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TS7.1 TS7.5 V-Ray1.0 truePlay1.0
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TS7.1 TS7.5 V-Ray1.0 truePlay1.0 // Roundtable
Post by roman // Mar 10, 2006, 5:32pm
roman
Total Posts: 320
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If everything goes well, within about two weeks we should be shiping 3 solid upgrades. There is some good stuff comming your way:
TS7.1 will include new features like Player side SDS and poly blend tool, UV projection tools, improved collaboration, much faster physics, saving of Player screens to file, edge weld tool and many improvements in robustness of the program.
I did not have heart to call this version 7.02 so we are renaming it to 7.1. This means that next upgrade with character animation stuff will be called 7.5 and yes it will be a free upgrade to those customers who were promised free TS7.1.
Vray1.0 will include most, if not all, additional features promised, like subsurface scatering, soft shadows, Fresnel shaders, Glossy reflectance shader etc. I am including a Beta image showing subsurface scatering and Glossy reflectance shader by Saul Cross below.
Finaly, truePlay will be released together with some new content on our web site for free download. We are thinking to change the name to shareSpace, but the bottom line is that this free player will be a great new way to share your TS7 artwork with your friends and customers. I am also excited about ability to play back 3D recordings which will augment significantly our ability to create new course ware for TS7. It will also be a great way to share your modeling tricks or even submit bug reports to our customer support. |
Post by daybe // Mar 10, 2006, 5:43pm
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Thanks for the update Roman, as I am sure people were wondering how things were going, nice choice of image to display, as I like this one very much, good job Saul. |
Post by stan // Mar 10, 2006, 5:44pm
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great to hear..thanks Roman..:banana: |
Post by Vizu // Mar 11, 2006, 1:42am
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Thanky for sharing this informations Roman.
Every news are good news. |
Post by jamesmc // Mar 11, 2006, 5:47am
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There were four cups for that pic, but Roman needed some coffee.
:) |
Post by Alien // Mar 11, 2006, 5:53am
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Hmm, thought I rememberd of hearing something like 6 month and now it looks more like six weeks
That 6 month figure was for the update that was going to be called 7.1, but has now been renamed to 7.5, & AFAIK no mention has been made of a date change for that. The update that was going to be called 7.02, but has now been renamed to 7.1 is what we will hopefully be seeing in the next few weeks. |
Post by stoker // Mar 11, 2006, 6:19am
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great news Roman, thanks for the info:banana: :banana: :banana: :banana: |
Post by Naes3d // Mar 11, 2006, 4:13pm
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Well, for those of us sans tS7, truePlay coming soon sounds good.
Finally, Phase I evaluation can begin.... |
Post by nowherebrain // Mar 11, 2006, 7:39pm
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Super, I was just about to post about "truePlay"(I hope you keep this name), but my questions have been answered. |
Post by stan // Mar 12, 2006, 11:42am
stan
Total Posts: 1240
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Vray1.0 will include most, if not all, additional features promised, like subsurface scatering, soft shadows, Fresnel shaders, Glossy reflectance shader etc.
I don't remember reading any promised list of features ..what exactly will vray 1.0 contain?..thanks |
Post by Asem // Mar 12, 2006, 1:08pm
Asem
Total Posts: 255
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It was posted on the old forums and they were only speculation of what they may be able to get done.
-subsurface scattering
-true displacement mapping
-analytical dof
-analytical motion blur
-frensel and glossiness
Those were some of the things brought up which we see 2 out of the 5 but this was me trying to remember what Roman had said and the others may or may not be in there, I don't now. Although, I hope:D
Thanks for the news waiting to here more as it comes close to coming out. In the mean time how about another picture (particularly one that stress sub-surface scattering)!! |
Post by stan // Mar 12, 2006, 3:09pm
stan
Total Posts: 1240
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thanks Asem.. I remember that post as you said "It was posted on the old forums and they were only speculation "
it was also called "vray 1.0 final" in a post back then, so I wouldn't mind know exactly what we will be getting.:D |
Post by roman // Mar 12, 2006, 4:55pm
roman
Total Posts: 320
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Hmm, thought I rememberd of hearing something like 6 month and now it looks more like six weeks
It is still 6 months for character animation in 7.5 (maybe a little less) but only 2 weeks for 7.1 with goodies below. I have noticed that our Beta testers have a lot of fun with some recent improvements in subsurface scattering in Vray1.0 so I decided to make a little collage below. All of the images are done in last two days and many are technical tests so I will not blow the cover of our Beta testers by naming them:) But I do give them permission to post here these or other (nice) images created with TS7.1 and discuss them. |
Post by ProfessorKhaos // Mar 12, 2006, 6:57pm
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Boy! How did I miss this thread? :) This looks great! Thanks for the update Roman! |
Post by Asem // Mar 12, 2006, 7:59pm
Asem
Total Posts: 255
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Nice!! thanks Roman for showing the SSS, whenever you can or feel like it show some more pictures :) |
Post by djaram // Mar 12, 2006, 10:27pm
djaram
Total Posts: 73
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A couple of more pictures and I can't control myself not purchasing the Vray!
