Reel 3D Humus

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Reel 3D Humus // Work in Progress

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Post by Steinie // May 10, 2009, 4:28pm

Steinie
Total Posts: 3667
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Not an Official Entry into anything yet...not decided.

Next the scene needs a Character modeled.


Are we allowed to use these objects for the Caligari Gallery also?

Post by noko // May 10, 2009, 5:37pm

noko
Total Posts: 684
Looks like a story in progress with action. Intriguing and looking very nice so far, love it when a snap shot of time tells more then a whole length movie, well the worthless movies so to speak :).

Post by Burnart // May 10, 2009, 5:55pm

Burnart
Total Posts: 839
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Dude, your shack looks like it has some bullet holes in it! (Nice so far - definitely needs some characters)

Post by Georg // May 10, 2009, 8:33pm

Georg
Total Posts: 270
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Great Steinie! Instantly recognizable as a piece of you. I wonder what it will turn into.

Nice textures sofar. The reflection of the barn seems a bit odd from this perspective, but of course this is Steinie's world!


georg

Post by Steinie // May 11, 2009, 1:36am

Steinie
Total Posts: 3667
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Thanks guys!

Burnart, the bullet holes just might be perfect for this scene.

Noko, I agree that a single frame can capture your imagination. The great news is if it was done badly you don't have to suffer for two hours.:D

Georg, the window is still in the idea stage. The overall scene is being narrowed down from many ideas I have.


Since this is really a fun piece and I'm designing as I go I'll share with you all the "Idea"


This is a magazine ad for a Mafia Lawn Service


You a like?

Post by Steinie // May 11, 2009, 3:12pm

Steinie
Total Posts: 3667
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Fixed a problem with one of my lights. So the shed had no

shadows and looked flat.

Post by Breech Block // May 11, 2009, 3:53pm

Breech Block
Total Posts: 844
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Fantastic stuff, Steinie. I just love the way you can see the roots of the grass. You're on to another winner here.

Post by Georg // May 12, 2009, 12:34am

Georg
Total Posts: 270
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This is a magazine ad for a Mafia Lawn Service


You a like?


So the flying pots will be flying heads in the final render?

Post by Steinie // May 15, 2009, 12:56am

Steinie
Total Posts: 3667
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http://inlinethumb43.webshots.com/43626/2973894830055568189S600x600Q85.jpg (http://good-times.webshots.com/photo/2973894830055568189GJYAEf)

A Sicilian gardener I'm currently working on.
Checklist:
hat, teeth, body, cigar, brass knuckles...

Post by Breech Block // May 15, 2009, 7:51am

Breech Block
Total Posts: 844
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Hey, that's looking really good Steinie. That moustache is terrific. And I don't know how you did, it but you really nailed that Sicilian look. Mmmm, methinks I'm really missing out on this Texture Challenge malarkey.

Post by Steinie // May 16, 2009, 9:08am

Steinie
Total Posts: 3667
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Thanks Breech!

The eyebrows, mustache and grass was all created using the hair tool in workSpace. The real hard stuff I'm working on now and it is a shame most will be hidden.

Post by Breech Block // May 16, 2009, 9:19am

Breech Block
Total Posts: 844
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Really! Gosh, that's quite impressive. Looks like my reasons for sticking to modelside are dwindling by the day. :D
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