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Infection
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Post by robert // May 8, 2009, 7:37am
robert
Total Posts: 609
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Current version 1.1.3.1
19737
First major release with one minor update three builds and one revision.
Click the question marks to see what each setting does, it'll open a panel in the sidebar panel view.
Updates:
/////////////////////////////////////////////////////////////////////////////
//v1.1.3:
//Updated physics simulation ending detection and stop with it.
//
//v1.1.2:
//Updated the option to "clean" all the particles.
//
//v1.1.1:
//Made it so the motion can be jittery.
//
//v1.1:
//Added the ability to keep particles moving above a certain speed.
//
//v1:
//Spreads infection to particles within the specified relative radius.
//Can "clean" particles.
//Start/Stop physics with the system.
////////////////////////////////////////////////////////////////////////////
Look here for details on it: http://sites.google.com/site/zukazamme/projects/in_flux |
Post by robert // May 8, 2009, 8:32am
robert
Total Posts: 609
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Another image:
http://sites.google.com/site/zukazamme/data/Particle.png |
Post by Jack Edwards // May 8, 2009, 9:10am
Jack Edwards
Total Posts: 4062
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Render looks great Robert. Is is VRay? |
Post by robert // May 8, 2009, 9:55am
robert
Total Posts: 609
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Yeah, it has anim support with GI so I figured I'd use it.
There are no lights in the scene at all. ;) |
Post by robert // May 11, 2009, 2:19pm
robert
Total Posts: 609
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Had some consistency problems with the camera's field of view.
Rendering 814 frames takes a long time too.
I have just about everything I need now, so it should show up a little later. |
Post by robert // May 11, 2009, 5:59pm
robert
Total Posts: 609
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Having trouble uploading, somehow the same codec I used before isn't recognized.
It's done, just need to find a way to upload it. |
Post by Jack Edwards // May 11, 2009, 6:00pm
Jack Edwards
Total Posts: 4062
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Throw it in a zip and you should be ok Robert. If it's too large you can use a program like 7zip to break it up into smaller pieces. |
Post by robert // May 11, 2009, 6:14pm
robert
Total Posts: 609
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Alright here's the zip... Never mind, having trouble.
Hey! The sound's gone.
h.264 codec (best I know of) in an MP4 file. (...Why is it .m4v? maybe that's the problem)
DivX player should play it, also Zune software, possibly even Windows Media Player.
Worked before with tubemogul, not today though.
I'll get it up to my various video pages soon... |
Post by robert // May 12, 2009, 2:22pm
robert
Total Posts: 609
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There we go, it's finished.
1280x720 originally, don't know how theses sites will handle it.
http://vimeo.com/4619992 (strangely low quality)
http://www.youtube.com/watch?v=x2FhyO3NarQ |
Post by robert // May 12, 2009, 3:17pm
robert
Total Posts: 609
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Oops, forgot to upload the script. :o
It'll be on the first post. |
Post by Jack Edwards // May 12, 2009, 3:28pm
Jack Edwards
Total Posts: 4062
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Cool Robert and nice video! :banana:
Any thoughts about having the infection "wear off" after time? Or maybe a gradual change from gray to red?
Though you're probably ready to move on to another project by now. ;) |
Post by robert // May 12, 2009, 3:31pm
robert
Total Posts: 609
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Any thoughts about having the infection "wear off" after time? Or maybe a gradual change from gray to red?
I was actually thinking about something like that soon after finishing the current build.
My specific thought was to have the particles that are infected eventually stop moving and "die".
If that's a feature request I can get to work on that. :)
Though you're probably ready to move on to another project by now. ;)
Kinda do have some things, but I still plan to continue this and eventually get more complex.
I can multitask. ;) |
Post by rjeff // May 13, 2009, 7:02am
rjeff
Total Posts: 1260
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Looks very cool. Very similar to the C4D on youtube. Anyway..what would be the practicle us for this? |
Post by robert // May 13, 2009, 9:16am
robert
Total Posts: 609
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Looks very cool. Very similar to the C4D on youtube. Anyway..what would be the practicle us for this?
Dunno, mainly made it to gather knowledge.
I can extrapolate this into something useful though.
As it is, it doesn't have much application. |
Post by rjeff // May 13, 2009, 10:19am
rjeff
Total Posts: 1260
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well still very cool...I really envy guys like you, jack, frootee. I can barley model much less do what you guys do. Now if I can just get a good grass gen program!! |
Post by robert // May 13, 2009, 10:30am
robert
Total Posts: 609
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well still very cool...I really envy guys like you, jack, frootee. I can barley model much less do what you guys do. Now if I can just get a good grass gen program!!
That would involve some surface tracking, a few different models for various grass types, probability control, and possibly length/density control via image inputs.
How's that sound?
Or you can use the hair tool on the workspace side. |
Post by Jack Edwards // May 13, 2009, 12:18pm
Jack Edwards
Total Posts: 4062
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Alpha mapped planes has still gotta be the best way to do grass. ;) |
Post by rjeff // May 14, 2009, 2:58am
rjeff
Total Posts: 1260
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Well Jack I can't disagree with that when you see what Parva did with his. I just think that "real" grass would look better, especially if TS is able to animate said grass. |
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