Hello and Welcome

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Hello and Welcome // Intro to Real-Time Shaders

1  |  

Post by Cayenne // Dec 20, 2006, 1:08pm

Total Posts: 144
Hi , I am just opening up this thread to serve as a starting point for anyone who may have any questions , suggestions or needing any help advice or guidance with the subject matter in the course.

It can also serve as a place to discuss and post ideas on how to progress further with the shader system by adding to the course series and expanding on the principles of directX shader techniques.

Post by RichLevy // Dec 20, 2006, 6:00pm

Total Posts: 1140
Thanks for this course Paul, this has been exactly what I needed to get my feet wet in TS realtime shaders. Your easy going teaching method and your step by step instruction is the right combination to get me pointed in the right direction.

For future courses on this subject I would love to see.

making complex shaders that incorporate displacement maps, bump maps, alpha channels, and animated displacements (fire and water, as well as clouds).


Post by Cayenne // Dec 28, 2006, 5:11am

Total Posts: 144
Hi Rich , thanks , yes its good to hear what would be liked as a next step, .

its quite a short brief course , but combined with the document reference and the bite sized chunks , I think it covers some basic generalised implementation that can further be enhanced by some experimentation.

Some of the other included example shaders are also interesting to look at.

If anyone makes or creates a shader design feel free to share it if you want.

Post by prodigy // Jan 23, 2007, 7:51am

Total Posts: 3029

Can make a question?? about the real time shader, the power of the realtime shaders are for render? or for trueplay?? I mean, you can render those realtime shaders over an animation??

Thanks! :)

Post by TomG // Jan 23, 2007, 1:01pm

Total Posts: 3397
Real-time shaders only work in the 3D view, in real-time, and won't work in the offline renderers like Lightworks and V-Ray.

You can still render to animation, as you can render direct from the real-time view in tS7 and not bother with any offline renderer at all.

You could conceivably try and layer this on top of an offline renderer, but not 100% sure you would get an identical camera view for 100% line up. Would be fun to see what that looked like actually.



Post by prodigy // Jan 23, 2007, 4:23pm

Total Posts: 3029
Thanks Tom for the info...

Btw, the course looks fantastic... :)
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn