|
Some Game Engine Work
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Some Game Engine Work // Image Gallery
Post by Matski007 // Jan 31, 2006, 2:24am
Matski007
Total Posts: 539
|
Here are some screen grabs from some work i did on a low poly 3d engine last year, please tell me what you think:
http://www.smos.objectpaths.net/Low Poly/gate/1.jpg/
http://www.smos.objectpaths.net/Low Poly/gate/3.jpg
http://www.smos.objectpaths.net/Low Poly/gate/4.jpg
http://www.smos.objectpaths.net/Low Poly/gate2/1.jpg
http://www.smos.objectpaths.net/Low Poly/gate2/2.jpg |
Post by Matski007 // Jan 31, 2006, 2:25am
Matski007
Total Posts: 539
|
http://www.smos.objectpaths.net/Low Poly/gate2/3.jpg
http://www.smos.objectpaths.net/Low Poly/gate2/5.jpg
http://www.smos.objectpaths.net/Low Poly/gate2/6.jpg
http://www.smos.objectpaths.net/Low Poly/mars/3.jpg
http://www.smos.objectpaths.net/Low Poly/mars/4.jpg |
Post by Matski007 // Jan 31, 2006, 2:26am
Matski007
Total Posts: 539
|
http://www.smos.objectpaths.net/Low Poly/revo 2/1.jpg
http://www.smos.objectpaths.net/Low Poly/revo 2/2.jpg |
Post by TomG // Jan 31, 2006, 2:29am
TomG
Total Posts: 3397
|
Very interesting! What engine was it done in, and also what was the content modeled in? Was there a game for this, or just the scenery / world to explore? Finally, I'd love to know more about the world itself, any story or background to these places as they look pretty interesting! Thanks for sharing :)
Thanks!
Tom |
Post by KeithC // Jan 31, 2006, 2:31am
KeithC
Total Posts: 467
|
The first few look like some kind of outdoor meeting hall (Orcs?). The rest look a bit more technological; 2 different civilizations? I like the indoor gardens. What's with the blue signs though(Toronto, SM Rides, etc.)? Are you using 512x512 texture maps?
Once you get done with your University studies, I don't think you'll have a problem getting picked up by a real studio; keep working on the portfolio. What programs do you use for you game art?
-Keith |
Post by Johny // Jan 31, 2006, 5:00am
Johny
Total Posts: 672
|
Nice images here ;) |
Post by Vizu // Jan 31, 2006, 1:20pm
Vizu
Total Posts: 628
|
Remember me to Halflife I and Unreal Tournament a bit.
The engine question of Tom will be interest. |
Post by aholio // Jan 31, 2006, 9:11pm
aholio
Total Posts: 6
|
Looks good. My only criticism is that one of the plants in the fish tank is surrounded by jagged white pixels. Could use a little cleam up on the texture. |
Post by Matski007 // Feb 1, 2006, 2:03am
Matski007
Total Posts: 539
|
it was done for the Activeworlds Engine, I was hired to create some of these. Put simply Activeworlds is a company that sells software to other companies that allow them to create a vritual universe in which people can interact and chat, i was hired by SprialMatrix to make the Gateway in which people who come in for the first time visit (as shown in the first image) and then abotu a year later i was asked to revamp it and made the Sci Fi type one, and the othe rimages were for different virtual worlds in which i was asked to model for. |
Post by 1image // Feb 11, 2006, 5:15pm
1image
Total Posts: 38
|
Looks pretty cool, is it up and running, mabie something like this could be made for truespace users, "Trueworld". |
|