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A more perfect union
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
A more perfect union // Roundtable
Post by LazeeGazzz // May 1, 2006, 4:53am
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That may be right but if current users of TS go around slamming the application then how on earth are new customers supposed to want to come on board.
I'm a new customer (since March 2006) but cannot afford yet to get beyond ts6.6.
One of the things that sold me on tS was its (this) forum. The users here are passionate, vocal and loyal. Users are sticking with THEIR trueSpace because they feel such a strong affinity with THEIR product and really want it to improve and excel. Any forum where the company CEO and their programming staff goes online regularly to defend his product/dream is a really big plus point to me. They are obviously scanning the forum regularly. I pretty much read the entire forum both old and new before I purchased and was definitely encouraged by the passionate interchange of opinion, both negative and positive, fans and slammers, because I felt like I was hearing a balanced view not a propaganda broadcast. I saw the debate and for better or worse I voted with my wallet. I know this will not work for everyone. They will simply take the path of least resistance, but an different app, get surprised and complain elsewhere. At least here no one can say they didn't know what was going on. I value that.
I am really interested in the character animation tools so will not upgrade till the 7.5 release. I really hope this pleases everyone (it won't) otherwise Frank - as our man on the inside - will carry the can and that would be just not be nice :D
I see that the bus is still driving to New York.
"oooh magic bus, thank you driver for taking me there" (the Who) |
Post by chrono // May 1, 2006, 6:22am
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Chrono, That may be right but if current users of TS go around slamming the application then how on earth are new customers supposed to want to come on board. We are told constantly what is happening with TS7. If Roman came online and said there you go thats TS7 like it or lump it then there would be a reason to be negative. However we know that the folks at Caligari are listening. Just read this thread to see proof of that.
Cheers
Mike R
But it is right mykyl1966. A simple amount of looking at the other packages gallery's tell you what they are capable of!
What Caligari needs to do is have a long series of truely high level artwork, games, & animation(were talking no less then MAX 6 level equivence) in order to dispell the rumors, lower the critiques vocality, and to bring in new talented users. |
Post by Emmanuel // May 1, 2006, 7:41am
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Thank you Roman for this topic. I am sure people feel reassured with these words. I think a few more things still need to be clarified about the future of tS interface. As tS7 is a mix between the old UI and the new, some people may get confused with the things that will stay, the ones that will come, etc...
You have talked about reading the manual and learning the link editor.
When I read on page 131, in the 2.10 Material Editor chapter : "In this tutorial, you will learn how to edit the Default aspect of a trueSpace panel to make it more elegant and usable", the first word that comes to my mind is "maladresse" =tactlessness in english I think. If the writer himself admits that the LE version of the Material Editor is inelegant and unusable then why is it designed like this by default?
Well, pass off. I have followed the tutorial, spent one afternoon tweaking the LE ME to make it more suitable to my needs and this evening, I am still not satisfied with what I made.
I tried to create a panel in the spirit of the one in tS4.
At work, in my architecture orders, I only use bitmap pictures for textures, transparency and displacement. So all I want is a fast and easy access to the textures on disk. As every scene is different, I bake my textures in Photoshop from scratch or from a texture drawn before. Then, I store them in a texture folder created in the current project folder that contains all the versions of the scene, the objects, renders, photos and other files, DXF/PS/DWG plans, etc... Note that libraries are almost useless in this case : everything is picked up from the same folder.
I loved tS4's Material Editor because :
1- it is small
2- all 4 preview spheres are changing according to the settings (it never worked in tS5+)
3- all the features I need are in (layered textures/displacement_maps/reflectances, access to reflectance shaders plugins, right clic to reset material selection, etc...)
I couldn't find a way to re-create this in the LE... The tutorial is maybe inadequate, or the LE is not easy enough, or I am not the right person to do this. When I see how Johny feel at ease with LE, I thing the 3rd asumption is the good one:D
But let's get back to my first remark. I know some people think that the Material Editor interface in future trueSpace versions will be in the LE itself. In other words, it will look like the LW material editor in some way.
Could you tell us if this is how things are planned, or if the tS6 style Material Editor will stay in its current interface... or if we will see something completely new ?
