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trueParticles Part 1: Grass Tutorial
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trueParticles Part 1: Grass Tutorial // One way to make Grass
Post by prodigy // Apr 28, 2007, 4:49pm
prodigy
Total Posts: 3029
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Grass tutorial for Truespace and trueParticle by Augusto Michelis
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Post by prodigy // Apr 28, 2007, 4:59pm
prodigy
Total Posts: 3029
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In this tutorial I’m going to show you one way to create polygonal grass.
Intro:
We must keep in mind, to create convincing grass we need to manage a huge amount of grass blades (polygons).
Software needed : trueParticle Plugin, (Included on 6.6 and 7.x)
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:banana: Let’s Start:banana: |
Post by prodigy // Apr 28, 2007, 5:12pm
prodigy
Total Posts: 3029
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First we need to create the ground were the grass be located. I recommend a Plane, but it could also be a complex mesh with hills for example.
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Now, we must load a blade of grass, here is my example (5630) or you can make your own. But make sure the Axes is at the lowest part of the blade.
Now, click on the trueParticle plugin. You should see a generic emitter. Clicking on this emitter with the right click button, we are going to see the settings for this emitter.
Under the tab “Mode” in Emitter Mode we’re going to select “Custom Surface”
Now we see more options, click on “Pick Object” and now click over the ground object.
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OK, now we jump to the “Motion” tab. |
Post by prodigy // Apr 28, 2007, 5:16pm
prodigy
Total Posts: 3029
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OK, now we are on the “Motion” tab, and we must enter these settings.
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“Rate” is the amount of objects. 500 is enough for testing, but keep in mind for my pictures I used 20,000. ;)
But where is our grass :confused: That’s a little problem.
As you can see, on the “Emit Start” its set to 0. But 0 is in fact the same frame as we are in by default. And we can’t add a value lower than 0 (for example -1) that’s why we can’t see the particles yet.
To see the particles we to need jump to frame number 1 |
Post by prodigy // Apr 28, 2007, 5:26pm
prodigy
Total Posts: 3029
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Voilá!
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But, what is this? That’s not grass!! :mad:
Take it Easy Dude!! Step by Step!
:D
Now if you render, you can see the emitter as a visible object. We’re going to hide it by clicking on the Eye icon.
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Now let’s work a bit on the blade of grass. Before we change to the right particle, we must choose the correct Shader for our blade, in this case I use this setting.
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Again work with the emitter settings, let's jump to the “Type” tab. |
Post by prodigy // Apr 28, 2007, 5:38pm
prodigy
Total Posts: 3029
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Over the "Type" tab / inside “Particle Type” we must click on “Picked Object” then on Custom Object click “Pick Custom Object” and choose the blade of grass.
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WOW! We have grass!!
But wait!, we must work a bit more to get a more realistic look.
If you have a larger particle you can reduce or enlarge it’s size with the "Size" setting.
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In my case I’m going to reduce the size to: Size = 0.5
Let’s jump to “Spin” Tab |
Post by prodigy // Apr 28, 2007, 5:44pm
prodigy
Total Posts: 3029
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Over "Spin" Tab you can add more random settings..
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~
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Now that looks more realistic, but we still have a lot of white space showing. To fix that you must jump again to the “Motion” Tab and increase the Rate from 500 to 2000 for example.
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Much better!! But I’m still seeing white areas showing through. How can I solve this?
:confused: |
Post by prodigy // Apr 28, 2007, 5:46pm
prodigy
Total Posts: 3029
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To fix this, we’re going to add a grass texture or green color ( if you don’t have a grass texture ) to the ground object, and that’s going to give the illusion that there is more grass. ;)
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Now if you still need more grass, you can increase the rate from 2000 to whatever you need. :)
That’s all there is to it. Now you can play golf in Truespace. :banana:
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This is one of my best "secrets" in Truespace. Enjoy it! |
Post by prodigy // May 3, 2007, 7:07am
prodigy
Total Posts: 3029
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Folks!! im gonna add a plus for this Grass Tutorial..
A second part is comming!! :D
So, stay tuned !! :banana: |
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