Unofficial Newsletter from Steinie

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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Unofficial Newsletter from Steinie // Ambassador's Club

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Post by Steinie // Jan 11, 2009, 1:46pm

Total Posts: 3667

In one of Simon's Christmas greetings he stated "a new dribble version in the not too distant future." So it is not out yet.

Why would they still develop VRay if they stopped the sales? Doesn't make sense.

I almost feel like VRay was a burden for them and by stopping the sales they can concentrate on other duties. Let the users decide their rendering engine.

Well the future is going to be interesting because Caligari really hasn't shown us their cards and continue with their Poker Faces.

Post by Jack Edwards // Jan 11, 2009, 2:08pm

Jack Edwards
Total Posts: 4062
The VRay thing is likely a licensing issue. The license probably expired at the end of the year and it wasn't cost effective to renew it. But that doesn't mean that they can't choose to renew it at a future date.

Much as I felt VRay was the best rendering option for TrueSpace, it's really hard to get people to justify paying $300 for an add-on to a free program.

Post by RAYMAN // Jan 11, 2009, 4:56pm

Total Posts: 1496
Kerkythea users are mostly open source user did you look at the results of

the polls up till now.....

the new thea engine 2009 update will be a great leap because it looks

as if displacement and other features will be added.

It wants to pull equal with Maxwell in the features department.

its leaping back a little but they are filling the gap every year.. :)

Post by frank // Jan 16, 2009, 7:38am

Total Posts: 709
Much as I felt VRay was the best rendering option for TrueSpace, it's really hard to get people to justify paying $300 for an add-on to a free program.

I agree with the part about people not wanting to pay for an add-on.

trueSpace is widely considered an entry-level or "hobby" application (although we've seen some incredible output from it... which is in large part a testament to the user/artist, but still...) and as such, the average person using trueSpace is less inclined to fork out extra money for plugins.

It's the reason - as I may have said once before - you don't see anyone making a living selling trueSpace plugins (or even selling tS plugins for supplemental income nowadays).

In my opinion, the high-water mark for trueSpace was version 4.3 (relative to the time during which it came out). I don't think trueSpace is "over", or even close, but I doubt we will ever see it surrounded by that level of excitement. That's when developers (and quite a handful of them) were really cookin' with the API, churning out some very fancy plugins, and animation shared a bit more of the spotlight.

P.S. To Simon Windmill: Hey! How much $ can I send as encouragement to keep up with Dribble development? ;) is a privately held community resource website dedicated to Active Worlds.
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