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Imbedded Robots (Wishlist)
Imbedded Robots // Wishlist
Feb 11, 2003, 5:29pm
I wish you could add a greeter in activeworlds as an object or something
simular to that in the way you dont have to host something for no reason.
This would be a big advantage for 56k users like myself.
---
D a n
Feb 11, 2003, 5:45pm
Could you go into a bit more detail?
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3e494f23 at server1.Activeworlds.com...
> I wish you could add a greeter in activeworlds as an object or something
> simular to that in the way you dont have to host something for no reason.
>
> This would be a big advantage for 56k users like myself.
>
> ---
> D a n
>
>
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Feb 12, 2003, 4:37pm
"Embedded"
[View Quote]d a n wrote:
> I wish you could add a greeter in activeworlds as an object or something simular
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"similar"
> to that in the way you dont have to host something for no reason.
What's wrong with using the World Welcome Message?
-Agent1
Feb 12, 2003, 6:40pm
Worlds you DONT own?
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3e4a945e$1 at server1.Activeworlds.com...
> "Embedded"
>
>
> d a n wrote:
simular
>
> "similar"
>
>
> What's wrong with using the World Welcome Message?
>
> -Agent1
>
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Feb 13, 2003, 2:23am
there is a difference between hosting an owning :-)
J
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e4ab12b at server1.Activeworlds.com...
> Worlds you DONT own?
>
>
> "agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
> news:3e4a945e$1 at server1.Activeworlds.com...
something
> simular
>
>
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Feb 13, 2003, 6:49am
Well, at this point in time objects in Active Worlds don't talk... but the addition of a simple "talk" command (or a send chat command, speak command, or what ever you want to call it) to allow a line of text to be sent to the chat in the same way that it can now be placed on a sign would change that. I think the biggest drawback would be that it would only take one person abusing it to make almost everyone want to disable it. At the least, there would need to be a built in way to mute objects, and a limit on how many lines of chat text can be sent by objects placed by a single citizen within a given amount of time.
TechnoZeus
[View Quote]"d a n" <awdan at aol.com> wrote in message news:3e494f23 at server1.Activeworlds.com...
> I wish you could add a greeter in activeworlds as an object or something
> simular to that in the way you dont have to host something for no reason.
>
> This would be a big advantage for 56k users like myself.
>
> ---
> D a n
>
>
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Feb 13, 2003, 11:47pm
there is a way to get an object to talk through the use of a bot, kinda,
where you click on the object, and the bot sends a console message with the
text put into the string inside the object... they use it in awrpg :-)
which, btw, opens on Saturday at 6pm vrt
J
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e4b5bff$1 at server1.Activeworlds.com...
> Well, at this point in time objects in Active Worlds don't talk... but the
addition of a simple "talk" command (or a send chat command, speak command,
or what ever you want to call it) to allow a line of text to be sent to the
chat in the same way that it can now be placed on a sign would change that.
I think the biggest drawback would be that it would only take one person
abusing it to make almost everyone want to disable it. At the least, there
would need to be a built in way to mute objects, and a limit on how many
lines of chat text can be sent by objects placed by a single citizen within
a given amount of time.
>
> TechnoZeus
>
> "d a n" <awdan at aol.com> wrote in message
news:3e494f23 at server1.Activeworlds.com...
reason.
>
>
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Feb 20, 2003, 4:41am
Yep.. and you can also have a bot read commands and description text, and use them to do all kinds of things, if the bot has been programmed that way, but as I said... Objects in Actice Worlds presently don't talk. There is no such functionality built in at this time. It has to be programmed externally, and an external program has to implement it. Of course, you could always just point at description text, and call that "the object talking" ... or have someone stand around and pretend to be an object talking, but those would still not be the same either. It's just a feature that isn't part of Active Worlds at this time.
TechnoZeus
[View Quote]"jstone2004" <j at jlife.net> wrote in message news:3e4c4a98$1 at server1.Activeworlds.com...
> there is a way to get an object to talk through the use of a bot, kinda,
> where you click on the object, and the bot sends a console message with the
> text put into the string inside the object... they use it in awrpg :-)
> which, btw, opens on Saturday at 6pm vrt
>
> J
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e4b5bff$1 at server1.Activeworlds.com...
> addition of a simple "talk" command (or a send chat command, speak command,
> or what ever you want to call it) to allow a line of text to be sent to the
> chat in the same way that it can now be placed on a sign would change that.
> I think the biggest drawback would be that it would only take one person
> abusing it to make almost everyone want to disable it. At the least, there
> would need to be a built in way to mute objects, and a limit on how many
> lines of chat text can be sent by objects placed by a single citizen within
> a given amount of time.
> news:3e494f23 at server1.Activeworlds.com...
> reason.
>
>
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Feb 20, 2003, 8:14am
Hey TZ ... check out the name of the newsgroup.
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e547893$1 at server1.Activeworlds.com...
> Yep.. and you can also have a bot read commands and description text, and
use them to do all kinds of things, if the bot has been programmed that way,
but as I said... Objects in Actice Worlds presently don't talk. There is no
such functionality built in at this time. It has to be programmed
externally, and an external program has to implement it. Of course, you
could always just point at description text, and call that "the object
talking" ... or have someone stand around and pretend to be an object
talking, but those would still not be the same either. It's just a feature
that isn't part of Active Worlds at this time.
