Add Uv Icon

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Add Uv Icon // Feature suggestions

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Post by jamesmc // Feb 20, 2007, 12:39pm

jamesmc
Total Posts: 2566
Don't know if this has been suggested or it can be done currently, but thought it would be handy to add an UV icon in the windows configuration of trueSpace.


See image.

Post by prodigy // Feb 21, 2007, 7:56am

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Total Posts: 3029
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Don't know if this has been suggested or it can be done currently, but thought it would be handy to add an UV icon in the windows configuration of trueSpace.


See image.


James, why you need a UV tool on the View options?? :confused:


You can use the same tools on tha main window and on the new perspective view..


Best Regards..

Post by RichLevy // Feb 21, 2007, 8:01am

RichLevy
Total Posts: 1140
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You can do a CTRL left click and D&D a copy of the icon on that tab yourself if you want...


Rich

Post by prodigy // Feb 21, 2007, 8:11am

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Total Posts: 3029
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Rich... "truespace 7.5, preferred by one armed 3D artists everywhere "

But how we can be an 3d armed artist if the ts7.5 is not released yet?? :confused:

I think TS7.5 its only for the elite.. ;)

Post by RichLevy // Feb 21, 2007, 9:20am

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Total Posts: 1140
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Rich... "truespace 7.5, preferred by one armed 3D artists everywhere "


But how we can be an 3d armed artist if the ts7.5 is not released yet?? :confused:


I think TS7.5 its only for the elite.. ;)


I broke my wrist a couple of months back, I had a metal fixator and pins in my wrist holding it together... as a joke I put that in my sig because TS is an application that a one armed guy can use fairly easily. The other 3D applications I also use were pretty hard to use because you need 2 hands to get the most from them.


I'm far from Elite, thank you for the compliment :D Just a stupid hack that got lucky... The other testers are the real talent in the beta team

Post by Steinie // Feb 21, 2007, 9:36am

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Total Posts: 3667
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Making lite of a bad situation and since your close enough to have me snuffed out...have you considered getting a Parakeet?...:rolleyes:
Just trying to cheer you up!

Post by RichLevy // Feb 21, 2007, 9:53am

RichLevy
Total Posts: 1140
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Making lite of a bad situation and since your close enough to have me snuffed out...have you considered getting a Parakeet?...:rolleyes:

Just trying to cheer you up!


hehehe

Thankfully, that damn rig is no longer connected to me :D almost 2 months of that thing on my wrist was more than enough for me. Freedom!!! It is cool to look at the picture though... Laugh and make as light of it as you feel up to, she is gone and slowly becoming a distant memory.:banana: :banana: :banana:



Rich

Post by prodigy // Feb 21, 2007, 10:27am

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Total Posts: 3029
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OUCH!!! thats hurts!!!


Sometimes we forget we have REAL bones.. :rolleyes:


Good to hear you are better now... :)

Post by jamesmc // Feb 22, 2007, 8:54am

jamesmc
Total Posts: 2566
James, why you need a UV tool on the View options?? :confused:


You can use the same tools on tha main window and on the new perspective view..


Best Regards..


Well, I probably should have put more information in that I think UV should be like the one in Hexagon.


That is, you can see when you touch a face, line, points in Hexagon it is reflected simultaneously in the UV viewer.


This makes it know exactly what part of the surface you are dealing with.


Having multiple windows open with one being UV is a great advantage imo.


Having multiple windows open with one being a 3D fully functional painter is even a greater advantage.

Post by GraySho // Feb 22, 2007, 3:20pm

GraySho
Total Posts: 695
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Now that's a completly different thing and makes sense. I already suggested that before. Like you can choose 1D, 2D, 3D and soon 4D, you should be able to use a window as UV editor. I'd prefer that over a floating uv editor that hides icons and objects.
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