any ts4.3 tsx programmers still around?

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any ts4.3 tsx programmers still around? // TS6 and Older

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Post by gothic3n // May 15, 2007, 11:13am

Total Posts: 3

where do tsx programmers meet these days, it seems the mailing list doesn't work(i registered and haven't received an email).

my question:

can the decompose tool be accessed in ts4.3 through the api? i went through the entire doc file and cant find any reference to it. do i have to program one my self if i want to implemented on my prog? im making a clone of the tsx plug gin bam! that seems to have disappeared off the face of the earth. i used to have it but lost all my old free plug ins in a hard drive crash(sprinkle 1.0 how i miss thee:)). if you don't know about bam it would boolean an object with planes many times making a group of shrapnel. i don't remember if it applied the decompose tool or the user had to do it. also it applied physics attributes to the shrapnel i think. another thing that i cant find in the tsx sdk.

im just practicing progamming with it. i want to see if i can implement tokamak physics engine to work with it to make explosion sfx. or use the ts physics if i can figure out how to access them from the tsx.

Post by Emma // May 17, 2007, 10:08am

Total Posts: 344
all links used to work but meanwhile more and more disappear. Just try what is there and download

This is from the german trueSpace forum


-fun - fun - fun - Python fun :-)

-- andere Quellen die ich noch gefunden habe, auch tsx dabei (keyframe / python) (schade, nur Teil I/II)

gilt nicht mehr:

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