Thanks in advance |
Post by Asem // May 1, 2006, 8:54am
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Compared to Maya's node based material, its not so bad. I actually would had like to see a kinda LE node based material editor by itself. meaning instead of opening the material editor just to get the LE part of it up and going. I would have like to see it kinda seperate from material editor. I actually gotton used to doing it in maya though there is actually not that much of difference except that maya's seemed easier if you were to do it completely node based. If anything the LE material for the realtime is a perfect example of what i'm talking about and would it possible to do the same with vray because it's kinda of wierd to go into the LE object to see it still say it's using LightWorks material. Ts7 with it's completely new core is what brought me back on board because if it hadn't re-code ts then it would have been a very bad situation and why is so different then what lightwave is doing? I admit that I really don't like using model view after being in player view but at least they will get there (hopefully not extremly later :) ) but I also found that I couldn't do anything found in other 3d packages except particles, cloth, hair, fluids (I know there is a particle and cloth plug-in but they are really too slow and out of date and they can take a lot of twinking to get the result you want).
It may be a bit of a stretch but that doesn't mean I disagree with how the material editor is now.
Also Roman you weren't clear about how much development will go into vray as you have stated that it is like the vray advanced version. At this point it has a significant amount of new features unfortunatly there is still one i'm looking for and that is true displacement mapping of the objects actually geometry. There is a plug-in for that to but wayyy to buggy. :) |
Post by Alien // May 1, 2006, 9:50am
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At this point it has a significant amount of new features unfortunatly there is still one i'm looking for and that is true displacement mapping of the objects actually geometry. There is a plug-in for that to but wayyy to buggy. :)
I may be wrong, but doesn't Johny's script/object/thingy [in the Garage forum] do what you're after? |
Post by Asem // May 1, 2006, 10:00am
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Thanks Alien, I must've missed that because of the title. Though it may be faster with vrays(not sure?) but thanks :) |
Post by Alien // May 1, 2006, 12:18pm
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Thanks Alien, I must've missed that because of the title. Though it may be faster with vrays(not sure?) but thanks :)
I wouldn't know which is faster, as I haven't used either [never used Maya, can't afford tS's Vray, & haven't yet tried Johny's script], I just thought it sounded like it might be able to do what you wanted. :) |
Post by optimiztic // May 1, 2006, 12:42pm
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I used to run tS6.6 on my (high-end) laptop, with excellent results. I could actually generate my own 3D images, from scratch. Of course, we're not talking about images like the ones that appear in this forum, but at least I felt like I was accomplishing something. :)
Then I got tS7, and I immediately recognized the incredible potential that was being handed to me. Or, rather, dropped on me. Like giving a television set to a monkey! And even after reading the information in the AG and the DG, I still feel that the LE interface, with all its formidable power, is beyond me. :( I don't understand the BIG PICTURE -- what are all the basic building blocks, their interfaces, and the rules for connecting them? I see bits and pieces of glory but can't assemble them into a halo.
I need more training. As a hobbyist, I am reluctant to pay for it, but I might if I get frustrated enough. Also, I am afraid the training won't cover the issues that I really want. Maybe you could write some primer (concept) docs, or have another sale on the training videos?
I know that tS6.6 is still in there somewhere, but I am reluctant to spend my time re-learning the old, friendly UI when I am constantly pulled toward the Player window. I want to be able to create within the Player view, with a complete tool complement, and using the LE, then render with VRay (without having to switch back to the Model view first). Is there a render button in Player that I'm missing? I want everything in one place, where I can find it -- maybe on a single, paged, options and preferences menu?
I will leave it to the experts in 3D modeling and animation to determine the direction the community needs to take. Then I expect them to explain their implementation to me, or the professional community will totally leave me behind. I understand that this is a complaint about some of the more expensive 3D programs (inaccessibility for amateurs).
By the way, I got a new desktop computer so I can run tS7 (and maybe a few games). The bucket wheel skips a little when I rotate it fast in Player view (using the file provided here and with the bridge on). My games scream, though, and Half Life 2 sometimes indicates over 250FPS at 1920x1200 (although the monitor is probably fixed around 60-70Hz, so you don't really SEE it).
Roman, thank you for being original, for being creative, and for holding fast to your vision. I can honestly tell you that if I were in your shoes, the people on this forum would be waiting a lot longer and getting a lot less. That's my way of saying I think you're doing a good job.
Don |
Post by Norm // May 1, 2006, 3:11pm
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'We' the TS community ....
