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Request Tutorials!!
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Request Tutorials!! // Tutorium Requests
Post by prodigy // Mar 22, 2007, 6:07am
prodigy
Total Posts: 3029
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HI!!!
You have problems on your modeling skills??? you dont know how you can make a Wheel?? or you need to know how you can make a realistic Tree???
This thread is for YOU!! :banana:
You can request anything about UV tutorials, Animation, Modeling, Painting or anything what you want..
Enjoy and hope that helps ;) |
Post by Norm // Mar 22, 2007, 12:28pm
Norm
Total Posts: 862
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super cali fragi listic expi ala neato :banana: |
Post by prodigy // Mar 22, 2007, 12:58pm
prodigy
Total Posts: 3029
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super cali fragi listic expi ala neato :banana:
Do you need that Tutorial?? ;) I can't help you with that, but i recommends you buy Marry Poppins on DVD 5.1 Dolby Digital to sing that song :D
:banana: |
Post by Steinie // Mar 23, 2007, 2:14am
Steinie
Total Posts: 3667
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With having 4 kids Mary Poppins is part of my family by now...:)
This is a another great idea Prodigy. I have lots of request but I want others to get involved too. We needed a place to submit request so this will be a good spot. |
Post by prodigy // Mar 23, 2007, 5:41am
prodigy
Total Posts: 3029
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:)
The ball is on your court.. :D
(dont know if you understand that termine..) |
Post by Solomon // Apr 4, 2007, 9:54am
Solomon
Total Posts: 30
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So how about a tutorial on how to rig a model that works with motionbuilder? |
Post by prodigy // Apr 4, 2007, 9:57am
prodigy
Total Posts: 3029
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First we need the 7.5, try to learn how to use these tools and then yes... maybe you get that tutorial.. ;) |
Post by Solomon // Apr 4, 2007, 10:06am
Solomon
Total Posts: 30
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limitations - yeah :) |
Post by Steinie // Apr 4, 2007, 11:35am
Steinie
Total Posts: 3667
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How about a tutorial on lighting an outdoor scene with VRay 1.0 with tricks of the trade? |
Post by prodigy // Apr 4, 2007, 11:56am
prodigy
Total Posts: 3029
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Can be :rolleyes: .... hehehe..
If i find a free time i will do... HEY this is not a PRODIGY REQUEST TUTORIAL... SOMEBODY HELP ME!!
Steinie, you see we surpass the 1000 posts??? WOW.. we are heavy!!! :D :banana: :banana:
In fact i win for 1 post... hehehe |
Post by Vizu // Apr 6, 2007, 2:50am
Vizu
Total Posts: 628
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Steinie ! Try a Area light and scale it larger than youre scene is.
Don´t forget to add a environment Picture for mirroring on the objects if you have chrome or glass in the scene. |
Post by Steinie // Apr 6, 2007, 4:04am
Steinie
Total Posts: 3667
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Thanks Vizu I will try that today! Sounds interesting already. |
Post by prodigy // Apr 6, 2007, 4:46am
prodigy
Total Posts: 3029
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But this is not a Tutorial???? hahahahaha
:D |
Post by RyanT // Apr 6, 2007, 4:53am
RyanT
Total Posts: 14
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Hey Prodigy, I love your watch tutorial. I've been playing with that today... |
Post by Nez // Apr 17, 2007, 5:33am
Nez
Total Posts: 1102
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Well, there's a couple I'd like to see, bearing in mind I'm only using TS5...
I'd like to see how to 'fake' GI seeing as I don't have that (can you achieve a faked result with multiple infinite lights at low intensity? If so, how many, which way should they point, etc)
I would also like a simple demonstration of 'product' lighting (e.g. Prodigy's watch or a similar situation where you're lighting a specific item for show - preferably something shiny, but without using Vray, GI or HRDI.... there's been the odd mention of positioning white (or other colour) 'refelector' objects, etc but I'd like to see someone demonstrate. I realise there's probably general lighting tutorials to be found on the internet, but I'd like to see something TS specific.
Will probably think up some other requests in due course.... |
Post by prodigy // May 3, 2007, 7:23am
prodigy
Total Posts: 3029
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Steinie,
As another gift, I want to ask you what you want so see on a tutorial, you can request anything you like.. and i will made for you (and of course for the comunity) with a BIG smile on my face..
Soooooo, whats your request Steine :) |
Post by nowherebrain // May 7, 2007, 4:11pm
nowherebrain
Total Posts: 1062
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I have a request for Norm or the powers that be...
Could we get this thread put up above the new users thread???
I think they will, then see it. It will give it life and keep the newer users from asking questions everywhere.
Also...how about a sticky with a list of the contributed tutorials(accompanied by thread links) at the top...
