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JetPack Navigation // Scriptorium

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Post by frootee // Dec 7, 2007, 9:48am

frootee
Total Posts: 2667
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Ah good point trueblue.

Say Dele... this looks like a Croquet scene too! (Yard Pool?) :) Replace the hoops with hoops that sink into the ground halfway... add some balls we can hit... fun stuff!

Post by trueBlue // Dec 7, 2007, 9:55am

trueBlue
Total Posts: 1761
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Dele: There may be a clue in the D3D Texture render target scene.
There is an OUT Attribute in the PostProcess node called PostProcessingSetup. Maybe with your script you could have In PostProcess Attribute. Then just hook them up in your scene?

Post by 3dvisuals dude // Jan 5, 2008, 11:43pm

3dvisuals dude
Total Posts: 1703
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Cool, it looks like the combo key thing will work. Here is a proof of concept scene. If you are near to the trigger and press certain key combo's, it will scale or rotate the cube.

Here's the combo's:
I + P = Scale to 5 in X axis
U + P = Scale to 1 in X axis
Y + P = Rotate to 45 degrees in Yaw
T + P = Rotate to 0 degrees in Yaw

So that's cool, triggers can now execute multiple blocks of code with different key combo's. :)

I was just wondering about all this again tonight.

Do you think it might be possible to have the script translate the keypress "I" for instance into a script equivalent of "I + P" so that when a user presses just the letter "I" the script interprets that as "I + P" and then acts on that accordingly? If so, a prototype of that would enable us to create single hot-keys for anything.:)

Post by Délé // Jan 6, 2008, 9:35am

Délé
Total Posts: 1374
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Unfortunately the only way I would know how to do this is with a macro created outside of tS. I used to use a program called "MacroMaker". It works pretty good and is completely free.


http://www.shareup.com/MacroMaker-download-13174.html


You can also create macros for the Nostromo Speed Pad. This is what I use often. It works even better then MacroMaker because you can set up different macro layouts that load up when different programs are launched. I have a layout for modeling in Silo as well as different layouts for different games. The speed pad really gave me an edge when it came to playing paintball in "There". You can set up the time in milliseconds between key presses so I was able to get my paint gun to consistently shoot very fast. Anyway, it works good for macros, I use it a lot for different programs.


http://catalog.belkin.com/IWCatProductPage.process?Product_Id=157024
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