Some modeling toolbars

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Some modeling toolbars // The Garage

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Post by clintonman // May 3, 2009, 1:48pm

Total Posts: 304
I don't like the way that the tools are buried inside the toolbars so I exploded all the modeling toolbars to get direct access to them. That ended up being to big and hogged too much screen space. This is what I came up with. I created 6 toolbars with only 1 level in each.

1. Context - select by painting/rectangle etc. and hiding/showing selections

2. Selection modify - for modifying an existing selection

3. Modeling tools - the tools I use the most

4. Visible - select only visible or select through expanded fully open

5. Context - context, vertex, line, face etc. expanded fully open

6. Boolean - booleans without the extra bend when opened

Attached video shows one way to load the toolbars. I don't have my microphone with me so there is no sound.

Post by clintonman // May 3, 2009, 1:51pm

Total Posts: 304
Images of
1. context toolbar
2. selection modify toolbar
3. modeling toolbar

The selection modify toolbar has the modified shrink and grow that maintains the selection type instead of converting to vertices. The original grow and shrink are near the end of the toolbar.

Post by Mr. 3d // May 3, 2009, 9:13pm

Mr. 3d
Total Posts: 747
Thanks clintonman !
And especially for the video on how to drop it in the Link Editor (LE). I have many plugins that have been created by different ones here that I have yet to try....and like I said, the LE is an area that I still haven't investigated yet (considering that the Render engine and other needed options still limit me to the Model Side). Considering that the WorkSpace side is a more stable environment for importing my tS objects, I'm hoping that I will have the tools needed in the future to make the transition !;):)

Post by v3rd3 // May 4, 2009, 1:27am

Total Posts: 388
Terrific Clintonman. I am downloading this right now.

Thank you very much. is a privately held community resource website dedicated to Active Worlds.
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