factory

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factory // Image Gallery

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Post by Georg // Dec 2, 2007, 4:03am

Georg
Total Posts: 270
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I am posting an image of a factory for beads I made for fun. I love to hear what you think of it. It has too many poly's so that my laptop is at its knees when I work on the scene. I wanted to create an old rusty factory where shiny beads are baked from some sort of bead dough :D

It is Vray rendering, the background picture was added later.

Georg

Post by Mirador // Dec 2, 2007, 4:19am

Mirador
Total Posts: 14
Hi


Can I be first to say - 'thats a great render'. Love all the pipes and tubes, lighting is superb too.


Well done.


Paul

Post by Steinie // Dec 2, 2007, 4:50am

Steinie
Total Posts: 3667
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Art always starts with an Idea and this was a good one! I like everything about your render except the background factory looks flat. Maybe blur slightly?

I hope you submit this to the Gallery.

Post by W!ZARD // Dec 2, 2007, 4:59am

W!ZARD
Total Posts: 2603
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Nice work Georg - I echo Steinies remarks. 3d computer art seems to suit scenes with lots of pipes and ducts.


The background factory looks a little 'added after'. Some dirty streaked glass in the window, perhaps a broken window pane? Otherwise excellent.


ps - thanks for your recent comment on my November pix.:D

Post by butterpaw // Dec 2, 2007, 7:11am

butterpaw
Total Posts: 831
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Oh! I love the factory.. very imaginative and it looks like it would be fun to get into that room!

I think clouding windows some could be good ... IMHO, it's not necessary to distract the eye from inside the room, and whatever is outside should be fairly induistinct. ^_^

Post by Jack Edwards // Dec 2, 2007, 9:44am

Jack Edwards
Total Posts: 4062
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Beautiful render!

I agree about the windows being too clean. Also the material for the belt and beads look off. The belt looks more like a shiny metal than a rubber material.

Definitely a gallery winner! :jumpy:

Post by Nez // Dec 3, 2007, 12:54am

Nez
Total Posts: 1102
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I'd echo most of the above comments - I love scenes full of complicated strange pipework, and strange something I've been to have a play with myself... (reminds me a bit of my crazy SMC barbeque!)

Agree with Jack that the conveyor belt looks a bit solid/metallic - if it is to fit the older, worn look of some of the other bits, I'd expect it to maybe be a bit thinner and sagging slightly too! Oneof the beads coming off the end looks like it is still on the belt surface?

Love the glass jar behind the right-hand end of the belt.

Agree that the background image looks a little off - not sure the perspective feels right?


Great to see a bigger scene from you too - you've done some great individual items for the SMCs so it's cool to see a whole scene. I can so relate to struggling pcs though...

Post by TheWickedWitchOfTheWeb // Dec 3, 2007, 2:29am

TheWickedWitchOfTheWeb
Total Posts: 858
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This is wonderful. Apart from the window and outer image issues the only suggestion I'd make would be to tone down the beads a tiny bit. The contrast they provide is superb and a brilliant focus point but I think they're slightly too vibrant.


Congrats on a great image.

Post by kena // Dec 3, 2007, 7:10pm

kena
Total Posts: 2321
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Rather than tone them down, I would add a bit of translusancy, or shininess to the beads to show them as shiny and new. ;)

Post by Georg // Dec 3, 2007, 9:58pm

Georg
Total Posts: 270
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Thank you all for the kind words and constructive remarks, very helpful. I was not completely satisfied with the backgound myself, I am working on another one with more structure in the windows.


I removed the gloss from the belt, good point Jack.


The beads, mmm, there is a problem, I would love to give them a bit of translucency, but as it is now even a small format render takes many hours and often the whole things stops in the middle because of lack of memory. I am afraid translucency makes the render more complex.

I will have to ask Santa for a bigger computer. Here we celebrate Sinterklaas on december 5th. Same beard, different hat, because he is a bishop, and rides a white horse, so no reindeers. The presents look the same, only 3 weeks earlier :D.

Steinie, great avatar, you are exactly what Sinterklaas looks like lol!



Anyway, back to work. I hope I can show you my changes soon.

Georg

Post by MadMouse // Dec 3, 2007, 10:50pm

MadMouse
Total Posts: 1069
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great stuff! you've got some good textures on the go there. And I'm a sucker for good textures :D

Post by Georg // Dec 4, 2007, 12:02am

Georg
Total Posts: 270
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you've got some good textures on the go there. And I'm a sucker for good textures :D


Thanks a lot, Madmouse, that is great compliment coming from you. I must admit there is little fancy UV mapping involved. That is something I want to dig in further. I like texturing and often carry a small digital camera and have a bizar collection (says my wife) of pictures with dirt, rust, cracks, stains etc :D.

I am sure you have a similar collection!


georg

Post by Jack Edwards // Dec 4, 2007, 1:04am

Jack Edwards
Total Posts: 4062
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A little bit more reflection and slightly less saturated colors on the beads might solve the material problem for them.

Post by splinters // Dec 4, 2007, 2:25am

splinters
Total Posts: 4148
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I really like this image, plenty going on and some nice details. I echo the other suggestions about textures and materials too. Add a bit of volumetric lighting for that dusty, steamy workshop and this is a winner...:D
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