Animation upgrade in TS7.5

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Animation upgrade in TS7.5 // Rants and Raves

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Post by Alien // Apr 30, 2006, 5:54am

Alien
Total Posts: 1231
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Alien, my isp also use the ISP's ghost/transparent proxy server as your isp. from those ip we can know who is your isp.


I think this infomation is enough if someone make a fatal thing.

For example if you crack a site's member database and got cc number and bla..bla..

The site owner can process this by show their log data to your isp and ask your isp to check if one of their user on bla..bla.. time access bla..bla.. ip address and did bla bla bad thing. But I think is only work if your isp want to coopotare ;) And of couse is need some money to process something like this

Yeah, but all that aside - this (https://www.grc.com/x/ne.dll?bh0bkyd2) site managed to get my correct IP addy:

http://homepage.ntlworld.com/alien42/images_for_caligari_forum/correctip.png

Post by Johny // Apr 30, 2006, 8:11am

Johny
Total Posts: 672
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Alien here is my tested result :D

Post by Alien // Apr 30, 2006, 9:46am

Alien
Total Posts: 1231
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Alien here is my tested result :D


I decided to put my reply in this thread (http://forums1.caligari.com/truespace/showthread.php?p=8054#post8054), as this 1 seems to have strayed a bit too far off topic [yeah, I know, mostly my fault :o].

Post by Humdinger // May 1, 2006, 2:13am

Humdinger
Total Posts: 319
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Thanks for the 'props' Tom G.


:)

Post by TomG // May 1, 2006, 4:22am

TomG
Total Posts: 3397
Most welcome Vinny, it's well deserved! Any forthcoming animations to look forward to?


Thanks!

Tom



PS - as a short ending note on the subject (at least I hope it is an ending note as the subject has strayed into strange territory), Caligari did not and does not share private information, including IP addresses, with other people or businesses.


If Mr Bones believes he can match an IP address from his forum (which as forum owner of his own forum, he will see) with someone else (whether that be on this forum or anywhere else) then it is not due to information provided by Caligari. That is something we simply would never do.


Wanted to make sure everyone understood that :)

Post by xmanflash // May 1, 2006, 5:32am

xmanflash
Total Posts: 335
Wanted to make sure everyone understood that :)


Thanks Tom - Understood..

Post by JPSofCA // May 1, 2006, 9:11am

JPSofCA
Total Posts: 300
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I'd like to see the ability to have several "groups" of point-collections that will morph to user-assigned targets editable through the entire range of motion, as opposed to the current "before joint or ater joint muscle bulge" - something where you could select a joint, and right-click [or whatever] to open a list of point collections (muscle_01, muscle_02, muscle_03, etc. - with the option to rename the collections) and then you could select say, the "muscle_02" item and all points associated with muscle_02 would highlight for further editing.


Conveniently, all of these collections could be found in the link editor within the associated joint or whatever.


Oh, look at me getting all anxious for new animation tools! Of course the new bones are going to be revolutionary - thanks to the new trueSpace core foundation! I just want to hear about them! All in due time, I guess....

Post by Zeipher // May 1, 2006, 2:06pm

Zeipher
Total Posts: 224
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I only use TrueSpace for animations, and I'm on the Beta Team. At the moment the talk just confuses me. Stick a program in front of me and I'll use it, but ask me to go into the technical and I'll just switch off, lol.

Sadly it's too early to go into specifics with what the new animation features are going to be, because things always change. If we all say "Yeah, its going to be just like this" then it turns into something different, the forums will just be full of unhappy customers. A poster asked for some decent animations with previous TrueSpaces... where I'm not trying to blow my own horn, you can take a look at a few of mine I entered into the gallery. I only used TrueSpace and Poser for my animations... that was it. Look for 'Andrew Ford' in the August and december months in the last few years (Thats when I tend to enter (Birthday and Xmas :D ))

I think the only thing I can say is... look at the animations I made there... the animations I can make with Truespace 7 is loads better. I'm afraid you may have to wait a little longer for proof i'm afraid. The only thing you can do is trust me. Sorry.

Post by mrbones // May 1, 2006, 6:43pm

mrbones
Total Posts: 1280
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I found out who it was and it was none of them, Thank goodness.

Ip address in question was provided by that person himself, when he visited my website forum his ip address is displayed.

I simply matched that against the e-mail header from a private email threat he sent prior.

However im not ready to reveal this person to this forum, as that would be quite beneath me, I may however reveal the member on my website.
Or I may not.

Thanks for your lightheartedness.

Hi Mr Bones,

A traitor implies allegance. This is the caligari forum and the fact that someone here might be complaining on your site about your product has nothing to do with any allegance to Caligari (or even TruBones to that matter).

Its more about customer satisfaction isnt it?

And assuming that you have the IP address correct, then I would persue it with them privately, not start to slander them in front of the Caligari membership.

And aren't there privacy issues about Caligari giving you that persons IP / personal details, when Caligari and they are seperate businesses?