I guess these are also suggestions...I'm planning on doing more tutorials and tricks. |
Post by rjeff // Aug 10, 2007, 7:38am
rjeff
Total Posts: 1260
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I would like a good Sub Surface tut. I do have all the courses that came with ts5 but I would like to see a ts7 version. |
Post by classic12 // Aug 21, 2007, 11:09pm
classic12
Total Posts: 243
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Was wondering if you had a tutorial about how to creat say a swining ball to interat with some blocks and knock them down at all.. i know in truespace 7.51 it comes with "tutorials" but it only shows you what you can do not how to do them. |
Post by Michael // Aug 23, 2008, 2:00am
Michael
Total Posts: 37
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Ok, this sureley sounds very, very basic. But... I'd like to have a tutorial on building a car on the workspace side. I don't know if any exists already (my apologies, if so).
Thanks a lot!
Michael |
Post by Jack Edwards // Aug 23, 2008, 6:06pm
Jack Edwards
Total Posts: 4062
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Hi Michael are you looking high poly, low poly, SDS? Lot of different ways to approach it. ;) |
Post by Michael // Aug 24, 2008, 9:42pm
Michael
Total Posts: 37
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Hi Jack, thanks for the reply! I'm looking for a high poly model using blueprints as a template to rebuild a 'real world' car.
Thanks again,
Michael |
Post by TomG // Aug 25, 2008, 2:51am
TomG
Total Posts: 3397
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Modeling a car is far from basic :) It is actually pretty advanced and will require a lot of advanced skills in terms of modeling and texturing.
HTH!
Tom |
Post by Jack Edwards // Aug 25, 2008, 4:15am
Jack Edwards
Total Posts: 4062
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Hmm... you may want to look at some SDS tutorials done in Maya. They should translate fairly well into TS and there's at least one good one that I'm aware of floating around on the web. Hopefully someone can fish up the link for you. Also Digital Tutors stuff is very good. So that could be worth looking into as well.
Basically you need to get photos and blue prints of the car that you want to model, set up your template planes, then box model the basic shape. Cut your basic model into the panel sections for the car. Then continue to work in the detail until you feel it's done. That's the theory anyway. Never really gotten around to putting it into practice, lol. :rolleyes: |
Post by JimB // Aug 26, 2008, 7:11am
JimB
Total Posts: 341
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Is this the one Jack it does'nt look too basic :D
http://www.3dm3.com/tutorials/maya/350z/
Jim |
Post by Jack Edwards // Aug 26, 2008, 8:04am
Jack Edwards
Total Posts: 4062
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Nice find Jim! I think that one may be even better than the one I was thinking of. :D |
Post by Michael // Aug 26, 2008, 10:19pm
Michael
Total Posts: 37
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Now come on guys, don't laugh at me :mad: :D
I just want to have some tips from you experts out there which tools I should use (and how to use) to build a car on the workspace side (no texturing, no lighting at the moment ;) ).
And oh, thanks for that link!
Michael |
Post by JimB // Aug 27, 2008, 8:12pm
JimB
Total Posts: 341
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Hi Michael,
I was'nt Laughing at you and I'm sure Jack was'nt either its just that pretty much every car tutorial uses the same methods and tools available in most model packages.
TS as it stands has two sides a "Model" side and a "Workspace" side so it may not be possible to complete a car in the "Workspace" side without going over to the "Model" side for tools etc that are not present in the "Workspace" side.
If I were modeling a car in the "Model" side I would start off with a cube in front of a background drawing and extrude from it and add edges then point edit to line up the points etc with the drawing.The same can be done in the "Workspace" side but it has some different tools that are not present natively in the "Model" side such as edge extrusion (sweeping), so if you like to make your car panel by panel then the "Workspace" side should be ok.
You dont say if you are a complete beginner or whether you have previous experience of modeling,can you prepare blueprints and set them up for modeling or do you want to know all the processes?
If you choose a blueprint I dont mind working through some of the procedure with you,its worth mentioning that the editing tools do not present themselves on a rmb over a mesh as they do in the "Model" side (I really dont know why though), so I would recommend Nowherebrain's "Interface Setup" tutorial as it describes how to setup a palette of editing tools which will make modeling in the "Workspace" side easier.
http://www.scatteredpixel.com/files/Page1.html
Jim |
Post by Michael // Aug 27, 2008, 8:49pm
Michael
Total Posts: 37
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Hi Jim,
I know that you weren't laughing at me, look at the smilies in my reply. ;)
I'm totally new to the workspace side and I dont' want to use the model side if possible. What I found is, that I can use the organic course jack did (veeery good) and adapt it for the car I want to make. Thanks for the helpful link!
Thanks again,
Michael |
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