WZRDS December Pix

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WZRDS December Pix // Image Gallery

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Post by W!ZARD // Jan 4, 2008, 4:33am

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Happy 2008 folks - here's the 3 pictures I submitted for Decembers Caligallery - I was fortunate enough to have 2 of them selected :D


No ray-tracing here, no LightWorks, Vray or Dribble - these are all renders from the real-time dx9 workplace.


The first one is a different view of a 3d scene I call WizWorld :o - an earlier pic was seen in Novembers gallery. This one has additional buildings and bridges including a functional spiral staircase in the tower providing First Person access to each bridge and level of the temple-like structure.

With all Anti Alias and supersampling settings on this took around 4 seconds to render at 1920x1200 - how cool is that!?


The other two pictures are very different but are also real-time renders from a single scene. I had great fun building this 3d environment (and I'm aiming to make it available to everyone later this month). Recently Mark O/3dvdude posted a truetype font he'd made from Fractals created in Apophosis (thanks Mark). I used the text tools in tS to convert several of those fractal symbols into 3d geometry which forms the basis of an underground maze (see 2nd picture) and an open air maze which has access to a sort of sci-fi city space - as seen in the final picture.


The Entry Point for this scene brings us into the dungeon-like maze at the centre of the space - the second pic here, enhanced with some props from my model libraries shows the lighting and texturing used at this location.


The third picture, again using extra props, shows a part of the above ground Sci-fi 'city'. This last image has over a dozen lights and large areas of semi transparency which when combined with a render resolution of 1920x1200 and full AA, super-sampling and bloom/glow post processes lead to a much longer render time or around 9 seconds! Man I'm loving these DX9 renders!


I posted my November pics in this forum - they were seen 311 times but only gathered 4 comments :(. I know you're all busy but I do appreciate any comments, compliments or critiques anyone may care to post.


Larger resolution versions will be posted in my Renderosity gallery over the next few days (link below in signature).

Post by Steinie // Jan 4, 2008, 5:01am

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First congratulations Wizard on getting into the Gallery this month with two nice realtime renders. I'm glad someone else is submitting DX9 work now. This month you got 2 out of 3 well I got 0 out of 2...shows you where I am on the talent food chain...:D

There you go comment # 1

1360 more to go....

Post by frootee // Jan 4, 2008, 5:02am

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Hi W!zard. Very Impressive for real time DX9 renders!

And congratulations on the Gallery Selections!


Froo

Post by 3dvisuals dude // Jan 4, 2008, 5:41am

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Oh man....

You truly amaze me guy.

What a spectacular imagination you have. I am so loving the fact that you have come over with us to the infinte world of realtime immersion, exploration and interactivity. Marcel is also going to love seeing the way you are truly joining him now too in all these realtime visual shader treats. They are treats too... exploring a realtime scene this artfully created could hardly be described more efficiently. Just gazing at a still of it all is a treat in itself!

Thank you. I am profoundly impressed with what you have accomplished here in all this.

I can't help but to get a deep sense of glee also out of the way you managed to turn my apophysis-renders-turned-fonts into fonts-turned-realtime-immersive-worlds!!! That's something I'll never forget as long as I live!

Bravo my friend.

Very very well done and thank you for remaining a genuine and constant source of inspiration to every one of us.

Thanks!

- Mark

Post by kena // Jan 4, 2008, 6:20am

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First congratulations Wizard on getting into the Gallery this month with two nice realtime renders. I'm glad someone else is submitting DX9 work now. This month you got 2 out of 3 well I got 0 out of 2...shows you where I am on the talent food chain...:D

There you go comment # 1

1360 more to go....lol - that doesn't mean you have no talent. It just means that Roman didn't select your offerings.

I got one of two in Honorable mention this time around.


Congrats Wiz on your two! both were very good indeed!

Post by Steinie // Jan 4, 2008, 7:51am

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Kena,

Don't worry I was not mad just busting Wizard's chops in jest. I think he knows I was joking. I DID notice your entry made it too using caustics. Both of you deserve congratulations!

Post by Scala3D // Jan 4, 2008, 7:53am

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WOW..w!zard..stunning work!!!!! Man you truly have a talent. You guys inspire me!!!! Now, I just need to find some talent...lol.

Great work... I am speechless...real time rendering...wow.....:eek:

Post by butterpaw // Jan 4, 2008, 8:10am

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Congratulations from me too W!ZARD! These are wonderful, and I'm delighted for you!