>
> TechnoZeus
>
> "jstone2004" <j at jlife.net> wrote in message
news:3e4c4a98$1 at server1.Activeworlds.com...
the
the
command,
the
that.
there
within
something
>
>
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Feb 20, 2003, 8:33am
If you go back and read my earlier response, perhaps you would understand why I posted the one you aparently didn't understand the reasoning behind, rather than assuming that I didn't bother to check which newsgroup this is.
The original post asked for a way to do something "without a bot" and I had responded by mentioning a way that such a thing could potentially be added. The reply that I then got to my response was one stating that it could already be done with a bot. While I don't wish to criticize anyone for their input, it strikes me as a bit unsuccessful if you have to use a bot to do something without a bot... so I attempted to politely clarify my statement.
TechnoZeus
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message news:3e54aa91 at server1.Activeworlds.com...
> Hey TZ ... check out the name of the newsgroup.
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e547893$1 at server1.Activeworlds.com...
> use them to do all kinds of things, if the bot has been programmed that way,
> but as I said... Objects in Actice Worlds presently don't talk. There is no
> such functionality built in at this time. It has to be programmed
> externally, and an external program has to implement it. Of course, you
> could always just point at description text, and call that "the object
> talking" ... or have someone stand around and pretend to be an object
> talking, but those would still not be the same either. It's just a feature
> that isn't part of Active Worlds at this time.
> news:3e4c4a98$1 at server1.Activeworlds.com...
> the
> the
> command,
> the
> that.
> there
> within
> something
>
>
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Feb 20, 2003, 8:51am
Well thankyou for that clarification TZ ... although I am still
none-the-wiser regarding your reasoning. I didn't mean "you stupid dope,
can't you f**king read?", I was merely indicating, in a short and sweet
manner, that you were explaining that something can't currently be done in a
wishlist newsgroup, where existing limitations are not an issue (but likely
development/implementation considerations and costs are).
Grims
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e54aeee at server1.Activeworlds.com...
> If you go back and read my earlier response, perhaps you would understand
why I posted the one you aparently didn't understand the reasoning behind,
rather than assuming that I didn't bother to check which newsgroup this is.
>
> The original post asked for a way to do something "without a bot" and I
had responded by mentioning a way that such a thing could potentially be
added. The reply that I then got to my response was one stating that it
could already be done with a bot. While I don't wish to criticize anyone
for their input, it strikes me as a bit unsuccessful if you have to use a
bot to do something without a bot... so I attempted to politely clarify my
statement.
>
> TechnoZeus
>
> "grimble" <grimble2000 at btinternet:com> wrote in message
news:3e54aa91 at server1.Activeworlds.com...
and
way,
is no
feature
kinda,
with
:-)
but
to
change
person
least,
many
no
>
>
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Feb 20, 2003, 12:50pm
[View Quote]grimble wrote:
> Well thankyou for that clarification TZ ... although I am still
> none-the-wiser regarding your reasoning. I didn't mean "you stupid dope,
> can't you f**king read?", I was merely indicating, in a short and sweet
> manner, that you were explaining that something can't currently be done in a
> wishlist newsgroup, where existing limitations are not an issue (but likely
> development/implementation considerations and costs are).
>
> Grims
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Killfile is your friend :)
--
Andras
"It's MY computer" (tm Steve Gibson)
Feb 20, 2003, 6:49pm
Actually, I was addressing some of the development/implementation issues, in a positive manor ("...the addition of a simple "talk" command "..." to allow a line of text to be sent to the chat..."), and later pointing out that the existance of an SDK does not invalidate a wish for the ability to be able to do something "without" a bot.
TechnoZeus
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message news:3e54b32d$1 at server1.Activeworlds.com...
> Well thankyou for that clarification TZ ... although I am still
> none-the-wiser regarding your reasoning. I didn't mean "you stupid dope,
> can't you f**king read?", I was merely indicating, in a short and sweet
> manner, that you were explaining that something can't currently be done in a
> wishlist newsgroup, where existing limitations are not an issue (but likely
> development/implementation considerations and costs are).
>
> Grims
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e54aeee at server1.Activeworlds.com...
> why I posted the one you aparently didn't understand the reasoning behind,
> rather than assuming that I didn't bother to check which newsgroup this is.
> had responded by mentioning a way that such a thing could potentially be
> added. The reply that I then got to my response was one stating that it
> could already be done with a bot. While I don't wish to criticize anyone
> for their input, it strikes me as a bit unsuccessful if you have to use a
> bot to do something without a bot... so I attempted to politely clarify my
> statement.
> news:3e54aa91 at server1.Activeworlds.com...
> and
> way,
> is no
> feature
> kinda,
> with
> :-)
> but
> to
> change
> person
> least,
> many
> no
>
>
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Feb 20, 2003, 7:50pm
The time has come ....
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e54eb4f at server1.Activeworlds.com...
> grimble wrote:
in a
likely
>
> Killfile is your friend :)
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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