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Post by W!ZARD // Apr 11, 2006, 10:34pm

W!ZARD
Total Posts: 2603
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Boris found the GeneG Mega-Roto-tiller ideal for keeping the weeds away from his lemon tree!


This is my response to Spacekadets comments and GeneG's 'great bucketwheel challenge". I hope y'all like it;)


The bucketwheel digger is of course modelled (with consumate skill, I might add) by GeneG. An impressive bit of modelling of an extremely impressive piece of machinery. I've not changed any of Gene's geometry (apart from renaming some components for my own benefit) however I have completely retextured the model.


Landscape, 'Boris' and the 'lemon tree' are my own models. All done in tS6.6 with an IBL and 2 infinite lights.


It's not often that I use other peoples models but this was an obvious exception and also a great pleasure and priviledge - thanks Gene! ~ (and thanks to Spacekadet for giving me the nudge ;) )

Post by MadMouse // Apr 11, 2006, 11:00pm

MadMouse
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FFO mate FFO :jumpy:

Post by W!ZARD // Apr 13, 2006, 11:02pm

W!ZARD
Total Posts: 2603
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Hmm. 84 views and one comment? This is the last time I use someone elses model! No-one even pointed out that there is no lemons on the lemon tree!


Oh well - I'm off to make some lemonade now....

Post by hemulin // Apr 14, 2006, 3:31am

hemulin
Total Posts: 1058
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No-one even pointed out that there is no lemons on the lemon tree!


The weeds obviously succeeded in killing the tree then :D

Post by geneg // Apr 14, 2006, 8:49am

geneg
Total Posts: 41
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Hi W!Z:


My bad for not responding, as I am the one that requested these pics in the first place. Sorry, been busy busy busy doing other things.


Your render is exactly what I hoped someone would do, put the machine in a scene with other elements and give it a story. Its great! And while I'm on the subject, even though I think the BWE is a good model and was fun to do and a bit complicated, it's still just a model. It's only one single element of a completed scene. I added the second element of 'Lighting' to the scene and rendered it, adding maybe a ground plane, maybe not. At the end of the day, the best I've got is a Technical Illustration of a piece of machinery.


My big push for the longest time has been to get people (me included) to make Stories out of still renders. That is 'Art' in my book. I've done more than my share of chrome spheres on checkerboard planes back in the dark ages when I was first learning to do 3D. But there comes a time when cellphones, glass cups, and watches on wood tables are not enough. Stuff like that is fine for practicing your craft and learning the in's and out's of a program. But, Composition and Storyline are what will vault your work to the next level.


I would rather see a badly rendered, poorly lighted pic with a storyline than a technically perfect sterile render of a watch any day. Don't get me wrong, I can certainly appreciate all the time and effort it took to do such a thing (I've done it myself, its called practice), but get real, its a lousy watch (or whatever) and its beautifully done, but its boring. I'm also not talking about advertising shots, or technicall illustration those are different categories.


I want to see something I can't take my eyes off of because I love it, hate it, laugh with it, laugh at it, adore it or despise it. Something that grabs at your emotions and make you feel, or makes you think or dream.


W!ZARD has done all this is a fairly simple fashion, his render is more than the sum of it parts. It's also the rare person that can pull this off. Occasionally I succeed in doing this type of thing, but I'm always striving for it, and I think we can all learn lessons from this pic.


Great Story W!Z. I applaud you and not because my little machine is in there, but with what you have done with it. Congrats!


geneg

Post by frank // Apr 14, 2006, 5:42pm

frank
Total Posts: 709
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I've done more than my share of chrome spheres on checkerboard planes back in the dark ages when I was first learning to do 3D. But there comes a time when cellphones, glass cups, and watches on wood tables are not enough. Stuff like that is fine for practicing your craft and learning the in's and out's of a program. But, Composition and Storyline are what will vault your work to the next level.