Please be sure to check your 'November' thread again...I got there before I got over here.. I just had 'stuff' on my mind in December.. but since the surgery, I feel a weight has lifted from my mind (and no, is wasn't brain surgery! :D)

Post by adriani // Jan 4, 2008, 1:56pm

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Congratulations for the wonderful work Steves .... very good, I think you should be among the winners ... good luck and congratulations for your techniques in 3D, nice job :)

Post by 3dfrog // Jan 4, 2008, 2:54pm

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I really like wizworld and the space scene. Those are really nice examples of realtime rendering capability. I'm itching to do some animation and set it up for real time render. Have a couple of things holding me back though. Hopefully soon.


Keep up the great work.

Post by b_scotty // Jan 4, 2008, 3:55pm

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I like all 3 of these, but I really like the WizWorld image. I'd love to be aboard that ship, looking out over the whole expanse. A lot of your images really take me back to my childhood and some of the books I had then. I don't really have any comments except for "More, please!" :)

Post by Dragneye // Jan 4, 2008, 7:07pm

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Beautiful work W!zard, and also congrats on the entries!!!


The only crit I could possibly come up with is that in the second pic, it took me time to realize what was casting the shadow (the character), but really, hardly worth mentioning. Beautiful scenes.

Post by W!ZARD // Jan 5, 2008, 1:39am

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Thank you all for the kind words and comments - and while I'm here let me offer my congratulations to the other great artists who were selected for Decembers gallery - I particularly liked Daniels runner up image and Flavios war memorial picture.


@Steinie - Did you enter your Icarus Picture? I thought that was a great image and I liked the 'impressionist painting' feel it has.


@Scala3D - Re your remark; "Now, I just need to find some talent...lol." FWIW I don't know if I consider what I have as 'talent' - I see it more as a combination of stubbornness, plenty of time and the desire to produce output that I can feel good about - you'll see precious little 'talent' in my earliest efforts.....:D


@3Dfrog - re your comment; "I'm itching to do some animation and set it up for real time render." Man I hear you there! Every time I look at the 2nd picture posted here I think 'Hmmn, that would look great as an animated piece with the character just walking across the scene as his shadow follows him. I'm really wanting to find out more about using BVH files and I'm also thinking about animating a camera to fly through the WizWorld scene.

I hope you get freedom to do some animating yourself soon - I've always found that nothing kills desire better than fulfillment!!


@Dragneye - I'm glad you figured out the shadow thing - that shadow was a major part of the reason for the whole scene!


and lastly but not leastly; @3dvisualsdude - Hi Mark, I'm glad you like what I did with your fractal font. As soon as I saw it I thought 'wow, I could do some cool things with that and the tS Text tools'.:)

Turned out to be quite a mission as many of the symbols produced dodgy geometry or when swept it was just too thin and spidery - but as I said above I'm stubborn (an Aquarian characteristic) and I had a good idea what I was after.

FYI, that tower in the background of the bottom picture is one of your fractals symbols swept with the sweep scaled to taper it. The texture has alpha mapped transparency and the yellow and red lights are actually shining from inside the tower.

When I get done with the scene I'll send you a copy.


Thanks again to all who commented.

Post by 3dvisuals dude // Jan 6, 2008, 12:44am

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@3dvisualsdude - Hi Mark, I'm glad you like what I did with your fractal font. As soon as I saw it I thought 'wow, I could do some cool things with that and the tS Text tools'.:)
Turned out to be quite a mission as many of the symbols produced dodgy geometry or when swept it was just too thin and spidery - but as I said above I'm stubborn (an Aquarian characteristic) and I had a good idea what I was after.
FYI, that tower in the background of the bottom picture is one of your fractals symbols swept with the sweep scaled to taper it. The texture has alpha mapped transparency and the yellow and red lights are actually shining from inside the tower.
When I get done with the scene I'll send you a copy.

Thanks again to all who commented.



Ah... a fellow Aquarian... no wonder we see deeper things in each other's work!:)

That tower is very cool but I had no idea it was once a font too! That's great!!! Very cool the way you used the lighting and the alpha there... I never would have guessed that and the result is stunning!

I'd love to explore a copy of it when you're finished! Thanks! Just drop me a PM on it when you're ready and we can arrange it however you like.

