easy wave simulation

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easy wave simulation // Scriptorium

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Post by Wigand // Nov 26, 2008, 6:19am

Wigand
Total Posts: 462
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Load scene, start timer, watch waves.:D

Post by trueBlue // Nov 26, 2008, 7:52am

trueBlue
Total Posts: 1761
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That is very cool Wigand. You've opened my eyes to my undiscovered Displacement uses in a whole new way. Thanks for sharing! I wonder what effect you may be able to create by applying some math to your script and moving the X and Y in different ways. Perhaps a Circle?

Post by Wigand // Nov 26, 2008, 8:03am

Wigand
Total Posts: 462
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That is very cool Wigand. You've opened my eyes to my undiscovered Displacement uses in a whole new way. Thanks for sharing! I wonder what effect you may be able to create by applying some math to your script and moving the X and Y in different ways. Perhaps a Circle?


Yes, I thought about an unversal bitmap mover :D

Post by TomG // Nov 26, 2008, 8:04am

TomG
Total Posts: 3397
Another one that I hope makes it way onto TurboSquid, to get this cool content out to as large an audience as possible (and start showing non-tS users why they might want to pick up tS, when they come across this sort of clever stuff available for a free application!)


Tom

Post by Norm // Nov 26, 2008, 8:06am

Norm
Total Posts: 862
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I agree, is pretty interesting scenario.
Could hook it up to read frames of an animation for the offset to sync waves with say a boat movement or such.

Pretty cool mr wigand:jumpy:

Post by ProfessorKhaos // Nov 27, 2008, 9:10am

ProfessorKhaos
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Very cool Wigand! Lots of potential uses for this.


Glen

Post by Wigand // Nov 27, 2008, 6:21pm

Wigand
Total Posts: 462
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thank you guys.


Now show me your your moving displacement ideas. ;) :jumpy:

Post by noko // Dec 7, 2008, 11:07pm

noko
Total Posts: 684
This is awesome while also being simple. Doing physics simulation objects rides the waves :jumpy:.

Post by Wigand // Dec 8, 2008, 9:17am

Wigand
Total Posts: 462
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I have to refer to a problem that occured.

There is a difference between an animated displacement and an animated texture. Clintonman found an useable workaround.

Please load the attached scene and select the plane before starting the timer.
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