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lucrezia borgia // User Search
lucrezia borgia // User Search
May 7, 1998, 11:31pm
*big tearful blues*... well I know you are ignoring me grover... I just know
it...
[View Quote]grover wrote in message <355255CC.C56005CB at netserver.synergycorp.com>...
>and an "away" mode... man, i can't count the number of times I come back to
the
>compuer and see 8 messages from someone, sent 30 seconds apart, all asking
"why
>don't you answer, dammit!" and end with "and f*ck you too, for ignoring
me!"
>
>
>grover
>
>you'd think Lucrezia would be more polite <g>
>aduval at neteze.com wrote:
>
There
individuals
words
crazy. And
felt
>
>
>
>--
>_______________________________________________________________
>http://www.grovers.com/ ("`-''-/").___..--''"`-.__
>steve at grovers.com `6_ 6 ) `-. ( ). `-.__.`)
>steve at synergycorp.com (_Y_.)' ._ ) `._ `. ``-..-'
>Custom Objects and Avatars! _..`--'_..-_/ /--'_.' ,'
>___________________________(il),-'' (li),' ((!.-'__________
>
>
|
May 7, 1998, 12:59pm
Nothing like a little rumour and innuendo.... *smile*.... As far as I know
Shamus still works for them.... I think he just chooses to spend more time
with his wife and baby than being visible online....Nice to see someone
enjoying the FPS IRL..... It was Dale who left to do something else....
Lu
[View Quote]Eep² wrote in message <3551CA05.4F73A980 at tnlc.com>...
>What?? When did THAT happen?? Geez...COF without Shamus...that just isn't
right.
>
>Dean wrote:
>
>
|
Jun 19, 1998, 2:26am
I love this!!!!!!
The possibilities are really endless for what we could teach and demonstrate
with this kind of a process....
[View Quote]Richard Wojcik wrote in message <3589D1FA.7C3A7625 at gte.net>...
>Last week, a few of us were speculating on how best to create interactive
true/false
>and multiple choice questions with signs. I had proposed the use of two
signs for
>a "flash card" effect--one in back of the other. After a little more
thought and testing,
>I arrived at the following technique. Sorry if you've thought of this
already, but I
>hadn't tried to do this kind of thing before. I have a "wish" at the
below, so I am
>cross-posting this to wishlist.
>
>The effect you want to create is that of a single sign with a question on
it. You click
>on it, and the answer pops up in the same sign. In fact, you can create
the illusion
>of a single sign in which the message changes several times by clicking on
it or some
>other object (e.g. true/false or multiple choice answers). I don't know
any way to
>implement this with a single sign. The best you can do is change the text
once by
>having an 'activate sign "answer"' command in the Action box and the
question text in the
>Description box. The text changes on a single click, but you have to
recreate the object
>to get the original text back (e.g. by leaving and coming back).
>
>The trick is to have two or more signs (or picture objects) occupy the same
space. All
>but one of the objects is created with 'visible off'. All have distinct
names, say
>'name a1','name a2', etc. All boxes have an 'activate visible off, visible
<next sign> on'
>command. I have implemented some examples of the technique in AW at 1052N
198W 150.
>
>In theory, you can use this method to create a long series of signs, with
true/false
>or multiple-choice branches. You are limited by the amount of text
permitted in the cell,
>but you can just teleport the student-avatar to a new location to continue
the quiz.
>
>I'm not sure how useful this technique would really be for teaching
purposes. After all, why
>not just do the quiz on a web page? But the illusion of changing text and
picture content
>might come in handy for some purposes.
>
>Here's my wish: It would work much more conveniently if we could change
the
>syntax of the 'sign' command to allow control of named sign and picture
objects. If you could
>attach an 'activate sign <name> "Correct!"' to a separate object, then you
wouldn't need to put
>multiple sign objects with 'visible on/off' actions in the same space to
achieve this effect.
|
Oct 8, 1998, 5:15am
Where would you spend it? What would you buy? *curious blues*
[View Quote]Jason Fox wrote in message <361c196e.0 at homer>...
>Here's an idea (It's late, I think weird when it's late). How about VR
>money. When your a tourist you don't get any (To hard to code). When you
>register you get say $100. Then you could transfer that among people. For
>example:
>
>John Doe REALLY helps you in building your house. So you give him $10.