Remind me to eat before I go into it though, OK? Something tells me I'm going to be wandering around in there till I drop!:D

Thanks again, this was a very nice surprise and I'm really happy you enjoyed the font and found such a tremendously creative use for it, well done!

- Mark

Post by butterpaw // Jan 6, 2008, 1:46am

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cough cough... I would love to be able to wander through that last scene too... :rolleyes:

Post by W!ZARD // Jan 6, 2008, 5:14am

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Ah... a fellow Aquarian... no wonder we see deeper things in each other's work!:)- Mark


LOL! Ah that might also explain our mutual tendency to write long and excited emails! ;)


Mind you, I don't know about this astrological stuff - isn't it bad luck to be superstitious? (Not really - Astrology is one of my great interests along with.... well pretty much anything except politics!!)


I'll certainly let you know when my Fractal Labyrinth world is finished - just a couple of minor tweaks but I've become seriously sidetracked by the animation possibilities - oh yeah, and I'm modeling a 1937 London double decker bus, learning to make textures with MapZone, playing with Camtasia 3 and I have several other nascent projects waiting in the background - oh yeah and then there's the gardening!


The Fractal Labyrinth scene is around 18 mb at the moment - though I recall there is some method of recording the scene that makes it smaller but I'm not sure about how to go about it :confused:.


Butterpaw, I'd like to make the scene available to everyone but due the file size and to still being on dial-up I may have issues uploading it to the forum. I'm sure we'll be able to sort something out though.

Post by trueBlue // Jan 6, 2008, 6:05am

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Open the 3D Recorder toolbar.
Select Start and then Stop.
Then you can Export it from 3D Recorder toolbar or save to Library as a RsRcd.

Post by W!ZARD // Jan 7, 2008, 12:18am

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Open the 3D Recorder toolbar.

Select Start and then Stop.

Then you can Export it from 3D Recorder toolbar or save to Library as a RsRcd.


Thanks trueblue - I knew it was something easy like that - I actually did once a while back with another scene I just couldn't remember how off the top of my head.

Post by butterpaw // Jan 7, 2008, 3:04am

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Not to worry, one of our game dev team members is on dial-up too - it inspires both gnashing of teeth and inventiveness for work-arounds :p

I'll certainly let you know when my Fractal Labyrinth world is finished - just a couple of minor tweaks but I've become seriously sidetracked by the animation possibilities - oh yeah, and I'm modeling a 1937 London double decker bus, learning to make textures with MapZone, playing with Camtasia 3 and I have several other nascent projects waiting in the background - oh yeah and then there's the gardening!Hahah, I'd have long ago given in to the temptation to beg and plead with you to join us, except that I realized from the get-go that you must already have a list like this one :D

Post by Nez // Jan 7, 2008, 3:27am

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cool stuff W!zard - very interesting to see what you're managing to do in realtime, no wonder you're pleased with the render times too!

Like the first image best, whilst the second reminds me of all those dungeon-type games like Doom etc! Just waiting for something nasty to come round the corner...!

In the last one, I noticed that the door/step arrangment on the foreground 'craft doesn't appear to be able to reach the ground... pretty minor and not really a problem if it's a low-gravity planet anyway ;)

Post by W!ZARD // Jan 9, 2008, 3:39am

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Not to worry, one of our game dev team members is on dial-up too - it inspires both gnashing of teeth and inventiveness for work-arounds :p


Hahah, I'd have long ago given in to the temptation to beg and plead with you to join us, except that I realized from the get-go that you must already have a list like this one :D


Well thanks BP - I appreciate the thought - I actually have several list like this one - I also have a list of musical projects an arm long that I'd love to find the time to do.


@ Nez - yeah that big gap between the door and the ground bothered me too but I ran out of time to do anything about it!

Actually there is a good real-world precedent for a big jump from a spaceship ladder to the planets surface - Apollo 11. The landing ladder on the lunar module was quite a height above the moons surface which inspired Neil Armstrong's famous "...giant leap for mankind" declaration. :D

Post by butterpaw // Jan 9, 2008, 5:51pm

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- I actually have several list like this one - I also have a list of musical projects an arm long that I'd love to find the time to do.

Well I was certain of that :p - I also have more projects than time. I take them in rotation, so occasionally I am into the music, but it's been ages since I delved into the oil paints. I should have asked Santa for expandable days... ^_^

Post by W!ZARD // Jan 10, 2008, 3:08am

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I should have asked Santa for expandable days... ^_^


Good idea! I was gonna ask santa for some clones but then I'd have to feed them all!

