basix // User Search

basix // User Search

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Object ADD VB-DLL

May 23, 2003, 1:56pm
Dim rc As Long
With Form1
.sdk.aw_int_set AW_OBJECT_X, mvarObjectX
.sdk.aw_int_set AW_OBJECT_Y, mvarObjectY
.sdk.aw_int_set AW_OBJECT_Z, mvarObjectZ
.sdk.aw_int_set AW_OBJECT_YAW, mvarObjectYAW
.sdk.aw_int_set AW_OBJECT_TILT, 0
.sdk.aw_int_set AW_OBJECT_ROLL, 0
.sdk.aw_string_set AW_OBJECT_MODEL, mvarObjectGUID
.sdk.aw_string_set AW_OBJECT_DESCRIPTION, mvarNPCDetails
.sdk.aw_string_set AW_OBJECT_ACTION, ""
rc = aw_object_add
If rc <> 0 Then
Form1.sdk.aw_say "NPC Creation FAILURE! Reason[" & rc & "]"
Else
mvarObjectNumber = .sdk.aw_int(AW_OBJECT_NUMBER)
Debug.Print aw_object_load
End If
End With


Doesnt seem to be working correctly. It returns RC = 0 yet, nothing appears
in the world?
Anyone have a sample that works with the COM DLL ?

-BasiX

Object ADD VB-DLL

May 23, 2003, 10:08pm
Yep all of them are at 0,0,0

Even had a preston scan for the object, to no luck.

-Basix


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Object ADD VB-DLL

May 26, 2003, 2:45pm
Well son of a b... haha thanks guys. :-\

Object ADD VB-DLL

May 23, 2003, 1:56pm
Dim rc As Long
With Form1
.sdk.aw_int_set AW_OBJECT_X, mvarObjectX
.sdk.aw_int_set AW_OBJECT_Y, mvarObjectY
.sdk.aw_int_set AW_OBJECT_Z, mvarObjectZ
.sdk.aw_int_set AW_OBJECT_YAW, mvarObjectYAW
.sdk.aw_int_set AW_OBJECT_TILT, 0
.sdk.aw_int_set AW_OBJECT_ROLL, 0
.sdk.aw_string_set AW_OBJECT_MODEL, mvarObjectGUID
.sdk.aw_string_set AW_OBJECT_DESCRIPTION, mvarNPCDetails
.sdk.aw_string_set AW_OBJECT_ACTION, ""
rc = aw_object_add
If rc <> 0 Then
Form1.sdk.aw_say "NPC Creation FAILURE! Reason[" & rc & "]"
Else
mvarObjectNumber = .sdk.aw_int(AW_OBJECT_NUMBER)
Debug.Print aw_object_load
End If
End With


Doesnt seem to be working correctly. It returns RC = 0 yet, nothing appears
in the world?
Anyone have a sample that works with the COM DLL ?

-BasiX

AwSdk2.dll events not working?...

Jul 25, 2003, 9:39pm
Ive tried getting my events to work, not sure what im doing incorrectly...I
tried the aw_wait(1) thing. No luck.

[code]
SDK.aw_init AW_BUILD
SDK.QuickStartGlobal = True
SDK.QuickStartHost = "auth.activeworlds.com"
SDK.QuickStartPort = 5670
SDK.QuickStart xxxxxxx, "xxxxxx", "xxxxxxx", "DF", "xxxxxxxx", 0, -1000,
0, 0, 0

SDK.aw_event_set AW_EVENT_CHAT
SDK.aw_event_set AW_EVENT_AVATAR_ADD
SDK.aw_event_set AW_EVENT_AVATAR_DELETE
SDK.aw_state_change
[/code]

my events are named

SDK_EventAvatarAdd()
etc...

AwSdk2.dll events not working?...

Jul 26, 2003, 3:39pm
Aye found the problem, somehow my ocx went from not working to some
automation error. Had to reinstall VB to get it to work.

[View Quote]

Getting session number isnt working...

Jul 26, 2003, 11:54pm
This isnt working for me. It only tells me the first session that it reads
for the event. After that it says the SAME session over and over. My codes
down to the bare essentials, so I don't know how I could fix this?....

Dim CitizenSes As Long
CitizenSes = sdk.aw_int(AW_AVATAR_SESSION)


Any chance for C# wrapper? or anyone willing to work on it with me?

Sep 17, 2003, 2:38pm
Eh, i use C# because it's nice to know as many languages as possible.
Anyways, I was just wondering.. sheesh.


[View Quote]

Any chance for C# wrapper? or anyone willing to work on it with me?

Sep 17, 2003, 8:39pm
sigh i shouldn't have even asked ~_~

[View Quote]

Virus Warning

Jul 19, 2003, 4:53am
Damn people making virii, trying to ruin my precious awhack. :-X


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COMMUNITY WARNING

Sep 17, 2003, 12:36am
Requires some asm knowledge I believe :-|

[View Quote]

New Trojan Floating around AW

Jul 22, 2003, 5:12pm
Mask, heh... :-P

[View Quote]

Unofficial Active Worlds Poll

Oct 6, 2003, 5:36pm
> 1.) What are the most needed features for future releases

A more gaming oriented aspect to AW, as well as basic browser
enhancements. Physics, possibly for "riding" vehicles. Scripted
objects would be nice as well. To give the builder more control
over what happens in worlds. Possibly an AW Plugin Interface.

> 2.) What type of features are most needed? (building features, world
> features, server features, etc.)

Didn't I just answer this?

> 3.) Does GUI need any changes? How much does it need? What kind of
specific
> GUI changes do you have in mind?

Skinable GUI's would be a great add-on. If they implimented the
AWPlugin
interface like I mentioned above. A user could add their own support
for this.
Getting developers more involved with the program changes itself is an
important
aspect in improving software, and the application market in general.

> 4.) Does Active Worlds need any significant advertising?

They need to advance in the middle of 3d online chatting, and also into
the gaming
portion of the market. If they added more 3d engine features, they
could possibly
make a comeback. If they stay with this "old" engine. They might as
well just release
atari to xbox fans.

> 5.) In what direction should Active Worlds be headed for? (E-commerce
> business, gaming business, etc.)

As I mentioned above, Gaming/Chat/E-Business.

> 6.) What type of new AWI world do you have in mind? Should it be public
> building? Or should it be a gaming world? Or what? (Examples of these
> includes Alphaworld for public building and The13th for entertainment
world
> and Mutation for gaming)

No more entertainment worlds, they have a very short interest span to
older users.
Maybe some sort of building/gaming world? If a world is to be popular,
its going
to need a extended interest to the users.

> 7.) What can Activeworlds Inc. do to increase revenue? How can they
attract
> new customers?

Attack the gaming market, and expand the software!

> 8.) Should Activeworlds Inc. increase size of existing public building
> world? For example, Colony Alpha has been full for a while.

There is plenty of space in AW still. Maybe one more building world
would be
useful though.

> 9.) Should Activeworlds Inc. update other public building world's (other
> than Alphaworld, for that look for previous poll conducted earlier here)
> object path with new objects, textures, etc.

They should upgrade their engine, to handle higher poly counts/increase
framerates.

> 10.) Should Activeworlds Inc. release some more object libraries including
> COFMeta's and other for worldbuilder's use? (I'm still waiting for The13th
> object libraries lol)

The really old object paths should be open to builders, but that is my
opinion.

COMMUNITY WARNING

Sep 17, 2003, 12:36am
Requires some asm knowledge I believe :-|

[View Quote]

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