How to texture different part of a cube?

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How to texture different part of a cube? // Visitor Area

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Post by Matan99 // Nov 18, 2008, 7:32pm

Matan99
Total Posts: 0
I'm trying for over an hour to just use a texture for each different part of cubes.

I managed to export the UV map, and i can use it in XNA or w/e, but i want to embed it as part of the model, which is why i was looking on how to import UV map, or another way.


Still, i couldn't find any way.

How can i do that then?


Yours, Matan.

Post by TomG // Nov 19, 2008, 7:30am

TomG
Total Posts: 3397
I am not sure what you are asking for here. To apply a different texture to each face of a cube, use the Paint Face tool in the Material Editor. You won't need to use or edit the UV Mapping to do that.


You should then be able to save the object out to .X or .OBJ and use it in things like XNA. Not sure what w/e is though.


You only need to edit UV Maps when your object is complex and you need to ensure materials are applied properly, to avoid stretching, or scaling, or rotation issues that might apply when using a basic UV mapping (cubic, planar, cylindrical, etc) on a complex object. Quite often you won't need to use the UV Editor for that, you can just select your faces using Point Edit mode and apply basic UV Maps to the selections.


You can't write out the UV Map separate from the object. You also can't load a UV Map from one object and apply it to another.


Let us know some more details on what you are trying to do and what specifically you are asking, and then we can give you more help if this doesn't have the answers you were looking for already :)


Thanks!

Tom
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