I'd be pi**ed if somebody did that to me, on a forum I owned about a product I developed, but I would prefer to deal with the problem in a business like way, not question allegence. There is no such thing with software.

And no it wasnt me! :p

---edit---8<----

although if you say its someone in this thread then the options are

xmanflash (member)
bobbins (Team Caligari)
splinters (Team Caligari)
jamesmc (Senior Member)
mrbones (Senior Member)
alien (Senior Member)
noko (Team Caligari)
tiles (Junior Member)
tomg (Team Caligari)
emmanuel (Member)
rnotaro (Team Caligari)
LazeeGazzz (Junior Member)
Michael (Junior Member)

So culling those you would not expect to do that sort of thing being they are related to Caligari in some capacity we are left with:

xmanflash (member) (I know its not me)
jamesmc (Senior Member) (cant be as he resolved this with you)
mrbones (Senior Member) (would not be you would it!)
alien (Senior Member) (Too nice and helpfull a bloke IMHO..)

leaves the following suspects who I dont know of well enough (only being here for a month)..

tiles (Junior Member)
emmanuel (Member)
LazeeGazzz (Junior Member)
Michael (Junior Member)

So how do we setup a poll?

(just kidding guys.. didnt go to church this morning.. and got bored at home..)

Post by xmanflash // May 1, 2006, 11:27pm

xmanflash
Total Posts: 335
I only use TrueSpace for animations, and I'm on the Beta Team. At the moment the talk just confuses me. Stick a program in front of me and I'll use it, but ask me to go into the technical and I'll just switch off, lol.

Sadly it's too early to go into specifics with what the new animation features are going to be, because things always change. If we all say "Yeah, its going to be just like this" then it turns into something different, the forums will just be full of unhappy customers. A poster asked for some decent animations with previous TrueSpaces... where I'm not trying to blow my own horn, you can take a look at a few of mine I entered into the gallery. I only used TrueSpace and Poser for my animations... that was it. Look for 'Andrew Ford' in the August and december months in the last few years (Thats when I tend to enter (Birthday and Xmas :D ))

I think the only thing I can say is... look at the animations I made there... the animations I can make with Truespace 7 is loads better. I'm afraid you may have to wait a little longer for proof i'm afraid. The only thing you can do is trust me. Sorry.


Hi Andrew.. Excellent - thanks for sharing - I'll look for those..

Post by oroe // Jun 11, 2006, 11:48am

oroe
Total Posts: 21
HI xmanflash,


i'm shure that you can use tS for broadcast ot tv commericals. (here is my commercial done in 2005 for Jamba/Jamster - http://www.oroe.de/soeren_sound_neu.avi )

OK you need some Plug-Ins but it is possible. I think it is not only the question about the features more about what you make with the tools ;)


Oliver

Post by Methusela // Oct 3, 2006, 1:31am

Methusela
Total Posts: 414
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Oliver! If anyone needs proof that TS is cabable of stunning stuff, look at some of this fellow's work. Please, please tell me you're involved with the 7.5 animation design. Frank Ladner and Vinny Carvalho, you should be involved as well.

Post by Image3D // Oct 3, 2006, 8:21am

Image3D
Total Posts: 6
Hi,


I though the release date for the new animation tool in TS 7 would be in the second half of 2006.


It seems it is far away from that ?


I thing one of the main problems with TS is that it not addresses the bones issue in a reliable maner ( too many bugs, no importing from other tools like Poser, BVH files, etc).


e-onsoftware have a plugin for importing Poser figures with bones and animation and the new Vue 6 will have more features.


When producing animations that requires Face with lipsync and full body animation and morph TS does not help.


Even if you have TS 7.5 with new animation tools I would like to see the possibility of importing full Poser Characters and with Collada integration.


Joni

Post by mrbones // Oct 20, 2006, 5:15am

mrbones
Total Posts: 1280
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Hi Joni,

You can import motion capture animation into trueSpace 5 and 6 from poser with the TrueBones.TSX. Its at http://www.truebones.com
If you have TrueSpace 6.6 or 7 you can check out the MagicBones Studio, also works good with GameSpace.

Cheers



I thing one of the main problems with TS is that it not addresses the bones issue in a reliable maner ( too many bugs, no importing from other tools like Poser, BVH files, etc).

Post by prodigy // Nov 7, 2006, 2:49am

prodigy
Total Posts: 3029
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Hi.. I work with TS about ts5.1


are 5 things you must have to make a good movie..



1) IMAGINATION

2) KNOWLAGE

3) Money

4) A software to became all the other points in reality..

5) Time


1) First create a amazing story..

2) You must know what you need to became that story to tell to be coherent..


3) Money to buy software plugins to be updated allways.


4) Have a software who gives you the tools to make what the history need became reality...


5) Time to work all the night and day to create the details to be a amazin movie..


All this points are esensial to build a movie..


Im cinema director and i found on TS a very nice tool.. I must admit need more animation tools.. Because the animantion its not only bones.. its camera, modelin character.. bones.. clothmotion.. texture motion..


