UV Editor - Selecting Faces of a Cube

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UV Editor - Selecting Faces of a Cube // New Users

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Post by Musikman // May 4, 2009, 3:37pm

Musikman
Total Posts: 88
Hi


Thanks to all for all the detailed explanations on textures & UV, very helpful, I'm actually making some progress now. :-) I figured out how to apply a bitmap to one face of a cube, but having problem selecting selecting those faces in UVE. When I select faces in PE mode that have original TextureBump they are also selected in UVE, but when I select any of the faces that have a bitmap they are not selected in UVE. Maybe the screenshots will help. Is this is a case where the converter for GIMP Jack said I would need to convert greyscale to bump would apply? (Just a wild guess, I actually don't really know!:rolleyes:)


Thanks!


Paul

Post by Jack Edwards // May 4, 2009, 4:43pm

Jack Edwards
Total Posts: 4062
pic
The UVE displays by material. Each of the different textures is a different material. So you need to use the "Previous"/"Next" buttons on the panel to cycle through the materials.

Hope that helps! :)

Post by Musikman // May 4, 2009, 7:32pm

Musikman
Total Posts: 88
Thanks Jack, previous/next....simple enough!:rolleyes:


Regarding the gimp plugin, there were two files at the link you gave me. I'm assuming the win32 binaries is one I should be using, or do I need both?

Sorry, not sure, wasn't expecting to see two files there.


source (tar.bz2)

win32 binaries (.zip)


Thanks!


Paul

Post by TomG // May 5, 2009, 3:00am

TomG
Total Posts: 3397
Just need binaries. The source is if you are going to start writing code for GIMP, but I doubt you want to be going there :)


HTH,

Tom

Post by Jack Edwards // May 5, 2009, 3:00am

Jack Edwards
Total Posts: 4062
pic
You don't need the source code unless you plan to make changes to the plugin and recompile it... ;)

Post by Musikman // May 5, 2009, 11:11am

Musikman
Total Posts: 88
Ok got it & installed it, thanks!:)


Jack, your Specular shaders, I downloaded to my desktop, I should just drag n drop the file(s) into TS Main Library folder, correct?


Thanks!


Paul

Post by Jack Edwards // May 5, 2009, 11:52am

Jack Edwards
Total Posts: 4062
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You can create a folder to store them and add it as a "New Library Place" or you can drop them into an existing library.

Also they can be dragged from any windows file browser directly into the Link Editor if you like. ;) Then you can save them to a library or CTRL+drag them onto your object in the 3D view. Lots of ways. :D

Oh yeah, and don't for get the File->Load approach from the File Menu. :)

Post by Musikman // May 5, 2009, 1:29pm

Musikman
Total Posts: 88
Hi Jack,


I think the file I downloaded from the thread link you gave me may be just an update? I created a folder in RS Main Libraries directory using windows explorer, then drag/dropped the downloaded file from my desktop into that folder. When I open library browser in TS & double click to load it there is only one file showing in the library stack, "SpecMappedBlinn 160kb".


Don't know if there's only supposed to be one file, it wasn't a zipfile download, so I think maybe I got just one updated file? If so, could you please post the correct link that has the rest of them so I can download. Did a search on the forum but could not find it. Thank you very much!:)


Paul

Post by Jack Edwards // May 5, 2009, 1:45pm

Jack Edwards
Total Posts: 4062
pic
The spec mapped blinn material is just a single file. ;)
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