With all due respect. You should feel free to say what "you" feel, but when you elude to "We", you take liberty of speech from others. |
Post by xmanflash // May 3, 2006, 2:23am
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Roman, have you thought about setting up a development blog? |
Post by KeithC // May 3, 2006, 3:48am
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Well, since this appears to be a Q&A session; will there be a (wait for it......wait fot it.....)demo coming before TS 7.5? Maybe if we could see for ourselves if TS 7 will be usable on our computers (I have read the specs, but have heard others complaning about some problems even after meeting or exceeding the specs), and that it is more stable than version 6.6; you may get a few more customers, as well as retain some users.
Also; have you given any thought into making the mouse programmable with the modeling tools (check out Silo)? That would speed things up dramatically for the modeler (especially for a Game Artist who has to make a TON of media in a short time).
I too like that the main man comes on now and then to have a dialogue. I haven't had the money to upgrade, or move to another 3D app yet; but time's a tickin', and I need a demo from any program that I buy (especially since this is a new build for TS).
I agree with the person that said that a bit of whining now and then is healthy (I know I've done it); if people felt that TS wasn't doing what they needed, than they wouldn't bother whining...they'd just move on (at least most of us would). I like the bus analogy, it reflects how I feel a bit (I'm just staring at my ticket to make sure I chose the right destination ;)).
I've already harped on the need for free tutorials (or bring back the sales on the tutorials), so no need to go into that.
As a game designer, the realtime DX9 is a timesaver, as it allows me to see what an object (or, someday, an animated character) will look like in the actual game engine (after replicating the game environment, and saving it as the main 'test' scene); so I can definately see the benefit there. I also have a great concern that the .X exporting issues are being addressed in a timely manner (no one has been able to successfully rig and import an animated character into the Torque engine using TS/GS to date...that I know of).
Other than that; I love the community here, but without a demo (soon) and the ability to export .X animations properly (and without a plethora of workarounds), I will have no choice but to go elsewhere.
-Keith |
Post by Alien // May 3, 2006, 4:31am
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Also; have you given any thought into making the mouse programmable with the modeling tools (check out Silo)? That would speed things up dramatically for the modeler (especially for a Game Artist who has to make a TON of media in a short time).
This is something I too would like, & have asked for previously. I think it's on their to-do list, but no idea what sort of priority it's been given. |
Post by parva // May 3, 2006, 6:22am
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This is something I too would like, & have asked for previously. I think it's on their to-do list, but no idea what sort of priority it's been given.
You can. Widget control espacially Background widget control allows you to set actions (zoom, rotate, scale etc.) to mouse controls.
Or what do you mean? |
Post by Alien // May 3, 2006, 6:35am
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You can. Widget control espacially Background widget control allows you to set actions (zoom, rotate, scale etc.) to mouse controls.
Or what do you mean?
Assuming that KeithC & I are on about the same thing, I mean like you can assign keyboard shortcuts to stuff, but instead assign them to mouse buttons. Not all of us are still using 3 [or even 2!] button mice. :) Mine [Logitech MX1000 (http://www.logitech.com/index.cfm/products/details/GB/EN,CRID=2135,CONTENTID=9043)] has a total of 10:
left
right
middle [clickable mouse wheel]
cruise up
cruise down
quick switch [like windows alt+tab, but can be configured to anything else if you want]
forward
backward
scroll left [mouse wheel tilt left]
scroll right [mouse wheel tilt tight] |
Post by KeithC // May 3, 2006, 6:40am
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Yep, that's what I'm talking about Alien. My Logitech has 7 buttons. |
Post by chrono // May 3, 2006, 7:53am
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Roman, have you thought about setting up a development blog?
That's an excellent idea!
On the widget. Even though it's useful it's not visually helpful, which is pretty much it's entire point coupled with being faster because it's closer to where the user is working. It's fundementally a 2D design shoved into 3D space. Which is fine for desktop illustators have use the exact same tool on a nearly continual basis. However it's not very straight forward neither are many of the widgets involved with other macro tools. With the new forums it would be possible to have polls or design contests on what stlye of new widget the customers would like.
Personally I'd remove the navigation icons, not removing the ability to use the commands mind you, and go solely with a widget.
