How to weightpaint vertices inside the mesh?

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How to weightpaint vertices inside the mesh? // Archive: Tech Forum

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Post by Tiles // May 30, 2008, 9:04pm

Tiles
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Thanks for your effort Wiz. It is always worth a try :)


As told, you usually don't need to adjust joints for BVH files. So you usually simply never gets faced with it. No problem. Tomas understands the problem. And he is the programmer ;)


I have dozens or even hundrets of copys around when i work at something. Good advice this one :)


What's cool though is to see someone persevering and still looking for a successful outcome despite the limitations of the software and the sheer complexity involved in getting a stable character rigged and useable.


I can be unbelievable mulish. I have decided to complete the rig as far as possible. The first end of road was the not working default pose. Made no sense to go on without a working one. That one got somehow solved. I know what i did wrong, and i know the workaround now. And so i go on.


Unfortunately i am again trapped now. Second end of road. I need to fix a joint position, but cannot shape my skeleton anymore. See bugs section. Any advices for that one?

Post by W!ZARD // May 31, 2008, 1:29am

W!ZARD
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Thanks for your effort Wiz. It is always worth a try :)


Unfortunately i am again trapped now. Second end of road. I need to fix a joint position, but cannot shape my skeleton anymore. See bugs section. Any advices for that one?


You're welcome.


Sorry I don't have an easy solution for the fixing of a joint position. This is why I have learned to do as much setting up of the skeleton as I can prior to attaching the mesh.


You should be able to unhook the mesh from the skele easily enough and then reposition your joint and reattach the mesh. The drawback is you then need to fine tune your vertex weights all over again. This sounds like a hassle I know but, especially with lower poly figures you will find that you can learn to re-adjust the weights quite quickly and easily. It's one of those things that the more you do the better and faster you get.


Your other post mentions that you can't see the mesh when in Weightpainting mode but I found that after I got accustomed to the task it became much easier. I found it's important to play with the brush settings to find the right size and sensitivity for the part of the mesh you are working with.

Post by Tiles // May 31, 2008, 1:34am

Tiles
Total Posts: 1037
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And again this is not what is meant :p

Shape Skeleton has COMPLETELY stopped working :D

It doesn't matter if i detach the skin here. It doesn't even matter if i start with a new skeleton in a completely new scene. I cannot shape skeleton anymore. The shape tool acts as the dynamic pose button. I pull all bones behind too. But just in the range of the bone. It doesn't allow me to shape my skeleton anymore, no matter what i try. I have run through all possible steps now, except deinstalling TS. I have reset pose, i have started as default config, i have even deleted the config file. Still no luck :)

Post by tomasb // May 31, 2008, 5:12am

tomasb
Total Posts: 261
And again this is not what is meant :p


Shape Skeleton has COMPLETELY stopped working :D


It doesn't matter if i detach the skin here. It doesn't even matter if i start with a new skeleton in a completely new scene. I cannot shape skeleton anymore. The shape tool acts as the dynamic pose button. I pull all bones behind too. But just in the range of the bone. It doesn't allow me to shape my skeleton anymore, no matter what i try. I have run through all possible steps now, except deinstalling TS. I have reset pose, i have started as default config, i have even deleted the config file. Still no luck :)


to fix this, save your scene and delete default.ctx. start ts again and load the scene. this is fixed in 7.6; reference counting mechanism was changed.

Post by Tiles // May 31, 2008, 6:39am

Tiles
Total Posts: 1037
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to fix this, save your scene and delete default.ctx. start ts again and load the scene. this is fixed in 7.6; reference counting mechanism was changed.


Phhheeeewwwww ... :D


Did it, and it works like charm again. Only thing i wonder is why the first try didn't succeed. I could swear i have deleted it before. Anyways, now i know what to do when it happens again. And i can go on with the rig :)


And good to know that this issue is fixed in 7.6. Thanks Tomas :)

Post by W!ZARD // May 31, 2008, 8:29am

W!ZARD
Total Posts: 2603
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Wow! I guess I'm just lucky I haven't run into these issues myself! Glad that Tomas was able to offer a solution and nice to know it's been fixed for the next release too.

Post by Tiles // May 31, 2008, 9:15pm

Tiles
Total Posts: 1037
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Yup, that one is a real nagger.
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