Try Fluids Importer 4 Free!

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Try Fluids Importer 4 Free! // SDK, Plug-in & 3rd Party Area

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Post by frootee // Jan 8, 2009, 3:04am

Total Posts: 2667
Here's everything for fluids except for the RSX file itself.

Give it a try.

Note: I had to delete the last mesh file from the mesh folder in order to get under the 20.00 MB limit for rar files.



Here is the Fluids Panel which supports Lightworks.

The Rar file contains:

1. A readme file.

2. the Model side plugin: LWfromWS.tsx.

3. The Fluid Sim Panel which has a Lightworks tab.

You must have a Model side view in order to render using lightworks.

If you are modelling on Workspace side, make sure the Bridge is on.

I will add this stuff to the Free downloadable package shortly.

Let me know if you have any questions.


EDIT Feb. 11 2009 10:00 PM:

Added first FluidTutorial video

Post by Steinie // Jan 8, 2009, 5:37am

Total Posts: 3667
Great idea about "Try before you buy".

With your link located in the Store now I wouldn't rush to the other place where profits aren't as good. Your current pricing is very affordable to all users. Once their experience level increases your plug-in becomes extremely useful for difficult effects.

Post by frootee // Jan 8, 2009, 5:40am

Total Posts: 2667
Thanks Steinie.

I can also upload some other sample datasets to play with.

Testers: Feel free to upload your sample datasets too if you want! :) If not that's cool too!



Added 3rd video tutorial here.

I'll have to consolidate these.

Post by robert // Jan 8, 2009, 12:27pm

Total Posts: 609
Downloading now, will check this out soon. :)

Post by frootee // Jan 11, 2009, 3:05pm

Total Posts: 2667
any questions?

Feel free to ask!

Post by frootee // Jan 12, 2009, 5:48am

Total Posts: 2667
Note: There's an issue with moving fluids to Model side.

If you switch to Model side, you cannot see them.

I can provide an automatic solution, but for now, here is a manual solution. I am not sure if animation will work on model side but I'll give it a shot.

Hi Bernard.

For single frame renderings:

This will require entering the link editor, but you don't have to do very much.

Open the link editor.

Select the fluid mesh object in the 3d space.

Now, in the link editor, the Fluids node will be selected.

At the Top of the link editor, click on the Developer Tab to allow you to see the links and connections.

Click the orange square in the upper right hand corner of the fluids node

to enter the node.

Select the title of the transform node.

The node should expand.

Notice how the WldMatrix connector is exported, but the ObjMatrix connector is not? We need to export the ObjMatrix as well.

So, right click on the word: ObjMatrix.

In the popup window that opens, select:


You will now see a connection between the ObjMatrix connector and the Encapsulating node (the Fluids node).

If you now switch to Model view, you will

see the fluids mesh.

Post by frootee // Jan 24, 2009, 3:01pm

Total Posts: 2667
I have just added the Fluids_Lightworks.rar file to the first post here.

Post by frootee // Jan 25, 2009, 6:21am

Total Posts: 2667
I had to put in a fix.

I reuploaded here.

Post by frootee // Feb 11, 2009, 5:04pm

Total Posts: 2667
First two fluid tutorial videos have been uploaded.

Videos are here: is a privately held community resource website dedicated to Active Worlds.
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