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Trueparticles, Pyrocluster,Primal Particles..
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Trueparticles, Pyrocluster,Primal Particles.. // Work in Progress
Post by RAYMAN // Feb 1, 2009, 10:16pm
RAYMAN
Total Posts: 1496
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Trueparticles, Pyrocluster,Primal particles..
I´ve got these and thought I´d devote a few hours of time looking
at them ....what they can do .... and they are awsome !
I never understand those people who threaten to jump ship
and never look back etc. because theres lots of goodies in Truespace
that can be used with every other package even if you use another software.
In case of some of these plugins or the built in Trueparticles this means that
you can render out in any software or like build waterfalls that you can use in Vue d´esprit.
Heres some of what i came up with but I´m still tuning and blowing off the dust...;)
Peter |
Post by v3rd3 // Feb 1, 2009, 11:00pm
v3rd3
Total Posts: 388
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To be honest I am more interested in TS as an animation tool as opposed to realtime web so I hear what you are saying.
Realtime web and Virtual Earth are both exciting prospects to be sure but, hey.... I wanna be like Walt.... :D
The workspace side is moving in the right direction between MS, Caligari and the "wonderful" few. To make it move faster I am resigned to having to get my coding up to snuff as I think the plugins of the past will have to be recreated by those interested in those functions. It will only add to the fun, I have not compiled a line of code in nearly 20 years so I hope Aspirin can still cure the pain of fracturing rust.....
Keep posting your stuff....it looks good. |
Post by Breech Block // Feb 2, 2009, 1:56am
Breech Block
Total Posts: 844
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Very nice render you've created there Peter. As someone just getting to grips with tS's particle system for use in my Future Fighter project, I shall be keeping a very close eye on this thread. Thanks for sharing. |
Post by RichLevy // Feb 2, 2009, 2:40am
RichLevy
Total Posts: 1140
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I think the reason people leave depends on a couple of things:
their business and finances depend on certain tools and support
or they need the creative juices to be sparked
Pictures like this help to spark the creative juices. Nice job Peter.
Rich |
Post by RAYMAN // Feb 2, 2009, 3:38am
RAYMAN
Total Posts: 1496
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Thanks for the nice words guys !
Theres still lots to explore in Truespace and the plugin paks.
I´ll try to do my best to help other people do the same...
Peter |
Post by Finis // Feb 2, 2009, 6:20am
Finis
Total Posts: 386
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Looks great. Are the particles metaballs? Metaballs are seldom used.
Post an animation.
Tell us which particle system you use on each post here. |
Post by RAYMAN // Feb 2, 2009, 8:49am
RAYMAN
Total Posts: 1496
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Yes I will do that and i will post an animation too !
Thanks Finis !
Peter |
Post by RAYMAN // Feb 2, 2009, 1:03pm
RAYMAN
Total Posts: 1496
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Heres an animation that I made from the glas and the spray....
Rendered in Lightworks .... effect was made in True particels....
heres als the preset feel free to experiment !;) |
Post by theuns // Feb 7, 2009, 1:07am
theuns
Total Posts: 519
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very nice effect Rayman :) will play around with it a bit when I get time ... |
Post by RAYMAN // Feb 25, 2009, 2:01pm
RAYMAN
Total Posts: 1496
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Heres a short update......
I messed around with blenders fluid sim and found out that you can
just import your objects into blender with obj. run the simulation (bake it)
and export as an animation to a whole folder every frame will be a seperat obj.!
Its very eas to open and render that in any renderengine.... so if you dont
want to animate this is another option but the fluid sim plugin is more the worth it and supports animations........
Heres a file I exported as an obj and rendered in Kerkythea....;)
Peter |
Post by Rafa // Feb 27, 2009, 5:57pm
Rafa
Total Posts: 95
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Interesting. But I still cant make a simple metaball look smooth. :) |
Post by RAYMAN // Feb 27, 2009, 10:56pm
RAYMAN
Total Posts: 1496
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This isnt a simple metaball !
This is the fluid simulation from Blender.....
Frootee has made a fantastic importer for Truespace which is esential if
you want to animate in Truesapce but if stills are enough you can
export and import using the obj format to. Its good for trying the
fluid simulation out in Blender. you just have to export using animate via Blender and you get a whloe series of obj in a folder .... one obj per frame...
You can also do some smoothing inside the fluid panel of Blender....;)
HTH !
Peter |
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