Car rims - SDS

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Car rims - SDS // Image Gallery

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Post by daybe // Mar 29, 2006, 5:35pm

daybe
Total Posts: 562
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Just practicing modeling today, although there are 1 or 2 vertices that need some adjusting. Anywho. This rendered with TS7 using HDRI for a change. with a bit of work in photoshop. Makes me think, I should try and model a car to put these on.

Cheers,

Post by Johny // Mar 29, 2006, 7:24pm

Johny
Total Posts: 672
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Nice work Daybe ;)

Post by Vizu // Mar 29, 2006, 7:58pm

Vizu
Total Posts: 628
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Wow, realy good job.

Miss the Tires on the rims ....

Post by behzad // Mar 30, 2006, 3:32am

behzad
Total Posts: 173
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I like, but tell me are you a scary cat :banana:

Post by daybe // Mar 30, 2006, 3:47am

daybe
Total Posts: 562
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Thanks folks, Tires, hmm good idear.


but tell me are you a scary cat

I think more surly then anything. ;)

Post by Naes3d // Mar 30, 2006, 3:47am

Naes3d
Total Posts: 0
Excellent.

Post by Vizu // Mar 30, 2006, 5:35am

Vizu
Total Posts: 628
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This reminds me that i havn´t make a rim or tire for my Audi .... maybe today evening i find the time to do.

Post by daybe // Mar 30, 2006, 5:58am

daybe
Total Posts: 562
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Yes please do, as I would like to see that one finished. ;)

Post by KeithC // Mar 30, 2006, 7:33am

KeithC
Total Posts: 467
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Good work, looks like something out of a brochure:)


-Keith

Post by GraySho // Mar 30, 2006, 3:13pm

GraySho
Total Posts: 695
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Excellent. SDS really seems to replace nurbs, though there have been T-Splines around to be the next step in nurbs modeling. I just prefer to drag and play with polys.

Post by trebs // Mar 31, 2006, 8:16am

trebs
Total Posts: 62
Dave,

Nice models. If I dare chip in though...


Personally, I'd liked to have seen some tighter curves on the outer edges of the spokes. They look rounded as they join the rim, bulging out a little. A bit of tighter detail there and they'd be nice and crisp.. Could be your design idea though.


The same goes for the bead edge, from here it looks very rounded, rolling back from the face of the wheel to the tyre bead. Again, I'd have liked that with a soft edge meeting a nice crisp line where the tyre would sit.


Ignore as desired, just personal observations. :) No comment on the render, thats the easy bit. I'm purely looking at the models.


Trebs.

Post by daybe // Apr 1, 2006, 8:50am

daybe
Total Posts: 562
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Thanks trebs, I will change these a bit as you suggested to define some of the edges where to tires would sit, a few well places loops should take of it I hope. I do like the way the spokes turned out so I may leave the roundness where they meet the rim.


Still have to create some rubber for these, and a valve stem, my first attempt didn't turn out as well I as I would have hoped so it's back to the drawing board.

Post by hultek43 // Apr 2, 2006, 1:07am

hultek43
Total Posts: 234
Interesting, clean, shiny. 6 holes to bolt it on.... Maybe they're for a truck?;)

Post by i_maker // Apr 3, 2006, 3:22pm

i_maker
Total Posts: 156
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Very good start, Dave. Glad to see you have taken up sds modeling. The trick is now to learn to create "sharp" edges, which seems a contradiction in using sds... For more control, I avoid using the built-in sharpness control, and instead use real geometry by editing points, rows, etc.


Can't wait to see the car these will be fitted to.

Post by daybe // Apr 3, 2006, 4:01pm

daybe
Total Posts: 562
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Thanks i_maker, I too prefer using geometry as well, having fun with SDS now. I have experimented in the past but I was wasn't having much luck as I wasn't defining the mesh very well. Just takes a bit of practice.


As hultek43 pointed out I have 6 holes for mounting the rim so when I get some time I will attempt to model a pickup truck, most likely something from the 60's or 70's not sure when though.
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