Swepping.

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Swepping. // Archive: Tech Forum

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Post by rjeff // Nov 12, 2007, 10:15am

rjeff
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Ok this is a two parter. One I make paths using the point edit draw functions and I save it as a path. Is that the proper way to do it? Secondly I need to sweep 3 cylinders at the same time, they are making up the fan power connector wires, I have tried to union them together, but they only "wire" it will sweep is the one face I have attached the path to. Is there any way to sweep 3 faces with one path?

Post by stan // Nov 12, 2007, 1:06pm

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if you have a one mesh object with three faces it works or use meshcollapse.tsx to create one object [like my sample] ..if it's a group object is has three paths at the same time, one for each selected face.

Post by rjeff // Nov 12, 2007, 3:24pm

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I have tried to group them together by gluing them and I still just get one face to sweep and I can't seem to select more than one face.

Post by spacekdet // Nov 12, 2007, 8:43pm

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Boolean Union the three circles together first, then hold Control key to select multiple faces while in Point Edit.
Use Shift key to un-select any that you might mistakenly select.
Bring in the path by selecting it from the library.
Then click the 'Macro/sweep' icon. Right Click on it first and toggle on 'Bend'.

If you are making wires, I'd recommend using NURBS loft function- much easier to make any adjustments in real-time.

Post by rjeff // Nov 13, 2007, 10:39am

rjeff
Total Posts: 1260
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Thanks guys that worked. I guess when I did the boolens earlier I did not have them close enough together to get them to join properly.

Post by spacekdet // Nov 13, 2007, 4:50pm

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You can actually Boolean non-touching objects together.
The don't necessarily have to overlap.
You might find it easier to use the Rail tool instead of sweeping a polygon.
Here's a minitut on using the Loft and Rail Tools. (http://www.spacekdet.com/tutorials/loft_rail_tut/)

Post by Nez // Nov 13, 2007, 11:38pm

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Another method I like to use for cables, pipes etc is to take a simple cube (or poly such as a hexagon) and sweep it to the right kind of alignment and then apply SDS - nice smooth bends from easy geometry. It's also pretty easy to perform point-edit changes to the basic original shape if the form needs to be tweaked.

Post by rjeff // Nov 14, 2007, 8:22am

rjeff
Total Posts: 1260
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did not think of that..thanks
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