Now on the customization of the mouse I completely agree! In SILO, though it supports only 3 buttons + the scroll(and it's button), it's an extremely sweet and smooth setup. But on top of that it also slaves up to 8 different shortcut configurations to each button. Also since 95% of the tools can be slaved to the mouse and the mouse configurations can be saved like key shortcuts it makes swiching back and forth between set-ups nicely easy & quick. And believe me those 40 hotkeys make a big difference in speed!!! I can't wait type they put in 5 button support, because then I'd slave my UNDO/REDO back to my paging buttons like I had in TS6.6 with my old mouse! :D |
Post by roman // May 12, 2006, 2:49pm
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Case in point, character animation in TS7.5. We have put several excellent TS animators in TS7.5 Beta group and we are comunicating with them intensely, even involving them in actual design process, making sure that new key-frame editor and IK works exactly as they expect. At the same time there are some new R&D developments which we can take advantage of delivering benefits that current TS users do not ask for. One is Style based IK, another integration of dynamic simulation with more traditional key frame animtion. For example Endorphin (yes the $10,000 app I already mentioned) is a modern animation package which does just that.
Now if you look at TS7.1 you will see that we already have procedural behaviors, we already have native high quality physics engine and we already have Link editor which will allow user created procedural dependencies in a way Endorphin can not. I am not saying that we will deliver Endorphin clone with TS7.5 ( we certainly will not) but I am saying that will be able to encapsulate some of the new technologies in TS7.5 and deliver tangible and compeling use for them which any TS user will recognize and hopefuly want. That is the plan anyway:)
I just could not resist the temptation to quote myself:) I noticed that not many people picked up on 1. Style based IK and 2. Dynamic Motion Synthesis integrated with key-frames. They both should make the animation in TS7.5 a lot more intuitive as well as more powerfull. I am tipping my hand here guys, do your research:)
There are other good questions in this thread which I will answer soon. I am considering some sort of developement blog as well. There is a danger in doing that as some people may not buy current version and rather wait for the "ultimate" TS version with "everything" in it. I am willing to take this chance with hope that you guys will support us with buying the products which we do ship today. Coments from registered customers, who with their TS7 purchase are actualy funding the developement of TS7.5 will always get higher priority in my book than coments from those guys just waiting on the sidelines untill that perfect version comes along. |
Post by Alien // May 12, 2006, 3:58pm
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I just could not resist the temptation to quote myself:) I noticed that not many people picked up on 1. Style based IK and 2. Dynamic Motion Synthesis integrated with key-frames. They both should make the animation in TS7.5 a lot more intuitive as well as more powerfull. I am tipping my hand here guys, do your research:)
<a couple of googles later>
Holy crap!!! If you really manage to pull both of those rabbits out of your hat, everyone who has slammed tS over the years is going to be eating their words! :eek:
SBIK (http://games.slashdot.org/comments.pl?sid=128641&cid=10736702) is a bit over my head, I mean I get the idea of what it is... sorta, but I'm having trouble trying to actually imagine its implementation. DMS (http://www.naturalmotion.com/pages/technology.htm) looks cool though. Now I see why you mentioned Endorphin the other day. :) |
Post by jamesmc // May 12, 2006, 4:38pm
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I just could not resist the temptation to quote myself:) I noticed that not many people picked up on 1. Style based IK and 2. Dynamic Motion Synthesis integrated with key-frames. They both should make the animation in TS7.5 a lot more intuitive as well as more powerfull. I am tipping my hand here guys, do your research:)
There are other good questions in this thread which I will answer soon. I am considering some sort of developement blog as well. There is a danger in doing that as some people may not buy current version and rather wait for the "ultimate" TS version with "everything" in it. I am willing to take this chance with hope that you guys will support us with buying the products which we do ship today. Coments from registered customers, who with their TS7 purchase are actualy funding the developement of TS7.5 will always get higher priority in my book than coments from those guys just waiting on the sidelines untill that perfect version comes along.
On the other hand, should you expect customers to fund a beta project?
Since I'm still learning 3D, using and learning a beta project that may change would not be in my best interest if I want to be productive on a daily basis.
I used to be a game developer tester back in the early days of Compuserve in the 1980s. We were unpaid, but the product didn't cost us anything to use. We had the usual NDA's and couldn't use knowledge in the production game to our advantage.
After being around testing, research and development with the private sector and the government since the 1960s, I have developed philosophies about beta products/techniques. I don't think I will change that mindset in the interim.
