Export of procedural animation effects

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Export of procedural animation effects // Feature suggestions

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Post by gameboy // Jan 5, 2007, 11:15am

gameboy
Total Posts: 11
Will trueSpace 7.5 export the EFFECTS of procedural animation on objects like bones and vertices to formats such as DirectX (.x)?

Post by TomG // Jan 5, 2007, 12:55pm

TomG
Total Posts: 3397
With gamePak added, vertex animation can be exported to .X format. I am not sure about the native .X in tS7 as to whether it would support that.


Bones animation cannot be exported directly, instead you need to use BonesToVertex to turn the bones animation into vertex animation.


Not sure what is meant by procedural animation - in the case of tS7 this would mean scripts and such like? Again, unless it was converted into scriptless and boneless vertex animation, it would not be possible to output it even with the gamePak .X format.


This is related to the current state of play with tS7.11 at the time of writing btw.


HTH!

Tom
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