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Eat at Joe's.....
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Eat at Joe's..... // Image Gallery
Post by brianalldridge // Aug 8, 2006, 8:28am
brianalldridge
Total Posts: 397
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Brian,
I see you started using tS in 2004. I'm sorry, but I find it quite amazing that this is presented as a finished work. I can only assume that this is your first render from 2004.39th that I have archived:D
I would strongly suggest you get to grips with the basics of 3D modelling/rendering before trying to present a complete scene.I'm quite accquainted with the tools, and I'd appreciate it if you'd tell me what's wrong with it so I can fix it rather than bash it
isn't Brian 15 or something?14 actually
Ok, back to rendering:rolleyes: Here's my next list of improvements
1. Fix the puddle
2. Add some trash
4 Get a better texture for the signpost
5.Get a better backgroung image |
Post by brianalldridge // Aug 8, 2006, 8:34am
brianalldridge
Total Posts: 397
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In other words, it's so dark I don't know what I'm looking at.Yeah, that is kind of a problem with nighttime scenes, maybe I can add some blue radiosity or something |
Post by Zeipher // Aug 8, 2006, 8:36am
Zeipher
Total Posts: 224
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One splash of cold water may do more for your motivation than 10 warm, glowing reviews.
I'd comment on the render, if I could only make out what it is.
In other words, it's so dark I don't know what I'm looking at.
Lol, someone needs a new monitor. Kidding. I use a 21" CFT, but the other day I watched a few of my old animations on my laptop and I was amazed at the difference. It is a bit dark, but who's to say that's not how it's meant to be. I like it. If you were to make an animation with it, I doubt you could get it much better than that anyway. Any more detail and you'd be waiting months for it to render. |
Post by frootee // Aug 8, 2006, 8:52am
frootee
Total Posts: 2667
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Brian,
Couple other things I would suggest:
On top of the buildings: perhaps add some radio towers with red *airplane warning* lights. This would serve two purposes: add a little more realism, and provide some needed environmental lighting
On the sides of the buildings: Add some dimmed mercury(?) or halogen lights. In your first post, you indicated it looked like they are not getting much business. This sounds like the scene ought to look like the area is in decline. Dimmed lights are those that have not been replaced in awhile. Also, the floor is way too shiny for an in-decline area.
The Joe's sign: concentrate the glow into a smaller area around the lettering, and have one of the letters burned out (or better yet, busted).
Perhaps some graffiti on the walls as well.
Yeah, I've eaten there and wouldn't recommend the place... |
Post by Chester Desmond // Aug 8, 2006, 8:59am
Chester Desmond
Total Posts: 323
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never mind...deleted |
Post by parva // Aug 8, 2006, 9:09am
parva
Total Posts: 822
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little hint, maybe it sounds off topic but it can help ;)
organize your work. I do:
idea -> modeling -> lighting -> texturing -> final rendering
I found this the best method to create cg pictures. My first works was quitly chaotic. The result was a very ineffective work.
Other may work differently but I found that espacially texturing -> lighting can cause trouble. White objects (not white like 255 but 170 to 180 is a good value there textures later are in a similar range) gives the best reflection of the light and you see even small details.
Yeah, that is kind of a problem with nighttime scenes, maybe I can add some blue radiosity or something
depend upon what "style" your picture should become.
I wouldn't work with radiosity. Some intense lights (stree lamp, neon ad, security light etc.) have different light colors and can add together with hard shadows a very threatening look. But like I said you are the "master" of your work and you give the feeling to the picture ;)
and oh I forget to say that I like the idea of the picture and looking forward to how it will finally look. |
Post by JPSofCA // Aug 8, 2006, 10:11am
JPSofCA
Total Posts: 300
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I saw that post this morning but stayed away. Now I come back to see an attempt at either justification or at reinterpretation. Why not just drag him out to the street and pelt him with stones?
My first impression was that it was a harsh thing to say in a finished artwork gallery. If this was the WIP gallery, I might have suggested lighting. But that just threw me!
Everyone has their good and not-so-good projects, all with different opinions about the result. But when issuing commentary, or when interacting with anybody in any situation, the line between constructive criticism and just plain rude is not such a thin line - I thought that was just plain rude. :mad: |
Post by splinters // Aug 8, 2006, 10:18am
splinters
Total Posts: 4148
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Brian, why not take the constructive criticisms and start a WIP thread with this one...see where it goes...:D |
Post by JPSofCA // Aug 8, 2006, 10:20am
JPSofCA
Total Posts: 300
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Or if you're bored with it as you stated earlier, just move on to what you wanted to move on to, and don't worry about what these turkeys think. ;) |
Post by W!ZARD // Aug 11, 2006, 12:36am
W!ZARD
Total Posts: 2603
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I believe criticism comes in two flavours - tasteful and distasteful. To say that "I don't like your work and you shouldn't post it" is a valid opinion but as feedback it is hardly constructive. To say "I don't like your work BECAUSE it's too <dark, light, clean, dirty, tidy, untidy - insert chosen remark here> AND this is how I suggest you might be able to improve it: <insert advisory comments here>" - this is also criticism but it is far more constructive.
Brian - keep it up mate - the beauty of Trebs' rather tactless remark is that it's generated a lot of interest for your picture and lots of helpful suggestions too. Here's a suggestion from me - take a look at Splinters threqad about 'Harolds Bike' and look at the simple yet highly effective shapes he uses particularly at ground level. For your picture I would strongly recommend breaking up the big single ground plane you have. Creating a curb (or is that a Kerb?) or some guttering, maybe a drain. At the very least a more interesting texture for the foreground, something that looks a little more like ashphalt or concrete....
If there is anything I've learnt from these forums (and believe me there is a HUGE amount I've learnt here) it's that it's usually safest to post in the WIP forums until the majority of posters start recommending that you enter the picture in the monthly gallery!!
Keep pushing it Dude - even the best pictures can usually be improved in some way - often it's hard to know exactly when a picture is 'fininshed'. |
Post by brianalldridge // Aug 24, 2006, 3:30pm
brianalldridge
Total Posts: 397
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Ok, I think I'm finally finished on this one:)
Full version
http://img247.imageshack.us/my.php?image=oldjoes7is3.jpg |
Post by Délé // Aug 24, 2006, 6:03pm
Délé
Total Posts: 1374
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Great work Brian! :) I commend you both on your hard work and your character. The image turned out very good (especially for 3.2). :) :banana: |
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