|
evolution of an idea
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
evolution of an idea // Scriptorium
Post by Emma // Jan 13, 2007, 10:18am
Emma
Total Posts: 344
|
There was complaints that I was using my mother language. Before others get insulted too I rather prefere deleting my posting.
Sorry for that, I beg you pardon. |
Post by Johny // Jan 14, 2007, 5:21am
Johny
Total Posts: 672
|
Space. command only work on script command object not on script object. |
Post by Johny // Jan 15, 2007, 2:33am
Johny
Total Posts: 672
|
Can you attach the error obj?
or
You can download memory game on this link (http://www.caligari.com/products/trueSpace/ts7/Brochure/Newgames.asp?Cate=Content&Subcate=Activities&SSCate=Games). On PlayGame obj inside memory obj, I used Node.Value command on there. |
Post by trueBlue // Jan 15, 2007, 7:48am
trueBlue
Total Posts: 1761
|
Emma if you look in the Properties of my Expand button you will see:
LE.ExpandMatrix('%THIS_NAME%/Matrix') |
Post by trueBlue // Jan 15, 2007, 8:27am
trueBlue
Total Posts: 1761
|
I do not see any information about LE in the documents. |
Post by Johny // Jan 15, 2007, 8:29am
Johny
Total Posts: 672
|
Thank's again for you reply Johny !
the difference is in the Attributes Tab,
- for PlayGame you find there as Type: Command
- for the SpacetestERROR sample which I attached in first post there is Type: Object
I don't want to use Command-type as you have to use the Start/Stop mechanism there, that is kind of a static mode while Object works dynamically immideately after any event-change.
You can use any Object for example a simple Cube. All I want now is getting access to the parameters that you have when clicking with the right mouse button on the Matrix and select Expand. I did this already in Command modus, I know it works there.
All I'm looking for is one example showing how to acces one of those params when in Object mode.
I admit that I may have understanding problems with what I read in the manual or found in the few samples given with ts7.
I'm affraid that not possible on type=Object.
but you can use other trick like: use LE and input connector for read values
function OnComputeOutputs(params)
{
in_y1 = params.ConValue('in_y1');
ownrnam = System.ThisOwner();
System.Alert("ownrnam: "+ownrnam);
//Stufe1 = Space.Cube (4.0,1.0,2.0,1,1,1)
System.Alert("Stufe1: "+Stufe1);
//ycoordinate = Node.Value(Stufe1,'ty');
} |
Post by Johny // Jan 15, 2007, 8:58am
Johny
Total Posts: 672
|
Emma here I attach scene file with trick to solve your problem.
I put "location.txt" on folder "C:\".
hth
<edit> ops you reply faster than me. this out of date ;) </edit> |
Post by trueBlue // Jan 15, 2007, 1:36pm
trueBlue
Total Posts: 1761
|
Emma here I attach scene file with trick to solve your problem.
I put "location.txt" on folder "C:\".
hth
<edit> ops you reply faster than me. this out of date ;) </edit>
That is sure a wild example Johny! :D |
Post by notejam // Mar 30, 2008, 3:14am
notejam
Total Posts: 191
|
Thanks Emma for English version of your German, but I do not get insulted, instead, just unable to understand it.
We do appreciate you Emma. |
|