Cheers, |
Post by JPSofCA // Mar 12, 2006, 11:20pm
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Total Posts: 300
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The renders look great. I look forward to the update, and thanks for throwing in the extra player-view tools. |
Post by djaram // Mar 12, 2006, 11:25pm
djaram
Total Posts: 73
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Dear Roman,
Will you solve the HDRI problem in version 7.1 ?
( here was the thread: http://forums1.caligari.com/truespace/showthread.php?t=330 ) |
Post by splinters // Mar 13, 2006, 2:56am
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Ok, I will admit to doing some of these SSS samples and here are a few more. These are early tests but you can see the potential here and latest version has sooooo much more options; |
Post by Vizu // Mar 13, 2006, 8:21am
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Nice, nice and again !!! NICE but why i see only the SSS as highlight ? what else is new in 1.0 ? |
Post by daybe // Mar 13, 2006, 9:30am
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Total Posts: 562
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This is just a little test, using 3 new shaders to Vray, Fresnel, Sub-Surface and Glossiness shaders, I am still in the process of learning these so I am by no means an expert yet. |
Post by Vizu // Mar 13, 2006, 10:57am
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Total Posts: 628
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Use SSS and Fresnel for a Glass of Milk. This will shown the quality of Vray |
Post by frank // Mar 13, 2006, 11:05am
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Total Posts: 709
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Roman: But I do give them permission to post here these or other (nice) images created with TS7.1 and discuss them.
Vizu: Use SSS and Fresnel for a Glass of Milk. This will shown the quality of Vray
I have done some milk tests, Viz - because I also think it is a good SSS challenge (along with human skin).
Right now I haven't gotten it quite right but I can tell it should be possible. Since Roman has given us permission, I will post the results here when I get it to my satisfaction. |
Post by spacekdet // Mar 13, 2006, 11:18am
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Can I get mine with bacon and toast? |
Post by daybe // Mar 13, 2006, 11:26am
daybe
Total Posts: 562
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I would like to do it but I'm lactose intolerant.:) |
Post by roman // Mar 13, 2006, 4:58pm
roman
Total Posts: 320
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Well, for those of us sans tS7, truePlay coming soon sounds good. Finally, Phase I evaluation can begin....
Well I see you have NVidia5200 which is not realy DX9 compatible, even though NVidia says it is. Some DX9 operations run in 'software emulation" on 5200 meaning the card just stops. I see Stoker has 5300 which also seems suspiciously close to 5200, I wonder if that card gives him real time shadows. |
Post by MaxFax2000 // Mar 13, 2006, 5:34pm
MaxFax2000
Total Posts: 3
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Hi Roman
Some questions:
1) Is the new Vray going to have more shaders.
2) Plus why can't we use lwa shaders for Lightworks
http://www.lightworks-user.com/categories.php |
Post by djaram // Mar 13, 2006, 6:15pm
djaram
Total Posts: 73
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This question were already asked couple of times:
http://forums1.caligari.com/truespace/showthread.php?t=351
What about HDRI downmix fix ?
Regards, |
Post by rj0 // Mar 13, 2006, 6:30pm
rj0
Total Posts: 167
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Well I see you have NVidia5200 which is not realy DX9 compatible, even though NVidia says it is. Some DX9 operations run in 'software emulation" on 5200 meaning the card just stops. I see Stoker has 5300 which also seems suspiciously close to 5200, I wonder if that card gives him real time shadows.
How about the nVidia Go5600?
rj |
Post by frank // Mar 13, 2006, 7:32pm
frank
Total Posts: 709
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Viz: Here are some screengrabs from my recent milk-shading tests. |
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