polygon count

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polygon count // Visitor Area

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Post by SteveW // Feb 3, 2008, 7:13am

SteveW
Total Posts: 9
I was wondering if any one knows what the max poly count that TS will render

Thanks in advance

Steve

Post by notejam // Apr 30, 2008, 5:54pm

notejam
Total Posts: 191
I suppose it depends on version used, amount of memory, and speed of your computers processor.


On a 2 gigahertz machine, True Space 7.5, and with 512 megs of memory I can have 30722 polygon faces, and machine still runs reasonably fast, but if I go double that, which I can, it starts being sluggy with about a 5 second delay for doing any operation, whcih I think would be unacceptable for most use. So I think 30722 is a practical limit, but could be exceeded if you absolutely must.

Post by Jack Edwards // May 1, 2008, 12:59am

Jack Edwards
Total Posts: 4062
pic
I think it's been tested to be somewhere around 1.8 million or so if you have more than 2 GB ram. You can do more if you turn off the bridge than with the bridge on. It's mainly a memory issue related to the 32bit 2GB memory space.

Post by TomG // May 1, 2008, 2:36am

TomG
Total Posts: 3397
Is this render in real-time, or render from a render engine? Smooth performance in real-time will be affected by your graphics card more than anything else. Offline rendering will be affected by the amount of memory more than anything else.


With an 8600 and above card, millions of polys are easily possible with smooth results in real-time. For offline rendering, not sure, but there has been discussion on the forum relating to this (also seems that the size of image you are rendering too will affect memory requirements).


HTH!

Tom

Post by Unregistered // May 9, 2008, 4:55pm

Unregistered
Total Posts: 0
Oh, forgot the bridge, yes my system can do a million too.

But I discovered something strange in testing this. Why can a sphere be subdivided to a million polygons, but a cube can only be subdivided about 6000 times? And I mean use sub serface subdivision tool repeatedly. Whats it about cubes that cause subdivision to quit subdividing faster than a sphere?
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