Post by 3dvisuals dude // Jan 15, 2008, 2:58pm

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Here I was going through my e-mail and spotted the Caligari Eye notice that a new Newsletter had been put together about recent forum user's activities here with some really nice examples of recent things in there.

And when I clicked on the link it took me to the first page (http://www.caligari.com/news/news_200801/newsletter.html (http://www.caligari.com/news/news_200801/newsletter.html)) where the first item is in regard to your recent outstanding accomplishments here. Then inside that a link points directly to this thread. Congratulations on this W!ZARD, I completely agree with their assessment, you work is indeed always truly "magical.":)

So I followed the link and while I was here I took another look at the very first image you placed here in this December thread. I had already seen these December images previously but somehow there was a certain "thing" about the first one here which didn't quite "click" in my mind earlier, now it has.;)

The first image in this December thread is a scene which also occurs in a very different form in your November Pics Thread (http://forums1.caligari.com/truespace/showthread.php?t=4530 (http://forums1.caligari.com/truespace/showthread.php?t=4530))
... and when I saw that again, particularly the third image there, it dawned on me what you may be planning in relation to these two seemingly somewhat similar scene projects, which if I am correct are different aspects of the very same "long term" project;).

Brilliant idea, truly... If I've guessed correctly here it seems you may be very soon presenting us all with yet another genuinely cool and unprecedented interactive immersive scene experience.... "Epoch Transport.":)

Way to go guy, this will be awesome!:banana:

- Mark

EDIT: Here's a tool you may find handy in this if I'm right: http://forums1.caligari.com/truespace/showpost.php?p=53954&postcount=20 (http://forums1.caligari.com/truespace/showpost.php?p=53954&postcount=20)

Post by W!ZARD // Jan 16, 2008, 1:45am

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Cheers Mark


Yeah it was quite a nice surprise to see my mention in the latest Caligari Eye (thanks Roman). We all know Parva has lead the way with real-time shaders and so forth but I don't actually know of anyone else using the workspace display to make (dare I say it) artistic compositions!


And yes, well spotted - the same scene is featured in the November picture and the December one. Both pictures show the central domed temple-like building but from opposite sides.


Crediting me with the concept of "Epoch Transport" is nice but that idea is really yours -:D- I'm not showing the scene at different time intervals (the weather, time of day, sun position etc is identical in both images). The somewhat more prosaic answer is that in November I hadn't yet built the extra buildings seen in the December pic!!


The scene is a whopping 45.11 MB so it's probably not very practical as an online shared space but - when time permits I intend to do an animated fly-through so you can experience the full 3d-ness of it all.


Getting back to the Epoch Transport idea - which is quite brilliant! - I do like the idea of using the same scene and depicting it at different times. I'm thinking of H.G.Wells' Time Traveler here.


Thanks for the link to your transporter device - a cool idea. So much to keep up with these days that I keep missing stuff. In that thread you mentioned a proximity trigger that opened a new scene - I could really use one of those, have you got a link?


cheers again


WZRD

Post by 3dvisuals dude // Jan 16, 2008, 2:05am

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Ahhh.... I though for sure there that you already had that in mind!

On the link sure, actually the "PassKey" scripted RsObj file is right beneath the image in that post I linked to above. It's really easy to work with too.

Basically to create it I hacked some existing script created by trueBlue and Asem to put that together and set it up for use with a hotkey and gave it a pretty interface with usage tips on the panel for convenience. It can be set to utilize proximity as a trigger very easily, that's a built-in option on the panel interface. Sometimes a hotkey approach can be better based on the kind of scene but you can use just proximity as a trigger too with this, it's easy both ways.:)

On the Caligari Eye article yeah! It's great seeing your realtime work getting noticed so well already! Great stuff guy... it came as no surprise to me and you definitely earned the recognition on it!

I loved HG Wells and Verne and Asimov books so I know what you mean on that for sure! I definitely want to re-create the "Talking Rings" from the Time Machine movie sometime as a scripted activity for a shared space portal sometime soon too.... so many ideas and so little time!

Congrat's guy.... very well done!

- MArk

Post by Steinie // Jan 16, 2008, 2:17am

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The all encompassing "Caligari Eye" knows a good thing when it sees it, just like the Forum Users here. Great stuff and well deserved!
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