TMC #2.. cardboard allotment

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TMC #2.. cardboard allotment // Work in Progress

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Post by nigec // May 7, 2009, 8:36am

nigec
Total Posts: 314
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The idea is something I've been sitting on for a Flash game, try and do a card board cutout world
I used TS 6.6, some things used LithUnwrap, the simplier things TS, the shed was textured in Flash and the image exported as a JPG, flash gives really clean lines, cardboard was PaintShop Pro, trees UV'ed in TS, and the fence but the white hasn't shown very well
Shader is UV toon with one local light, shadows set high
It has a terrain but you can't tell! where the light is its not defining the lumps n bumps very well :rolleyes:

edit fixed :)

Post by spyfrog // May 7, 2009, 9:08am

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This looks really good but I don't get one thing - did you assemble all the pieces in a paint program? :confused:

Post by nigec // May 7, 2009, 9:17am

nigec
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no its rendered in TS..

Post by spyfrog // May 7, 2009, 9:33am

spyfrog
Total Posts: 181
ah, now I understand. I thought you perhaps rendered each part in TS and then assembled them. Very cool! :D

Post by nigec // May 7, 2009, 9:39am

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UV Toon gives it the outline and the shading, its pretty cool but its quite hard to get the right light.
Next I'll mess with the texture on the shed some more, make the plants a bit more random and generally shift things about :)

Post by Jack Edwards // May 7, 2009, 10:16am

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This looks great, nigec! :banana:

Have you seen Frank's cardboard work? He took a more photo realistic cinematic approach but both are very interesting and cool!
http://forums1.caligari.com/truespace/showthread.php?t=5226

Post by nigec // May 7, 2009, 10:42am

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Frank's stuff looks great, I wonder if he kept going with it? I really like the style


On a Flash game engine site we considered doing something on the same lines for a charity game, maybe use the Flash plugin but the lines look aweful, I've since found away to fix that :)


Thanks Jack and Spyfrog :)

Post by Georg // May 7, 2009, 8:53pm

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Well done, Nigec. Beautiful colors and a great use of the toon shader.


I would give some space to the objects in the front, so that they come apart. Because of the lines of the toon shader they are not easily recognizable. As for your flowerbeds: perhaps a texture on the grass so that the curves show up?


I love your sun hanging on the ceiling.


Georg

Post by nigec // May 8, 2009, 6:12am

nigec
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I plan to make the plants various sizes or maybe card looking veggies, the first ground texture did show where the grass was raised and raised part were the plants are but it looked odd against the more flat colours.. I'll think of something :)

Post by Mr. 3d // May 8, 2009, 3:37pm

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I like what you've done with the models !:cool: It's like a school play !

Post by GetFamousDesigns // May 8, 2009, 3:44pm

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Looks really cool :D you should animate this scene with some funny music ;-)

Post by Breech Block // May 8, 2009, 5:02pm

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Wow! That is quite amazing and very effective. Great work Nigec, it just goes to show what can be done.
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