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Correct connection port 4.1? (Sdk)
Correct connection port 4.1? // Sdkfoxmore oAug 4, 2006, 2:49am
> I've seen two numbers. Is there one answer?
Sorry, here is a bit more detail... http://www.activeworlds.com/sdk/vb/vb_index.htm (greeter bot example code) Indicates... Login_Port = 5670 ' Port. However, Droog.h suggested port 6670. The later was successful, but after trying it...I was ejected. Hummm...location values not equal to 0,0,0,0 (x,y,a,r). Suggestions? BTW: Hi everyone!!! Foxmore foxmore oAug 5, 2006, 8:33pm
Got it.
(Thanks Saarus Tor SS) I discovered the hard way that the xy scale for location information is NOT in cells. It is in 1/1000 of a meter? O.K. Could have been in inches I guess. :) So (just to be sure I can find my bot) if I want my bot to land in the cell where I am, what's the conversion factor...multiplier...whatever. [View Quote] sarus tor ssAug 5, 2006, 9:23pm
I believe that a value of 1 equals 10 meters (at least in altitude) I
think that it's just a standard 1meter ratio with the other coordinates, someone please correct me if I'm wrong. [View Quote] andrasAug 6, 2006, 3:42am
The SDK (and AW internally) represents every coordinates in centimeter.
One cell is 1000 cm x 1000 cm (10 meters x 10 meters). Elevation is displayed in the status bar in meters though. Angle's internal representation is 1/10th of a degree (0 - 3600) HTH, Andras [View Quote] -- Andras "It's MY computer" (tm Steve Gibson) kfAug 6, 2006, 8:12pm
Angle's internal representation is 1/10th of a degree (0 - 3600)
<<< Hmm - in certain cases, the sdk also accepts (or requires?) 0 - +-1800 [View Quote] foxmore oAug 7, 2006, 3:09am
Good enough! Thanks folks! Might be able to find the poor critter now.
Passing thought, I'm looking at building a 4.1 survey/build bot so I can use an existing backup (xlg). I got caught between a new build (4.1) and an old one (3.6?) By any chance am I re-creating the 'wheel'? sarus tor ssAug 7, 2006, 8:20am
I know that there is some way to load a prop with a preston, but I don't
know how. I'm sure there are others, but I think it is a good thing for developers to create something new, even if it has already been done. Throw a feature into it nobody else has. If someone doesn't like your bot, they don't have to use it. I would say nobody will complain about it, but I'm sure someone will, I've seen a lot of complaining over stupid stuff on the NG's lately. [View Quote] andrasAug 7, 2006, 12:46pm
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> Good enough! Thanks folks! Might be able to find the poor critter now.
> > Passing thought, I'm looking at building a 4.1 survey/build bot so I can use > an existing backup (xlg). I got caught between a new build (4.1) and an old > one (3.6?) > > By any chance am I re-creating the 'wheel'? > > I wouldn't say reinventing the wheel but don't name your bot Yet Another Survey Build Bot (YASBB http://www.andras.net/yasb.html ):) IMHO having the same functionality made by different programmer brings healthy competition to the field. I wrote such a bot but I'm sure the user interface could be made much better, so go for it! -- Andras "It's MY computer" (tm Steve Gibson) strike rapierAug 7, 2006, 12:50pm
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I must say Andras, you are an amazingly great coder, but your GUIs really do
suck! :) And yes, competition always brings out the best. -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com foxmore oAug 12, 2006, 3:01am
Ah...Yet another non-4.1 compliant Bot. :)
Thanks for the thought. I've programed in VBA for a decade or so. Should be able to create a survey bot with the SDK. GUI? Heck, I was going for a command line interface. (chuckling) BTW: the http://www.andras.net/yasb.html is 404. (at least for tonight) [View Quote] mauzAug 12, 2006, 7:03am
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Add a "b" :p http://www.andras.net/yasbb.html
The latest version uses SDK 62 for 4.1. -- Mauz http://mauz.info andrasAug 12, 2006, 8:19am
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YASBB version 3.2.1 is ready for testing. During the 3.6<->4.1 conversion I left a few things ignored, made a lots of new bugs, etc :) I hope this version will handle the terrain properly! V3.2.1.71 - V4 world - Fixed several terrain related bug due to the 4.1 conversion. - Added a few terrain texture editing feature. - The program can read 3.6 and 4.1 terrain versions properly. http://www.andras.net/yasbb.html -- Andras "It's MY computer" (tm Steve Gibson) |