Wow I'm raving about Workspace manipulation of objects, smooth as a baby's bum!

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Wow I'm raving about Workspace manipulation of objects, smooth as a baby's bum! // Rants and Raves

1  |  

Post by weaveribm // Aug 14, 2007, 5:11am

weaveribm
Total Posts: 592
Vast improvement over Modelspace's functions thanks Caligari. That close-up parallax problem has gone away it's like having an electron microscope :)

Workspace manipulation makes object subtraction much easier now to see bevelling (bevelling by hand for more random, naturalistic edge-wear) really close up. I've only used Modelspace for this before and it was awkward sometimes trying to position a sandpaper block next to a too-sharp edge

Peter

Post by 3dvisuals dude // Aug 15, 2007, 5:03am

3dvisuals dude
Total Posts: 1703
pic
Vast improvement over Modelspace's functions thanks Caligari. That close-up parallax problem has gone away it's like having an electron microscope :)

Workspace manipulation makes object subtraction much easier now to see bevelling (bevelling by hand for more random, naturalistic edge-wear) really close up. I've only used Modelspace for this before and it was awkward sometimes trying to position a sandpaper block next to a too-sharp edge

Peter

Oh no... it's me again. I am a tad wiser now though, I've learned to listen for fat ladies from now on, for instance.:)

2 cool things jumped out at me from your post above and I would like to thank you for them both.

The first is that your "electron microscope" reference suddenly brought to my mind the image of how cool it might be to design a microscopic world for multi-user truePlay use with a cavernous expanse (similar to my own skull in that regard) strewn about inside with gargantuan synapses akin to those of electron microscope scenes.:)

Thanks for that.

The second is your great technique for adding realistic bevel detail by hand, as it were, rather than using the lazyman's approach to bevels which I have been accustomed to using myself until now, and will refrain from after reading this far better technique of yours. These vital little details which contribute to transforming a mere scene into a work of art are something I confess I tend to neglect all too often in my own work, but this technique you shared with us here has inspired me to pay much closer attention to details in that regard and I suspect the difference will be apparent in my own work accordingly.

Thanks for that too.

Muchas gracias chemosabe.;)

- 3dvisuals dude

Post by Norm // Aug 15, 2007, 5:35am

Norm
Total Posts: 862
pic
Peter, you are beginning to realize how much more powerful the net-technology tools are in workspace, over the old-technology tools over on model side. Imagine how much more powerful trueSpace will be when the developers create new-tech tools to replace the ones over on model side. They have much more room to improve tools using the latest development languages!

Post by weaveribm // Aug 15, 2007, 7:37am

weaveribm
Total Posts: 592
That function that includes scaling an object from one end only. It's in there already, I found it at a moment when not only didn't I need it but it was actually annoying - but I wish I'd made notes I haven't been able to find it since :)

Very much unexplored territory like Alberta Norm is Workspace but not a wilderness there's the sun and the moss on the south side of trees, some pointers for cityfolk like me who fancy themselves as pioneers :)

Strange beasts making scary noises somewhere in the darkness I knew we should have packed a flashlight... then when the sun comes up I remember why we came lookit them pines and beaver lodges. Are grizzlies nocturnal. Londoner's romantic view of Canada sorry :)

Lilliput and Brobdignag, Superman's city within the glass jar dude. It's no wonder SimCity did so well we all love imagining a world within a world. Imaging :)

Peter


Ah Kandor that was it
http://www.supermanhomepage.com/images/characters/who-images/kandor1.jpg

Post by Norm // Aug 15, 2007, 8:08am

Norm
Total Posts: 862
pic
hmmm ... when you expand a matrix you get the default view of matrix. Image shows expanded view with shx-y-z (shear). Perhaps that is what you were looking at?

Post by weaveribm // Aug 16, 2007, 4:52am

weaveribm
Total Posts: 592
Image shows expanded view with shx-y-z (shear). Perhaps that is what you were looking at?

Hi Norm, if you addressed that to me about the matrix I'm lost sorry. For now anyway :)

But you mention Shear sir which might be interesting for one of Frootee's projects where he's (investigating scripting) looking to sinewave-animate an object (using the LE) to perhaps replicate some of ClothMotion's functions, one of which is vertex shear. If that makes sense, it's all new stuff in the LE :)

Peter

Post by weaveribm // Aug 18, 2007, 1:24pm

weaveribm
Total Posts: 592
Back from Vista after spending time trying to work around the memory leak (code for something bad happens), giving it up as a bad job seeing thankfully that XP appears to save (Insert) to a Library without greedily taking up all available memory on this particular system. Drag and drop seems to be colliding with something, but (Workspace) saving as a scene appears to be ok although I'm suspicious of one objects and running tests. That problem hasn't been seconded (with confirming notes) so it might be drivers or even my particular system

But anyway: even I can get lots out of Workspace it's really very good and silky and I didn't like widgets at all when I first encountered them. Takes a while to get the light right in Workspace and sometimes it's more by accident than intentionally but I can see it becoming absolutely wonderful when more realtime render functions come onstream. Vray yes drooling here too. TS27 maybe :)

I was in my modest scene earlier and something clicked and I suddenly felt as if I was looking down at a doll's house, realtime D3D is extremely immersive. I even got bump-mapping into the Workspace realtime display. More happy accidents than a cat could be shaken at :)

Peter

Post by weaveribm // Aug 18, 2007, 1:37pm

weaveribm
Total Posts: 592
Just checking. Yep it's still there :)

Peter

http://i117.photobucket.com/albums/o63/Mington/workspacebumpmap.jpg
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn