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I have another Idea... What You think??
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I have another Idea... What You think?? // Feature suggestions
Post by prodigy // Jan 24, 2007, 12:14pm
prodigy
Total Posts: 3029
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What you think to make contest between other 3d comunities, like speed challenges... or something like that..
And why not.. make a TRUESPACE Dream Team..
OR even more!! Speed Modeling Challenges between Teams doing 3d Jobs in colavorated methods??
I think thats gonna make more interesting the fact to work with other people, from diferents part of the globe... And thats a good sales point to show how it works TrueServe...
Sorry if im to "crazy" but i love the idea to make this comunity.. "My Comunity" more funny, more interesting and why not make better than others.. :D
Best Regards...
IM GONNA MOVE THIS FORUM!! |
Post by prodigy // Jan 25, 2007, 4:18am
prodigy
Total Posts: 3029
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Nobody say nothing???? :confused:
Some times i feelt im in Lazy Town...
Were's Sportacus when we need him... :( |
Post by Steinie // Jan 25, 2007, 4:56am
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Total Posts: 3667
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" I am Spartacus!":D
Great idea and I can see it working once you get enough members who contribute. Many people here just look. I think your predicting the future! |
Post by prodigy // Jan 25, 2007, 5:06am
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Total Posts: 3029
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Thanks Steinie..
Lets see what we can to do with this... :D
Any help allways be apreciated.. |
Post by frank // Jan 25, 2007, 9:09am
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Total Posts: 709
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Prodigy - Nice avatar. :) My son likes the LazyTown show. The guy that plays "Sportacus" is like a big ball of energy.
I'm not good enough to be on a "Dream Team", but I have to say I admire your energy as well. |
Post by prodigy // Jan 25, 2007, 9:25am
prodigy
Total Posts: 3029
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Yeha.. im father of 2 and they love lazy town show too, thats why i know sportacus..
Well, Realy i see the show too :D
and about you say "I'm not good enough to be on a "Dream Team" i dont know why you say that?? i think here are lot of talented people.. and you are one of these group..
I think make some teams to render whas a very nice idea.. Sure, at the beginning allways you found trubles..
But i think its time to start and make the first step..
And plus, thats gonna be a good oportunity to test the colaborated spaces... and show to other future ts customers and schools the real potential of the colavoration inside a 3d aplication..
I Imagine a speed challenge with 2 or 3 groups of 3 or 4 making a casttle..
Something like this... can be a incredible experience... what you think??
WOW!! i have another idea..
Why not make the Trueplay conected to the Colavorated Spaces??? and the public can see what the group do???
I THINK THATS GONNA BE FANTASTIC!!!
I have many ideas.. the problem is i need some kind of support to convert to a real fact..
Best Regards... (Sorry my english, i think you know how bad i am jajaja)
Prodigy - Nice avatar. :) My son likes the LazyTown show. The guy that plays "Sportacus" is like a big ball of energy.
I'm not good enough to be on a "Dream Team", but I have to say I admire your energy as well. |
Post by GraySho // Jan 25, 2007, 9:35am
GraySho
Total Posts: 695
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Teamwork in one scene/image needs a lot of coordination and standardized workflow to get it to work. I'm not sure if that would work at all. |
Post by prodigy // Jan 25, 2007, 11:10am
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Total Posts: 3029
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Thats the first problem.. the negation... :rolleyes:
I'm not sure if that would work at all. |
Post by RichLevy // Jan 25, 2007, 3:44pm
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Total Posts: 1140
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"dream team" might eliminate many people that would be interested in joining in on something like this. if you might be interested in letting everyone join you might be able to build a larger community.
it's a nice idea though no matter what you do with it...
rich |
Post by prodigy // Jan 25, 2007, 4:12pm
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Total Posts: 3029
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Rich, when i said make a "dream Team" is for make contest to other users from others 3d Comunities...
I think its not fair make teams with good designers only because are other people who whants learn, practice and have funn..
I dont know how handle all this situation.. i have an idea.. i think its good.. Now, how we consolidate all this situation.. who knows!!
I never work with other user on the colavorated spaces.. i dont know if its easy.. complex...
I know something.. and is.. before to go to work.. any team must planify a plan..
For example.. to make a castle.. Any body must know what part of the castle must build.. what textures.. what dimensions.. etc...
And btw.. if colavorated spaces are dificult?? we can still making teams..
user 1 and 2 .. modeling that objects.. 3 and 4 modeling that other models..
All this models whas sended to the user number 5.. and they join in a scene.. and render...
Thats other way to make a render team.. Its like TSNet... but a little more complicated..
"dream team" might eliminate many people that would be interested in joining in on something like this. if you might be interested in letting everyone join you might be able to build a larger community.
it's a nice idea though no matter what you do with it...
rich |
Post by GraySho // Jan 26, 2007, 8:02am
GraySho
Total Posts: 695
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It might work if we have specialists for each process. Modelers, texture artists, lighting artists, render specialist. I can't imagine to model on the same object at the same time with another artist. And everyone has to have knowledge of the other aspects as well. If a great looking model doesn't have enough edgeloops in critical areas, it will be problematic for animation. If a highpoly object isn't mapped properly during creation, the texture artist will have nightmares. But we won't know how it turned out unless we try. Now find some people who are willing to contribute ;) And start with a simple project. |
Post by prodigy // Jan 26, 2007, 8:23am
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Total Posts: 3029
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The real question is.. who whats join on this team???
Im gonna think on a proyect. any interesed can sendme a e-mail or private mesage and i send some rules and items for model dimensions and maybe textures. lets see what we can do..
Lets gonna make a team of 4 at the start... and it be like a speed modeling to make a funny thing at the start..
Stay tuned
It might work if we have specialists for each process. Modelers, texture artists, lighting artists, render specialist. I can't imagine to model on the same object at the same time with another artist. And everyone has to have knowledge of the other aspects as well. If a great looking model doesn't have enough edgeloops in critical areas, it will be problematic for animation. If a highpoly object isn't mapped properly during creation, the texture artist will have nightmares. But we won't know how it turned out unless we try. Now find some people who are willing to contribute ;) And start with a simple project. |
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