So, hold us non-tS7 customers in low regard if you wish. |
Post by xmanflash // May 13, 2006, 3:43am
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Total Posts: 335
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I just could not resist the temptation to quote myself:) I noticed that not many people picked up on 1. Style based IK and 2. Dynamic Motion Synthesis integrated with key-frames. They both should make the animation in TS7.5 a lot more intuitive as well as more powerfull. I am tipping my hand here guys, do your research:)
There are other good questions in this thread which I will answer soon. I am considering some sort of developement blog as well. There is a danger in doing that as some people may not buy current version and rather wait for the "ultimate" TS version with "everything" in it. I am willing to take this chance with hope that you guys will support us with buying the products which we do ship today. Coments from registered customers, who with their TS7 purchase are actualy funding the developement of TS7.5 will always get higher priority in my book than coments from those guys just waiting on the sidelines untill that perfect version comes along.
OK - so now Im getting excited! :jumpy: |
Post by ProfessorKhaos // May 13, 2006, 4:24am
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Hmmm... haven't been on the boards in a while. I'm glad Roman published what he did as I think it does begin to address the questions and concerns of several folks. Due to other recent commitments I haven't been able to dedicate the time to learning TS7 lately but I do find the majority of this thread useful and encouraging.
I am still very enthusiastic about the capabilities of TS7. I see great possibilities in the link editor and the ability to pre-wire some of the related movements in my own objects (such as coordinated airelon and flap movement on my model aircraft from a single control). This sounds like a simple thing to do directly but it would save a bit of work when animating a longer scene. I believe it IS possible with TS7.
There's always going to be the occasional cynic. Like the boy who cried wolf, they soon get ignored. Unfortunately, when there really is a wolf they lack the credibility to be a valuable member of the community. It hurts us all but nevertheless the responsibility for truthfully crying "wolf" belongs to the individual. So, if your forum reputation is headed south in a hurry (or has bottomed out) it might help to look within.
Constructive criticism is entirely acceptable and from the sounds of this thread I'd say it's being taken seriously and constructively. |
Post by jamesmc // May 13, 2006, 5:17am
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Crying wolf? I don't think that analogy fits very well in this discussion. 'Crying wolf' refers to repeatedly giving a false alarm of an impending danger.
For one, I don't think anyone should have to pay to be a beta tester.
They have volunteers who have been chosen to become members of the beta team. There are other customers who purchased the product on their own with the realization that the product is incomplete. But, how about the purchaser who never visits these forums and expects a full package of working components?
There are other packages out their right now similarily priced. They have all the toys in place, plus some that haven't been mentioned, like terrain making, video output, advanced spline modeling and other software goodies for instant productivity.
I haven't made the leap because I'm waiting on the finished product. So, what's wrong with that? At the same time I don't think the non-tS7 user, who has used and purchased other tS products should relegated to the same category of someone who has never purchased a tS product.
I've done my share of beta testing since the invention of the personal computer. I don't think I want to do that anymore as I get older. It's not about money for me. Back in the 1970s and 80s if you wanted to use computers, you had to more or less purchase server time anywhere from 6-20 dollars an hour. Some people easily spent $1500.00-$2000.00/month to enjoy their favorite computer applications. I usually ended up about in the 600-900 dollar range as I had a full time job that had lots of overtime which didn't leave much time to play.
If I buy a lawnmower, I want it to actually cut the grass, not making loud whirring sounds that sounds like it's cutting the grass.
Yes, after you get older one becomes more cynical, but with good reason.
Am I hopeful about the completed tS package? Yes, of course. Am I excited about the impending package? I don't know, I haven't seen anything that would get me excited. It's true that I'm leaning more towards animation now and probably will continue to do so.
Why I'm waiting because there is no completed animation component. The news that Roman brought to the forums about the new animation package is good. Its successful implementation may well be worth waiting for.
I don't form my opinions out of thin air. There are usually good reasons I form opinions and state them. Further, I shouldn't have to explain them to anyone else either. They are opinions afterall. |
Post by ProfessorKhaos // May 13, 2006, 5:35am
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No analogy is perfect but I think I made my point well enough. The analogy holds true enough when applied to the concept of creditability vs response. Also, I never called anyone out by name so hopefully you understand my comments were not directed at you in specific. You have made some constructive comments and I think it's a valid arguement that some people perceive TS7 as somewhat less than finished.
