Screws

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Screws // Image Gallery

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Post by GraySho // Mar 10, 2006, 1:50am

GraySho
Total Posts: 695
pic
I have been watching a modeling tutorial for modo which showed the making of a screw, like the ones we have in our PC cases. Curiosly if I could do it with the same speed in trueSpace I had to try it myself. The videotutorial was about 12min. long, while it took me about half an hour to complete the model. Though the tutorial was for modo, it showed me some important steps that apply for all subdivision modellers.


http://www.spacerat.at/3dart/screw_render.jpg

Post by KeithC // Mar 10, 2006, 1:58am

KeithC
Total Posts: 467
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Very nice:)

Post by GraySho // Mar 10, 2006, 4:06am

GraySho
Total Posts: 695
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A new approach with different metal material.


Rendered in ts6.6


http://www.spacerat.at/3dart/screws2.jpg

Post by hultek43 // Mar 10, 2006, 4:30am

hultek43
Total Posts: 234
Wow, either those screws are larger than life or, your computer is the size of a house, lol. Looking good.:)

Post by daybe // Mar 10, 2006, 4:56am

daybe
Total Posts: 562
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Good Sho, Nice modeling, Render looks good as well. The tutoral you used is it available on the net somewhere, wouldn't mind having a look at it.

Post by behzad // Mar 10, 2006, 5:34am

behzad
Total Posts: 173
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good modeling, lighting is off in both scenes. Top is too dark the bottom one has too much light. somewhere in between would be ideal.

Post by GraySho // Mar 10, 2006, 6:48am

GraySho
Total Posts: 695
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I've adjusted the brightness and contrast now, might look better now. I'm not sure why the scale looks off to you hultek. Is it the scale of the wood?


The tutorial can be found @ http://www.luxology.com/community/

Post by spacekdet // Mar 10, 2006, 6:54am

spacekdet
Total Posts: 1360
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It's definately the scale of the wood.
The screws look great, the wood, eh, not so much.
If you have a flatbed scanner and a nicely distressed scrap of wood then you have the material to make your own custom texture map.
The POV of your camera is what, an inch or so off the surface? You'll need a macro scaled texture to match the POV.
Go put your eye an inch above your workbench and you'll see what I mean.

Post by Johny // Mar 10, 2006, 7:05am

Johny
Total Posts: 672
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Looking good :)

Post by stoker // Mar 10, 2006, 7:48am

stoker
Total Posts: 506
It's definately the scale of the wood.

The screws look great, the wood, eh, not so much.



Yer, I agree, I think the wood does not look very realistic. I think that that is a Simbiont texture. If so could be orite if you tweak it. Apart from that looking good:jumpy:

Post by GraySho // Mar 10, 2006, 7:56am

GraySho
Total Posts: 695
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Yes, it's a simbiont procedural exotic wood texture. Maybe I'm gonna tweak and scale it, but since it's about the screws I'll leave it as it is. Not that I have nothing better to do :D

Post by hemulin // Mar 10, 2006, 10:55am

hemulin
Total Posts: 1058
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Really nice render, for a render of some screws. However the wood does look a bit off, however if you just doing it to check if the screws look alright then it's fine.

Post by stoker // Mar 10, 2006, 11:16am

stoker
Total Posts: 506
Yes, it's a simbiont procedural exotic wood texture. Maybe I'm gonna tweak and scale it, but since it's about the screws I'll leave it as it is. Not that I have nothing better to do :D

Well if your only focussing on the screws then it is fine:jumpy: :D :D
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