Gas Canister

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Gas Canister // Image Gallery

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Post by mrbones // Jan 29, 2006, 1:33pm

mrbones
Total Posts: 1280
pic
1 barrell for your game.

Post by KeithC // Jan 29, 2006, 1:52pm

KeithC
Total Posts: 467
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Very nice stuff!

Post by mrbones // Jan 30, 2006, 9:07am

mrbones
Total Posts: 1280
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Your models are nice, I just lit them up in TS7. Cheers

Post by mrbones // Jan 30, 2006, 10:47am

mrbones
Total Posts: 1280
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Let me know if you want to do anymore before you get ts7.


Cheers

Post by KeithC // Jan 31, 2006, 2:00am

KeithC
Total Posts: 467
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That cabinet on our free stuff thread in our forums might look pretty good with a TS7 render on it. I'll have to start converting all the models for general use. What is the prefered file-type for straight texture maps (.png, .jpg(100%), .tga)?


I'm gonna have them all available in .3ds, .x, .obj, and of course .cob.


-Keith

Post by mrbones // Jan 31, 2006, 4:11pm

mrbones
Total Posts: 1280
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I prefer .TGA. .JPG uses less memory resources.

Post by mrbones // Jan 31, 2006, 4:13pm

mrbones
Total Posts: 1280
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I dont know if it would import into doom 3. That would be cool though If I could.


Mrbones, that looks good, that would probably import into Doom3 with new plug-in and look just like that. What do you think?

Post by mrbones // Jan 31, 2006, 5:49pm

mrbones
Total Posts: 1280
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Here is the Cabinet of.....

Post by KeithC // Feb 1, 2006, 5:27am

KeithC
Total Posts: 467
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That really came out nice. When I was making the cabinet, I put the shelves in the middle so that people could place items on them when putting a level together (i.e., keys, health, ammo, etc.); it is one of my 'Models of the Month' that I make for the community. I run a poll with 3 catagories each month, and the winning catagory is used to create a free model.


-Keith

Post by mrbones // Feb 3, 2006, 10:43pm

mrbones
Total Posts: 1280
pic
Its a great cabinet Keith. The handles could stand to be modeled though I think.
Do you think they could be normal mapped in there?

Post by KeithC // Feb 4, 2006, 3:28am

KeithC
Total Posts: 467
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Not sure about the normal mapping, but I kept the handles as textures because I am still working out what the poly limitations are for in FPSCreator. That was my first 'Model of the Month' for the community.


-Keith

Post by KeithC // Feb 20, 2006, 6:01pm

KeithC
Total Posts: 467
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Oh yes, I should've posted this a bit ago. Here's an in-game shot of the tanks and the artillery crate.


-Keith

Post by KeithC // Feb 28, 2006, 3:04am

KeithC
Total Posts: 467
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I just had to show this one. The first thing to blow up was an Artillery Crate, the rest of what you see exploded the second after I took this shot. Notice the poor unfortunates lying all around:D I love chain reactions (unless you're in the middle of one).


-Keith

Post by hemulin // Feb 28, 2006, 8:53am

hemulin
Total Posts: 1058
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Sweeet render!!

Post by stoker // Feb 28, 2006, 9:06am

stoker
Total Posts: 506
Nice shots. looks like a decent game LOL

Post by KeithC // Feb 28, 2006, 11:28am

KeithC
Total Posts: 467
pic
You guys do know that they are shots from a game engine, right? Thanks for the compliments though:)


-Keith

Post by hemulin // Feb 28, 2006, 12:05pm

hemulin
Total Posts: 1058
pic
I had realised KeithC :cool:

However, maybe my statement was incorrect to the rendering part
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