Still, even you must admit statements such as "If I buy a lawnmower, I want it to actually cut the grass, not making loud whirring sounds that sounds like it's cutting the grass." is a bit extreme in and of itself. TS7 does have new capabilities and I've seen some very good renderings... but now perhaps I take your analogy too seriously as well. |
Post by chrono // May 13, 2006, 5:50am
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There's always going to be the occasional cynic. Like the boy who cried wolf, they soon get ignored. Unfortunately, when there really is a wolf they lack the credibility to be a valuable member of the community. It hurts us all but nevertheless the responsibility for truthfully crying "wolf" belongs to the individual. So, if your forum reputation is headed south in a hurry (or has bottomed out) it might help to look within.
Constructive criticism is entirely acceptable and from the sounds of this thread I'd say it's being taken seriously and constructively.
BWAHAHAHA! :rolleyes:
What you fail to realize is that many of those 'wolfs' have valid points and much of the time it's directly related to the icons, continued lack of intergrated plug-ins, and shallow refinement/development curve taking a backseat to 'revolutionary' design jumps. To counter your claim of 'wolfs' whenever I see a user being so blindingly 'loyal' as to continually attack naysayers then I totally believe that they are 'horses with thier blinders on' willingly ignoring what they've seen before for only accepting the 'now'. Which is what you do when you look at 'credibility' or 'member value' rather then trying to understand what was written.
But anyways it's foolish to repeat what been said over the years.
I'm with jamesmc on the ideal of getting a finished good. |
Post by ProfessorKhaos // May 13, 2006, 6:00am
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Unfortunately, what you fail to realize is that I already realize that there are people with valid points out there and that I know they're not all positive. I also agree with a lot of the comments made. The big difference is that they make their comments in a balanced manner that is 10 times more likely to be addressed.
By definition of the analogy a true wolf is a valid point. If a boy cries wolf and there really is a wolf then it's ok for the village people to respond. If a boy cries wolf when the wolf is maybe just a goose with a bad attitude, that's a different matter. So you see, by this analogy, you're not the wolf, you're the little boy. The question is are you truthfully crying wolf? Sooner or later the joking little boy may run across a real wolf and nobody believes him because his creditability is shot. So what I'm trying to say is that someone actually might have valid comments but nobody's willing to listen to them any more because of their past history. That's not the listener's fault. It's the "little boy's" fault.
Look within chrono... look within... |
Post by chrono // May 13, 2006, 7:06am
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I thought a little more on this and it's not much more then a Loyalist vs Progressives agreement with all the name-calling little more then a smoke screen for both sides.
Prof your analog is twisted only for name called purposes and to paint yourself the 'righteous one' and myself as the 'evil one'. Pretty typical name-calling and normal attempts to sidetrack the issues via petty personal attacks. Distracting the persons original line of thinking for personal defense. And if you actually DID see the valid points then you would not be letting your emotions & personal bias towards some individuals color your view of their their opinions. Which would, of course, make you the 'better man'. Sadly you can not nor will not. |
Post by Alien // May 13, 2006, 7:15am
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Chrono: the reputation feature & rating is valid, as unless somebody has a significantly higher rating than anyone on this board currently has then they are unable to give somebody reputation points [positive or negative] until they have given out a sufficient amount of reputation points to other people since the last time they repped that person. This means that your rating isn't based on just 1 or 2 people giving you negative rep points, but more likely 1 person for each negative rep.
If you're so convinced that you are right about the points you're making about tS, why not make a poll about it to see how many people agree with you, & make the voting public, that way you'll be able to see who agrees with you or not. |
Post by chrono // May 13, 2006, 7:34am
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That feature is only valid to those who care about it. It's probably one of the most abused features(besides image attachments) I've ever seen on any forums and that's why alot of forum boards don't use it. |
Post by Alien // May 13, 2006, 8:24am
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That feature is only valid to those who care about it. It's probably one of the most abused features(besides image attachments) I've ever seen on any forums and that's why alot of forum boards don't use it.
That's funny, I seem to recall it worked quite well in convincing Roman to change his mind about the issue of maximising toolbars.
<edit>
It just occurred to me that you might have been talking about the reputation system, & not the ability to create polls. If that's the case, I still say you're wrong, as it makes it easier for the reader to see how much credibility the poster has & factor that into their interpretation of the post.
</edit> |
Post by ProfessorKhaos // May 13, 2006, 9:23am
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There are very very few people with low reps on this board. Statistically speaking, that's hardly what I'd call an abuse. It's more of a normal bell curve distribution with a few at the top and a few at the bottom and most somewhere inbetween. That's not to say that everyone deserves exactly their reputation, but I'd bet it's pretty close to the mark. |
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