequacy before something is even an actual issue.


I think that people should mention what they are looking for when they post something with the understanding that posting pretty much leaves it open to interpretation. Trying to limit types of comments or making special areas for each type of work makes it too complex in my opinion. I've learned a lot by posting items and receiving comments on things I never would have even thought of asking if I were to try and be specific. It is always your option to ignore things that are unrelated to what you want to know.

Post by TomG // Oct 5, 2007, 7:06am

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Extra critiques (and lets say critiques and not criticism - a critique is a review and a balance of good and bad, criticism is always just pointing out the bad) may be useful. I do think it is up to the artist to request what kind of critique they want, and up to us other visitors to respect that.


"Hey look at this!" is inviting little in the way of critique, perhaps gentle hints here.


"How can this be made better?" is inviting some serious comments, including pure personal opinion.


"I need serious critique" is inviting the most quibbling comment on that one pixel you can imagine.


But the other question about gallery entries may be one on quantity - I think many folks simply dont enter the gallery. Many fine items may be WIP and not sent in, when even a good WIP can be a winner (and if you go on to finish it in later months, nothing wrong with submitting it again in its final form). Many fine items are never seen on the forums or anywhere and are kept locally on the hard drive.


It could be good to see some of those sent in to the galleries too - the more the merrier! Dont be afraid, send it in - the gallery doesnt come with critique so no-one will be telling you what is good and bad (unless you ask for the feedback here).


And yep I think there is a new kind of art being produced, in real-time scenes and scripts and objects and plugins. There's no gallery category for this (yet) as it would be hard to judge and hard to judge fairly, but that may happen one day, especially if the amount of work in those fields continues to grow. Of course the more people that do that, the less people make avis, wmvs and jpgs, so that is bound to reduce entries into the gallery.


Finally it is a notoriously bad time of year, just coming out of summer when folks are still outside a lot, been on vacation a lot, spending more time in the yard (garden woah yard always sounds funnny to say) etc. And yes folks are still learning the new tools, going back to the chrome sphere while they find out how GI works, what materials work in V-Ray, how this new sweep tool works, etc.


So all in all let's not be looking back and saying that something is wrong (whether it is or whether it isn't) but let's look forward and see how things can be even better!


Which I think is the aim of everyone here, trebs included - how can things be better? From images to gallery results, how can things be better? And that is fair, no matter how good something is, there is always room for improvement.


So who's up for some improving? :)


HTH!

Tom

Post by opiejuan // Oct 5, 2007, 7:27am

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Tom, I'm up for improving! well...let me at least render something to improve upon :)...then I'll be ready! WOOHOO!


Opie

Post by butterpaw // Oct 5, 2007, 7:55am

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@Chester Desmond - you made some excellent points, and I'm inclined to agree ... this is a smaller forum than the ones I know that use the categories,

@Tom - thanks, it's so nice to see you're paying careful attention to the interesting new creative developments here... especially as we can't tell for sure just where some of that will take us.. I've wondering if games could take a different turn with this too.. just not sure what can be done yet... but I'm very interested...

^_^

Post by RAYMAN // Oct 5, 2007, 9:48am

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I dont want to get into this quality discussion apart from one statement.....

I think Splinters entry is not very far from Pixar quality(IMHO ).

Other then that the reason I post here is that I think the way many

of the people use Truespace nowadays is different to what it used to be.

When TS 3 was out most of the renowened software was very expensive

and artwork was done in TS from start to finish..... the people did not

have much option other then that at that time. Today many of the

artists use a multitude of tools...and renderengines and Truespace

is used in conjunction with these tools. So to be fair people (i include myself9

hold off from entering to the galleries or even posting to the wip because

of some of the guidelines. What I wish .... and what would enhence at least

the amount of entries would be to open up a little bit in this field.

I see this has already happend as Mad mouse etc post silo modelled and

Headus Uv textured.... fantastically looking artwork.

This is just a way of keeping all the old boys in this forum!

Peter

Post by SiW // Oct 5, 2007, 2:35pm

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Total Posts: 298
I'm just still not clear why the output isn't as good as the tools allow?


Oh come now, you don't expect me to believe you think that better tools automatically make better output? :P


I think the situation is that tS sees a lot of people who are not only new to trueSpace, but new to 3D in general. It's been like this for a long time. What's changed is that newcomers are now thrown more options than ever before.


I just opened the tS3 help file:


trueSpace3 employs three basic shading models, found in the Attribute property panel's second column: Flat, Phong, and Metal. [...] To select further options for the current Shader type—Ambient light, Shininess, Roughness, Transparency and Refraction—use the Shader Attributes panel.


