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Feb 09 MMC - yesterday's tomorrow's car...
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Feb 09 MMC - yesterday's tomorrow's car... // Work in Progress
Post by Nez // Feb 26, 2009, 7:44am
Nez
Total Posts: 1102
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My work pc is a dual Xeon 2.6GHz, 2GB Ram, Quadro graphics card (but something wrong with that) - should be pretty decent but something very wrong here, don't know what... |
Post by spyfrog // Feb 26, 2009, 10:45am
spyfrog
Total Posts: 181
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:mad::(:mad::(:mad::(
Well, I'm pretty hacked off - I've spent hours trying to get this blasted thing to render and my pc is really not happy... I managed to run a Zrender pass first (fortunately) in a separately named file, but the main render is proving a killer.
Tried leaving it to run over night last night but crashed partway through, probably due to power saving features trying to kick in (doh!)
After a few hours on the second attempt with maybe 5% complete, I reduced several of my quality settings, e.g. the hdri samples, but it has spent more than 6 hours running today and only got about halfway, with all the tricky reflections left to do. As this is my work pc and I;m not in tomorrow, today was pretty much my last chance as I can't run 7.6 at home and I can't get the render qulaity I was hoping for in 5.1.
So I don't have very much more to show. What I have managed to do is to composite the previous good render of the house (bottom section) with the top section of the new render - (upper part of house and skyline). I had rendered a separate pass with a single upwards pointing infiinite light (with all materials changed to dark grey and black background) which I then used in post to lighten shadows in a few places.
I've used the Zrender pass as a mask for a blurred duplicate of the image to give a touch of DOF and also as a mask for a blue coloured overlay to add a touch of haze - in hindsight, my depth mask needed to affect more of the intermediate buildings a bit more to do what I really wanted, but it starts to show the intended effect. As predicted, the trains are hardly visible. Also made one unintentional goof - accidentally changed the material on the hoop/posts supporting the railway tubes to glass - they weren't supposed to be...
So I've ended up with almost the scene I was intending, but without the car! The best current render of the car is sadly still the one posted previously, and again below. If I'm incredibly lucky I might get a chance to have one last crack tomorrow on my mothers pc but there's a lot happening (have got a funeral to go to amongst other things) so I may not get a chance. So this may be as far as I can go in the time - so annoyed!
Can you perhaps be having problem with the memory? Does your render become bigger than 2Gb in RAM? In that case you have a problem since TS 7.6 only can access 2Gb RAM since it is a 32bit program. |
Post by marcel // Feb 26, 2009, 11:02am
marcel
Total Posts: 569
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Can you perhaps be having problem with the memory? Does your render become bigger than 2Gb in RAM? In that case you have a problem since TS 7.6 only can access 2Gb RAM since it is a 32bit program.
I don't think the scene need more 2 gigas. Look at my thread "future project". It is more complex and i have only 2 gigas ram and a 2.4 ghz cpu with an old nvidia 7950 gt. First Nez need to try without hdri, just to know if it is the problem.
Spyfrog: Have you try the bottenramverk_good.obj i sent in your thread? |
Post by spyfrog // Feb 26, 2009, 11:32am
spyfrog
Total Posts: 181
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I don't think the scene need more 2 gigas. Look at my thread "future project". It is more complex and i have only 2 gigas ram and a 2.4 ghz cpu with an old nvidia 7950 gt. First Nez need to try without hdri, just to know if it is the problem.
Spyfrog: Have you try the bottenramverk_good.obj i sent in your thread?
Yes Marcel, thank you very much for the help with my object. I have used it but I haven't posted about it yet since I haven't had so much time to add new things to my wagon. I am currently looking for more photographic references and have some questions out on some railway forums.
But thank you, it looks great and works perfect! :) |
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