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The 300 - Foot Tall Man
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They are retained here for archive purposes only.
The 300 - Foot Tall Man // Image Gallery
Post by Humdinger // May 23, 2007, 2:48am
Humdinger
Total Posts: 319
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I moved into a new place a few months back with hopes of finally having enough room to try my hand at green screening.
This is literally my first attempt. Just filmed a 20 second sequence of myself and two days later this is what happened. :D
(note: I am a Cancer on the Zodiac- so that is a zodiac sign on the flag - please do not infer and religious significance or comment on my part..please)
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Link to Windows .wmv file
http://www.meobeco.com/odds/cyberfloyd/300_v006.wmv
12 seconds...8 meg..wmv...720 x 480.. 30 fps..audio...
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No need to critique though comments more than welcome, all just a test of the concepts, and as always a good laugh!
TrueSpace used for
'Potters' building
Helmet with flag
Face flesh
I must say, if I did take the time to keyframe every frame to make sure the helmet and flesh face stayed in synch with the video..? I think I would have really pulled something off! Right now I keyed every 4-5 frames on both, no reason to go nuts.
Note shadows of myself and helmet being 'cast' onto sign! Cool ! (sadly on background as well .. lol )
Link to Windows .wmv file
http://www.meobeco.com/odds/cyberfloyd/300_v006.wmv
12 seconds...8 meg..wmv...720 x 480.. 30 fps..audio...
stills from video
http://www.meobeco.com/odds/cyberfloyd/300_render_001.jpg
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http://www.meobeco.com/odds/cyberfloyd/300_render_003.jpg
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http://www.meobeco.com/odds/cyberfloyd/300_render_002.jpg |
Post by Burisman // May 23, 2007, 3:40am
Burisman
Total Posts: 128
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Well, Humdinger, the slight imperfections you've noted regarding the helmet and flesh give it that refined zest of artisticity :) No need to perfect this one.
I don't have the stuff to reproduce your attempt, but can you explain a bit more about the gear you used. Was it in a professional studio, or did you just paint a wall green. What shade of green. I notice on your atletic torso, neck and face a greenish shine, I suppose it's the reflectance of the background, so did you put strong light on it?
Very interesting, thanks for sharing this experiment with everyone. ;) |
Post by TomG // May 23, 2007, 4:35am
TomG
Total Posts: 3397
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Hey that's pretty cool! Also how much commitment is that to your art, moving place just so you can create the animations you want to create :)
Would be interested to know more about your green screen technique too, fascinating subject. This is neat for just 2 days of work, and like you say you could easily tighten up the keyframes if you had wanted, though there is a certain charm to it done this way :)
And what on earth is that helmet design haha - I am sure glad you didn't wear that when we met you at SIGGRAPH ;)
Looking forward to more animations and experiments!
Tom |
Post by Steinie // May 23, 2007, 5:52am
Steinie
Total Posts: 3667
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Well you gave me a good laugh! Funny I always imagined you shorter.:)
If you see "For Sale" signs next door to where you live, you'll know they were peeping-toms...
I would also like to know how you did this. The green screen technique looked like it worked pretty good. |
Post by prodigy // May 23, 2007, 8:52am
prodigy
Total Posts: 3029
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yup.. very nice work.. I love your top flag, it move very well.. what you use to simulate cloth??
Thanks for share!! :) |
Post by Humdinger // May 23, 2007, 9:31am
Humdinger
Total Posts: 319
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More babble later..
for now - Prodigy - Flag was done with Cloth Motion plug-in
After helmet was animated, just 'fixed' a cloth motion object to it and let the sim do what it does so well.
Love that plug-in !!!!!!! |
Post by Humdinger // May 23, 2007, 10:09am
Humdinger
Total Posts: 319
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Minor revision...
Added Shell Oil sign in foreground, some cluods behind sign and in front of background.
http://www.meobeco.com/odds/cyberfloyd/300_v007.wmv
As a finale' I may also have a big hole blown in my head that you can actually see through...oh and some brains too.
:banana:
By the way..gotta love it all...
The Shell Sign also hides a moment when the helmet jumps a bit behind me at the start !!! |
Post by Humdinger // May 24, 2007, 2:19pm
Humdinger
Total Posts: 319
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Final Test -
Now complete with Hole in head and fleshy bits !
http://www.meobeco.com/odds/cyberfloyd/300_render_004.jpg
Link to updated wmv file -
http://www.meobeco.com/odds/cyberfloyd/300_v008.wmv
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Pretty neat ! Hole in head could also be tweaked to reveal 3d objects within the head, also with more time I could have had the shadow of my head also have the hole in it.. too cool !!! Also though I was looking right at the camera here, making it easier - same process would work if I was turning my head.
Also neat is watching the huck of meat from the back of his head actually pass through then in and out of the shadow I am casting !!! :banana:
Note: TrueSpace was using profusely to create the 3d 'mattes' both images and animated avi' for use in the video editor.
This is a true hack, ideally I would have rendered elements such as the helmet out as a series of 32 bit images so they would blend as smooth as possible.
With all these I just rendered to a simple background color and keyed that out, hence the very hard edges. In other words, you can use TS to do the 'real deal' of these types of effects I have no doubt, as long as you plan it out and have an idea of what you are doing (especially taking the time, which I did not, to get the lighting in any of your 3d elements to match your real video footage).
Much of what i have accomplished here is a result of 15+ years of editing video more than my knowledge of 3D/ Truespace.
'whatever :D
PS
Will see about putting some images together to show the general work flow. |
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