That's it. That's your surfacing. Oh, and 3 procedural textures. That's pretty easy to get to grips with if you're a newcomer.


So basically what I'm saying is that it takes people longer to reach the same relative skill level now as it did with older software.


A sort of aside.. Would anyone agree that 3D art is one of the few mediums that actually leaves your work looking dated? Of course basics like color theory and composition are timeless, but you really can't hold up many past "classic" 3D scenes today.

Post by butterpaw // Oct 5, 2007, 4:44pm

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Actually, for all art .. the materials keep changing.. art may be fixed in time by the materials, and syles of expression, yet there is a timelessness in the message.

It seems to me, the difference with digital art (including 3D) is that the materials are changing much faster, making us much more aware of individual works being 'fixed in time'.

Post by Chester Desmond // Oct 5, 2007, 7:43pm

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Total Posts: 323
Nicely said, Butterpaw.


I think it can certainly look more dated than other forms of art but that impression might be from the obvious stages it has gone through. Knowing the field a bit makes one more susceptible to it too I'd say.

Post by tylerh // Oct 6, 2007, 4:10am

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After reading everyone's post I wasn't quite sure if I should add my two cents but I figured, why not? I appreciate a lot of the comments that everyone has shared throughout this thread. Being a new user it is difficult to share any experiences from past trueSpace versions because I don't have any. I can tell you that this community has been very supportive. When I look at the forums, I see it as a bunch of users trying to learn a great program and have a little fun along the way. I am just a hobbyist and just enjoy playing around with the program. I don't plan on making a living with any of it but I am amazed at what these artists can do. Everyone has their own styles and it is great to see new ways to do things.


I think a good example of how this type of community is supposed to work would be this thread (among others, this is just a recent one :D): http://forums1.caligari.com/truespace/showthread.php?t=4234


A relatively new user asking for help on how to model a guitar. James is giving some great critiques as well as offering solutions. I always thought that is what the community was about. Now, I'm confused and disenchanted :p!


I know that when I'm ready to post my first renders I will get some real feedback as well as tips from the good guys.


I appreciate the community, especially all the experienced users that stick around to help us new guys out. Keep coming back and posting your great work please!

Post by butterpaw // Oct 6, 2007, 6:32am

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In Kenya, people have a saying: Ngari ni Watu... literally translated it means cars are people, but really it's a reminder of the people in them.. that you think you deal with machines on the road, but you deal with people...

Forums are people too... and we're all different.. purportedly with a common purpose, but we all bring our own selves along..

I think this one manages to be civilized and friendly, and people rarely get out of bounds.. a lot of it is made of up the kind of exchange you linked to (which is truly excellent!), but it would be a pity to limit it to only that.

I'm a beginner too! .. and I ask for help and get good answers - I think it's an important part of this community's function, but I also like the lively exchange of ideas and opinions here.. it provides creative and mental stimulation in areas that simply don't exist in my social and work environments. yay!:banana:

oh! and glad you did add your two-cents! :D

^_^

Post by spyfrog // Oct 7, 2007, 3:05am

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Total Posts: 181
whoa...whats all the hostility for? all the guys doing is making an observation, we dissagree without getting nasty.


Something i have noticed about this forum, take it as a good or bad point, there isn't the same amount of critisim of people work as you get in other forums.

Seriously. post your work from here at Cgtalk or Eatpoo and you get a whole different kind of replies, some downright mean to be honest. I've always found this forum supportive and as such i've never been afraid to post an image here whereas i have held back from posting elsewhere.


Should we be offer more critisim, or stay as we are?


I have no idea....


As a beginner, I can say that I think critisim is good if it comes with suggestions and advice how to make things better.

It it simply are of the "this suck" type, then I am rather without it.

Post by butterpaw // Oct 7, 2007, 4:10am

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Me too, and so far, haven't seen any newbie bashing... and if posting in the New Users forum, responses tend to be very helpful, whether from Caligari staff or from other users.

Post by 3dfrog // Oct 7, 2007, 4:32am

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Truespaced, your image is fine. Please don't let comments like this discourage you from submitting to the gallery. It seems roman liked it well enough to feature on the caligari page. You should be proud not discouraged.

Post by butterpaw // Oct 7, 2007, 8:46am

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I'm embarrassed actually that it's the month's cover. That glacier was a classroom project that I was forced to submit to the Caligari site, and I would have worked out a lot of texturing and rendering issues had I had more time, lol.