On TS6.6 i work with some plugins from caligari paks.. But its AMAZING how it fast the plugins be obsoletes...


Caligari must STANDARIZATE!! ALL THE TS CONTENT.. THINK WHAT MUST HAVE.. HOW THE OTHERS DID IT and OPTIMIZATE WHAT ARE DONE!


About facial animation.. ITs a thing... The plugin bring on ts6.5 and 7 i never .. never see a potential on there.. Why?? because i never use the head outside the body... for example.. Its very nice how the head talk.. but i repeat.. Facial animation allways use the head off the body..


The animators need tools, and render quality.. i think the part of the new ts7.5 its very important for a big part of the caligari comunity.. but dont miss if caligari make constantly drastic changes.. the people cant follow... Plugin developers for example...


Caligari its like Corel, because can have plugins.. but i never see 1 !!!

Adobe photoshop.. have thousen plugins.. and all works on any version. Thats what caligari must do!

Post by TomG // Nov 7, 2006, 6:14am

TomG
Total Posts: 3397
Not sure I get all the points here.


"Caligari must STANDARIZATE!! "

"but dont miss if caligari make constantly drastic changes.. "


We can't "standardise" and make it so that plug-in developers can keep up - tS needed a total re-write, changing everything from the fundamental things upward. That meant all plugins would "break" and developers would need to start again in learning the data structures for tS.


The option was to leave things as it was in tS - but then many fundamental things would be broken, and some features could simply not be implemented under those data structures, eg mutliple nails, multiple rendering packages integrated into the code, etc. Features that people had been asking for for a long time.


We got as close as we could to "having your cake and eat it" with the bridge - where old plugins remained usable, and the new code was in place to do those long-requested functions. But the other options were - 1) Break all old plugins totally so you'd need to run your old copy of tS6.6 to use them. 2) Not fix some of the fundamental issues, so new things would never become possible even in tS7, eg multiple nails, new animations sytem, multiple render engines.


What you are asking for - fix all the underlying problems, but do so without drastic change to the code - was just not possible.


We feel we choose the right option :)



"Caligari its like Corel, because can have plugins.. but i never see 1 !!!"


Then get writing! :) We can only develop the core application. What we aim to do is put many of the features that once required plugins into tS itself. Shader development? Sure, in tS itself. Better animation tools so you don't need things like Motion Studio any more? Sure, in tS itself. Separate render engines? Sure, but now you don't need to export a scene to render it, you can render it inside tS itself (using things like the area render).


We continue in that approach, adding functionality into tS that used to require plugins.


At the same time, there will always be the need for expansions, and extensions, and tools that some people want but not everyone will want. However, we can't develop the plugins and the core code - once again, given infinite people, sure. But we have finite people, with finite time, and we must choose where to put our efforts. And we believe we have chosen the right places.


We too would love to see more plug-in development for tS. We are more than happy to support plug-in developers with advice, help, hand holding, advertising, and so on. But we can't force people into being developers! Much as we would love to ;)


So we have to wait for people to begin those developments. Shouting at us won't change that :) You need to be asking the developers!


Also, harking back to the first point, it is NOT like Corel. Usually when they upgrade a version, a lot of the code is the same code as before, just refined and improved and built upon. We did that for decades, but reached a point where this was no longer possible, not to meet the needs our users rightly had and expressed. We needed to re-write the things right at the base of the code, the very way it handles and stores and thinks about 3D information. So we needed a total code re-write from the ground up, which is what we did. This means it's also not like Lightwave 8 versus Lightwave 7 either - total re-writes are pretty rare. Think of it more as Modo versus Lightwave, where the same programmers moved off and wrote a new application :) You wouldn't expect all Lighwave plugins to work automatically under Modo, since it's not the same app.


"Facial animation allways use the head off the body.."


It was possible to put facial animator results onto a head that was attached to a body I believe. All academic now as the core animation system has totally changed, and how you will approach facial animation has totally changed too.



HTH,

Tom

Post by Methusela // Nov 14, 2006, 1:05am

Methusela
Total Posts: 414
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The way I see it, is if the features from the plugins are implemented into the core program itself, then who cares if the old ones are still compatible?

Post by Image3D // Dec 2, 2006, 11:33am

Image3D
Total Posts: 6
Hi Tom,


I upgraded to TS 7 and I am waiting for the animation system to be available. Do you have a release date ?


Thanks,


Joni

Post by splinters // Dec 2, 2006, 11:54am

splinters
Total Posts: 4148
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There is no official release date Joni..best to keep an eye on the Captain's Blog thread for updates.

Post by TomG // Dec 4, 2006, 2:22am

TomG
Total Posts: 3397
Splinters has it right :) We keep release dates quiet until we are very close to them, to avoid disappointment and frustration with changing dates. Outside of that timescale, we keep quiet about it and can't discuss it, so at the moment we have no information for you.


It will be in the forums etc as soon as there is news! :)


HTH!

Tom
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