Well said, Gene! :)

Post by Mike // Apr 15, 2006, 4:39am

Mike
Total Posts: 121
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Yes well said,

but I'm rendering several objects on a ground plane as we speak :p


:D

Post by geneg // Apr 15, 2006, 6:21am

geneg
Total Posts: 41
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Yes well said,

but I'm rendering several objects on a ground plane as we speak :p


:D


Hi Mike:


LOL. Ya, but when you do 'several objects on a ground plane plane' you seem to defy the laws of physics and bend time in one simple wave of the mouse hand or at least my brain tells me that. My previous post was not aimed to include You or Salvador Dali.


So.......... where is it? You know I can't get enough of Binkypics.


geneg

Post by Mike // Apr 15, 2006, 5:53pm

Mike
Total Posts: 121
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Gene, you've always inspired me with your positive feedback. Thank You sir.

I've looked at some of my long gone 98 images and remember life before beta testing. I promise to try to fullfill your "what's the story" request, as is so often done on CGChannel etc.

But the caveat here is that as a beta tester I tend to concentrate on workflow and render engines, so here is yet another simple test of a groundplane with objects. The objective here was to use the VRay glossy shader on the ground plane to simulate caustics (in conjunction with use of blurred shadows). The idea was to see if the render time could be reduced when compared to using caustics. The result? It's a toss up regarding render time! consider that this nested fresnel objects casting soft shadows to a glossy blur ground plane and you can guess the rest, it takes a while to render!


Hi Mike:


LOL. Ya, but when you do 'several objects on a ground plane plane' you seem to defy the laws of physics and bend time in one simple wave of the mouse hand or at least my brain tells me that. My previous post was not aimed to include You or Salvador Dali.


So.......... where is it? You know I can't get enough of Binkypics.


geneg

Post by W!ZARD // Apr 15, 2006, 9:50pm

W!ZARD
Total Posts: 2603
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Hi Gene and others


Thanks for the response. I was a little concerned that I'd overstepped some mark somewhere so your post is most reassuring :) .


As a musician I really enjoy hearing other folk perform my songs and bring their own slant or vision or interpretation to my songwriting. It's a way to see (well hear!) my own songs as though I've never heard them before - if that makes any sense at all:confused: . Anyway I tried to take your model and interprete it in the context of a story with the same basic idea of expressing it from a different perspective.


As I added my own textures I kept on coming up against the thought: 'Holy crap this thing is HUGE' and I imagined just how powerful such a machine would be and just how defenceless a small weed or shrub would be against this machine.


I kept thinking that mother nature really doesn't stand a chance against the concerted efforts of corporate mankind (yes I am a bit of a closet greeny!).

I also (perhaps overly optimistically) like to think there is a point of balance between the (apparently) conflicting needs of economy and ecology - I tried to express this idea with concept of using your digger as a giant roto-tiller or rotovator or rotary hoe or whatever the local term is. The idea of using such a monster machine to care for a little lemon true seemed both humerous and a little poignant.


Anyway re your statements:

...make Stories out of still renders. That is 'Art' in my book. (SNIP).... Composition and Storyline are what will vault your work to the next level.


I would rather see a badly rendered, poorly lighted pic with a storyline than a technically perfect sterile render of a watch any day

Yep! I could not agree more - (maybe because I started as a songwriter) I am more drawn to a picture with a story than to one without - no matter how technically accomplished. This is not to denegrate technical ability in any way - technical expertise is a worthy goal in it's own right.


But a deeply felt song touches us with it's story on a more visceral level than a technically perfect song - and I seek the same thing from graphic art as well.


Given that, I am deeply grateful to you for your comments about my treatment of your great model and for your generosity in allowing me to play with it in the first place.:D


A closing comment to mike - first thanks for your comments about my picture in the original "Bucketwheel Challenge" thread. Second, interesting stuff re the 'fake' caustics - do you have a version of this image using non-fake caustics?
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