There's nothing wrong with wanting to improve quality I guess. But I personally like the works in the gallery. I like to see people achieving their goals and some of the images are excellent. I think when the new truespace is complete and all workspace side we will see some amazing new things. Most of us are learning the tools right now. I am a returning truespace user. When I saw the new things being done with truespace I said to myself I have to be a part of that. I don't make anything amazing yet but I am practicing and I hope to. And there are many young people using ts in their classrooms who will be the stars of tomorrow, don't forget them. As truespace is in a major transition so are the users.

Truespaced,

I agree wholeheartedly with 3dfrog's comments! Your piece definitely deserves to be displayed, and you have every reason to be be proud of that! Great purposing of the software, and a gnarly iceberg I'd never want to confront.

^_^

Post by trebs // Oct 8, 2007, 12:46am

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I'm glad Tom chirped in here. Hi Tom ;o)


How about it then. A tough but fair critique section, backed with tips and advise and not just 'it's crap"? I'd love to see that.


My sweeping statement stands as far as I'm concerned, however generalised I made it. It has raised a good discussion. Some people will always need to be wrapped in cotton wool and some will be able to take a hard but fair comment on their work. No matter what level they are at. Others will need to be raised to pedestals to feel good. That's life.


So I've been away for a while, but by opening this topic I see now that the user-base is made up of exactly the same cross-section of people. All very passionate about using tS, as well as some still having frustrations.


I really hope the new 'live' doodahs in tS are helping people to better their skills in the way that the old IRC #truespace did. Encouraging and addictive places that really brought results.


I honestly wish I had the time to get back into 3D creativity so I'm a bit envious of the people that can still spend hours modelling and rendering a single image. In the mean time I'm hanging around to try and enjoy what others are producing with it :)

Post by splinters // Oct 8, 2007, 1:16am

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And for what it is worth Trebs, I agree with a great many comments in this thread including your own. What I took 'offence' to was the sweeping statement. As an educator who teaches a subject still perceived by many to be for 'thick kids' such sweeping statements are quite harmful to the reputation of my chosen subject.

When I take time to explain to someone how important design and technology is, that our modern life revolves around just those two things, that every artefact we see or own is designed, that humans intrisically strive to create, solve problems and improved their lives, that today's designers shape our future, that technology affects our lives on many different levels...well, I think you know what I mean.


One line there was a sweeping statement which people will take away and perceive as the truth. The other 'truth' took a bit more explaining but remains the more credible of the two arguments...;)

Post by trebs // Oct 8, 2007, 2:40am

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And for what it is worth Trebs, I agree with a great many comments in this thread including your own. What I took 'offence' to was the sweeping statement. As an educator who teaches a subject still perceived by many to be for 'thick kids' such sweeping statements are quite harmful to the reputation of my chosen subject.

When I take time to explain to someone how important design and technology is, that our modern life revolves around just those two things, that every artefact we see or own is designed, that humans intrisically strive to create, solve problems and improved their lives, that today's designers shape our future, that technology affects our lives on many different levels...well, I think you know what I mean.


One line there was a sweeping statement which people will take away and perceive as the truth. The other 'truth' took a bit more explaining but remains the more credible of the two arguments...;)



Feel free to take offence where you like.

It must be new school policy that nobody loses, nobody is bad, everyone is good. praise all. Never point out weakness or failure.


Long live mediocrity and watered down comments so that everyone feels great.. <sigh> If that's what people want, don't read what I write. it'll avoid tears.


It wasn't so long ago that a kick up the bum was the norm, accepted and results showed. I've always appreciated being told when something sucked, based on good argument and contructive comments those comments make us learn, learning to filter out the "harm" is part of education too.


So I'm generalising in my comments?

What about generalising standards that just make OK performance seen as good? I see that as much the same.


You're clearly well chuffed with where you are with your work, I think that's a great situation to be in. I'm amazed you have the time for it all too.

You be the softly softly educator, I'll be that grumpy g*t of a teacher with the comb_over and leather elbow patches on my blazer. You know, the one that still has passion for the 'job' but gets wound up by the modern system.


Anyway, I'm waiting with curiousity to see what next month's gallery produces.

Post by splinters // Oct 8, 2007, 2:52am

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Feel free to take offence where you like.


You're clearly well chuffed with where you are with your work, I think that's a great situation to be in. I'm amazed you have the time for it all too.

You be the softly softly educator, I'll be that grumpy g*t of a teacher with the comb_over and leather elbow patches on my blazer. You know, the one that still has passion for the 'job' but gets wound up by the modern system.

