Just strange

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Just strange // Archive: Tech Forum

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Post by rjeff // Nov 5, 2007, 3:57pm

rjeff
Total Posts: 1260
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Ok I am not sure what is going on here. The object in the center is what I save in the scene. For some reason it loads all thoes other objects in the scene as well. I am not sure why this is doing this, but I delete them all and the keep returning.

Post by dave_k // Nov 5, 2007, 4:22pm

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Total Posts: 81
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Strange indeed. Looks like a mirrored copy has been invoked and some extra rotated copies thrown in for good measure???


Before it gets too deep, try opening the scene editor (In the animation tool group) and see what you have there. It will probably be a bunch of "No Names" but you can define layers and select each item seperately from there.


Has the file been in another modeler along the way? I know Silo V1 can let you get ito this kind of thing using mirrored instances and hidden objects.


Hope this is a bit of help in the right direction.

Post by prodigy // Nov 5, 2007, 4:36pm

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Total Posts: 3029
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Set your bridge in Off.
and save your work as 6.6 file format.. hope that helps

Post by TheWickedWitchOfTheWeb // Nov 6, 2007, 12:30am

TheWickedWitchOfTheWeb
Total Posts: 858
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If you've been in Model AND WorkSpace sides then it could be that in the Model side the objects aren't assigned to any layer. Check the Scene Editor in Model side and see if the objects are showing up as in a grey layer with a cross through it. If so, either use the layer change function in the SE to move them to a real, existing layer or select and delete them from within the SE.


Also check to see what groupings (if any) you have. It could be that you're selecting something within a hierachy but the group is being treated as one object (that's correct) which is why your 'unwanted' bits keep showing up. If you've got encapsulated/glued items, select nothing, select the object(s) and use the "decompose into..." icon to split it all down into single objects.


Hopefully one of those will sort it out for you.

Post by rjeff // Nov 6, 2007, 4:15am

rjeff
Total Posts: 1260
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Hey guys thanks. To answer some questions for you. All the work I do is on the model side. I don't know workspace enough to even go there. All my workk as well has been done in TS no outside programs. Also there is not layers either, all one layer.

Post by TheWickedWitchOfTheWeb // Nov 6, 2007, 4:28am

TheWickedWitchOfTheWeb
Total Posts: 858
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Even if you only have one layer objects can still get stuck on a 'null layer'. They look normal and the only way to tell is by having a dig in the Scene Editor and moving them.


I'm starting to think it's probably a hierachy issue. If you don't get any joy, if you post the scene one of us can have a peek at it for you.

Post by jamesmc // Nov 6, 2007, 4:44am

jamesmc
Total Posts: 2566
Never had a "null" layer. I put lights on layers by themselves, so I can turn them off/on to get different exposure at render time and one can change the lighting setup easily without wading through a long list of geometry.


I've had those errors before rjeff. They usually came after a boolean, a multiple copy or subdivision of a boolean object.


For some reason math goes wild with copy, boolean and subdivision. I guess tS doesn't know what to do with the "subtracted/added" stuff created by copy or boolean and stuff goes totally weird.


In another incidence I've had this happen when I used a scene after I deleted objects. Now I always make a new scene as ghost objects somehow appear in a scene even after I delete them.


The last scenario I had ghost objects show up is when I made an object in a 2D program and imported as DXF or AI. If there are any "dots" or small objects on your 2D graphics page they will group on export and you won't see them until you import them into trueSpace and sometimes until not after you extrude them.
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