.


Ah, so far from the truth. If anyone who knew me personally heard such a 'softly softly' description of me they would be rolling around laughing. I am considered one of the school 'rotweilers' whom kids have a certain 'fear' of and assigned to sorting out troublesome situations. I made reference to perceptions of my subject not attitudes to teaching individuals. Where did you miss my point and start digressing? Do you have some point to make even if it is not relevant to my post?


Yes, I am happy where I am. I achieved a lot in my relatively short years and I have no problem with people's feedback or comments here in general. I know my strengths and weaknesses and, while I appreciate your comments, I see nothing in your work that I would personally aspire to so I am more likely to take more notice of the comments made by people who's work or work ethic I admire, respect or simply enjoy.

Post by DigitalSoapbox // Oct 8, 2007, 5:13am

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Trebs,

Good topic to start, and I wholeheartedly agree with you that many of the images in the gallery look extremely dated. Maybe the promised open gallery Caligari mentioned a few months ago will help solve some of this problem, as user's pieces will no longer be chosen by Caligari?

I've always wondered what's required to get a first-place image in the gallery, as one month we'll see a beautiful render win, and the next month we'll see something that may as well be reflective spheres rendered on a checkerboard. Claiming both have their own unique artists merit is a nice line, but in reality I've seen pieces that could have been created in much higher-end software lose to images that look they've come out of an earlier version and were a user's first try with 3D, and claiming artists merit just doesn't cut it. This lack of consistency is one of the many reasons I can't point people who've asked me what 3D software I'd recommend they check out Caligari's Web site & the trueSpace gallery.

Another reason could be that many higher-end pieces can't be submitted to Caligar's site for one reason or another. For a lot of the 3D work that I do, whether in trueSpace or another 3D application, I don't have client permission to submit the images or animations I work on.

Yet ANOTHER reason could be, in reference to tS7, is that a lot of the new, cool features are only half-implemented (disagree if you'd like; the new tS Hair tools are awful, as are the displacement & sculpting tools, when compared against the features of other, similarly-priced software with the same abilities). I have my fingers crossed that (this time - anyone remember plastiform?) these tools will be improved to the level where they're actually usable in a production setting, and that better 3rd-party tools & plugins will, as they have in previous versions, fill the huge gaps missing in the trueSpace toolset.

trueSpace is still a stepping-stone product at this point, and it's competing with many other 3D applications that are in the same price range or cheaper than have more mature toolsets. It's one of the downsides of rewriting an application from scratch and releasing the program without the polish or toolset a program like, say, blender has. Some may argue that trueSpace is easier to use, and for them it may be, but for others who can't afford the price of tS7.5 to get access to the new, "cool" features, many of which are half-functional, blender looks like a better idea, not just on paper but in production as well. Yes, we can render (sort of) hair and have a better (sort of) animation system. Yet, we have no particle system and can't render layered images or animations, which are far more important than (sort of) hair or fur. These are only a few of the touted features of tS7, yet blender does them better, and it's free. Cheaper versions of Maya & Softimage do them MUCH better, and in general have a far more robust toolset. Lightwave, as usual, is a crazy workhorse of a program that, considering all of the plugins (for older versions, of course) you need to purchase for trueSpace to aid the program in working in an efficient fashion, is a far better deal at this point than Caligar's offering.

I'm not trying to knock Caligari or trueSpace7 to the ground, though like many I do have my complaints and as anyone who knows me understands, I have no trouble voicing them. tS7 is far better than previous versions, but it demonstrates the inconsistency of Caligar's development decisions and process better than any previous version. Real-time 3D collaboration? That's pretty freakin' cool, but more robust, functional and STABLE tools with a workspace SDK for 3rd-party developers would be far more useful. Interactive 3D online, the next big thing? Please. Metacreations tried concentrating on that years ago, and those who were around at the time remember what happened to them. Or WildTangent's 3D offering. Or Cult3D. Or how about VRML? Viewpoint's 3D plugin? How often do YOU see these used? So, yeah, collaboration is cool, but why such a concentration on it, especially in Roman's occasional updates on this forum, when truly useful features are lacking?

I like trueSpace. It's got an interesting interface and once you get past the icon overkill you can get some things done pretty quickly. But at THIS point, it just doesn't compare and can't compete. It needs more development. Caligari's small development team, occasional missteps aside, is doing well with the new development, and I can't wait to see where they go with the new version. Hopefully things are a bit more organized within the development team than they seem from the outside, and that the issues with trueSpace7 - and there are many - will be resolved in the NEAR future. If they are, trueSpace will probably gain the kind of following it had when the program first began supporting 3rd-party developed extensions way back in the day. If that happens, and if Caligari offers the kind of support that is necessary to support 3rd-party developers, I've no doubt the community will take off and we'll all see a jump in quality of work.

Yeah, this kinda turned into a rant. I've been trying to keep most of my issues to myself to see what would happen, but tS7 has been out for some time now and there are still some fundamental problems that have yet to be worked out (why is tS7 so damned SLOW still?).

Hi All,
Not many people will remember me, maybe a good thing too. I've been out of 3D for some time now as photography is my work now. I've still got tS6.6 installed though ;o)

Anyway.. What's an old fogie like me doing here.
I'm ranting, that's what.

What's with the Gallery? I just had a look and thought I'd been sucked back 10years. I'd love to know how it's possible to have such a consistently low standard of entry when ll the tools , gadgets, render engines that we craved for have been delivered. The latest version of tS seems to be packed full of goodies to make things easier, yet most of the output I'm seeing is rivaled by a lot of the tS3 work of old. Just flick back through the archives and have a look.

Why is it? I'm totally baffled. Is it because tS remains a stepping stone product? Something school kids can cut their teeth on?
Or is it that the time and effort spend in the forums or tweaking hardware is time and effort that should be getting to grips with the software. Where is the imagination and creativity? Where is the patience to work out an idea that knocks people over?

I'm not poking a stick at Caligari here. They seem to have delivered consistently, improving the product and keeping it up to date. Maybe slightly behind the opposition, but nevertheless, they're consistent. Well done for that, Roman + team.

It's up to you guys though. the users !! push the limits, use imagination, disconnect from the internet and create something. Start simple, make it live, make it real.

So yeah, I'm poking at users here. I'll probably offend many, and maybe even send some into therapy for not bowing down and praising the quality of work.

I might even get ordered to put my renders where my mouth is. My reply would be to go dig through the archives. Enjoy the trip back in time and the quality of work back in tS3 and tS4 days. I don't mean my work is a reference either, far from it. I do mean that most people could learn a lot from looking at things from that period and figuring out how you would do them with today's version on tS. Then take out all those fancy buttons, render options and think again.

Ok. Old man ranted out.

Model and render at will. :o))

With regards,
Trebs

Post by TylerZambori // Oct 8, 2007, 5:48pm

TylerZambori
Total Posts: 100
What about the motion retargeting?

Post by RAYMAN // Oct 9, 2007, 11:43am

RAYMAN
Total Posts: 1496
pic
I stopped worrying about how Truespace compairs to other software.

I now have a few applications and choose from them and if i need

Truespace i just take it and use it. No more grey hair about what it does

and what it doesnt. I just dont have any stress about it any more.

And no I dont have any stress any more if people dont like my work.

if they have something interesting to say about it and maybe have advice

how I can improve ....I listen and thankfully let it flow into my experience.

If its just a rant because someone has to get rid of his bad temper i just shut

my ears.... !

Peter

Post by Burnart // Oct 9, 2007, 12:53pm

Burnart
Total Posts: 839
pic
The only thing that interests me about this thread on at least some level is my surprise at the willingness of people to engage in what was always a very negative discussion. I can't see that it contributes to the development of the tS community so if it offends don't respond. Let this very boring thread die a natural death.

Post by Mike // Oct 9, 2007, 4:08pm

Mike
Total Posts: 121
pic
Well, this IS the rants and raves section isn't it? Well done! Actually, I've been thinking along Robs lines myself, but figure it is what it is, trueSpace and its users are simply captured by the gallery in a state of time and development. Creative people don't like mediocrity much, even if it's what the customer orders. Everyone prefers to kick it up a notch and honest critique is what reminds us to do just that.
There, I posted, my skin is thin by the way.
p.s. I do like what other forums (http://www.pixolator.com/zbc/forumdisplay.php?f=2) do, Top Row images, but all images get posted in a strip (everyone posts whatever and it gets seen for critique/help etc. along the way).

:):D:D

Post by trebs // Nov 2, 2007, 11:28am

trebs
Total Posts: 62
I am Sooooooooo looking forward to the new gallery.

Busting a gut to see the improvements there. :jumpy:

Post by splinters // Nov 2, 2007, 11:37am

splinters
Total Posts: 4148
pic
You shouldn't have to wait too long trebs. Did you post anything this month?
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