>
>Basically stuff like that. You earn money by doing jobs and you can give
>money to people. If your bad in AW they might charge you a 'fine'. Also if
>you help out or do good deeds Peacekeepers and other such AW personal could
>give you money. Hey, It's just an idea.
>
>--
>Jason Fox
>
>
|
Oct 8, 1998, 5:25pm
hmmmm... so you mean one would purchase one's land with virtual money?
hmmmmmm.... interesting notion.....
[View Quote]CDM wrote in message <01bdf2da$c980dda0$277efc96 at cdm95m.acu.edu>...
>well, a web page form could work around the problem of not having a
>qualified witness available. And, no, we would not have to pay for
>building material, at least not in the OuterWorlds plan, only lots.
>There would be no practical way to keep track of how many objects are used
>by each individual and where. At least not with out extensive programming
>by Roland.
>
>Gusto <stsss at glasscity.net> wrote in article <361ce835.0 at homer>...
>pay
>it
>you
>For
>give
>if
|
Oct 9, 1998, 1:33pm
Kinda like playing Monopoly :)
[View Quote]Nas wrote in message <361E116C.38F0550B at sheffield.ac.uk>...
>There should be a virtual bank set-up giving out virtual loans - people
>who cannot make their monthly repayments have their buildings
>repossessed! If the person cannot pay after a week then their building
>is demolished.
>In this siuation you will find who you friends are, if they decide to
>lend you their money or not...
>Of course begging may be made illegal so that the person in debt will
>also go to virtual jail and possibly have their registration revoked!!
>Now that's virtual reality.
>
>Nas
>
>Pandemonium wrote:
is
poor
|
Oct 9, 1998, 1:33pm
Ohhhhhh.... could we roll drunks? ;)
[View Quote]grover wrote in message <361DF12A.7F94AD40 at nospam.synergycorp.com>...
>If you kill somebody, do you get to take their money?
>grover
>
>Pandemonium wrote:
>
suggests
want
to
privacy
other
like
to
>
>
>
|
Aug 16, 2001, 1:17am
Get the official recipe from your mom for me - that sounds really yummy :)
[View Quote]"john viper" <jviper at jtsoft.net> wrote in message
news:3B7B285A.8070601 at jtsoft.net...
> Wow...
>
> Mom just fixed something really original this evening. I don't know the
> intricate details of the recipe but basically it has tater tots
> (hashbrowns, whatever), hamburger, and mushroom soup. Bake it for a
> little while and you get something really yummy! I suppose you could
> put some green peas in it or something like that if you want it to
> actually be healthy or something...
>
> -JV
>
> --
> John Viper (#296714)
> jviper at jtsoft.net
> http://www.jtsoft.net
>
> "Life on Earth may be expensive, but it does include a free trip around
> the sun..." -anonymous
>
>
|
Apr 18, 2003, 4:24pm
It helps when you actually spell Shiitake properly :)
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3ea01abe$1 at server1.Activeworlds.com...
> There is a problem when a person is threatened of being booted for talking
> about Shitake Mushrooms. Something really needs to be done in the Gate,
> guys.
>
>
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Apr 18, 2003, 5:18pm
According to the following resources there is no entry to be found for
shitake- all queries refer the searcher to shiitake.
http://www.dictionary.com
http://www.atomica.com
http://www.britannica.com/
Yes, it is often seen as shitake- because it is being misspelled. - The
pronunciation for the word is (she'e-tä'ke) The English language doesn't
have a character to represent the phonetic sound of e'e (hence the ii) .
The word is an English representation of a Japanese word deriving from the
term for mushroom (shi-oak-take)
My point is and was - don't blame the customs aide or the GKs. For heaven's
sake, use common sense. The word the system and the GKs look for is "shit" ,
flat out, and it/they boot/warn for that language. If a chatter can't spell
correctly, or can't hold a conversation fit for a g-rated area - that's the
chatter's problem, not theirs. It's the chatter's responsibility to monitor
their conversation, their spelling, their tone, their attitude, and their
conversational content and find appropriate venues for their discussions.
The GKs and the CA are there to spare the rest of the visitors from having
to listen to inappropriate conversations. The presence of CA/GKs and the
rules of the Gate are a debate long ago settled, and part of the agreement
one makes with the AW universe to participate in that world's community.
So, to address your initial issue - the GKs/CA have no quarrel with your
discussion of Asian cuisine, and you weren't warned/booted for discussing
fungi. The warning/booting came from the failure to spell the word
correctly and thereby triggering the system's awareness for any derivative
of the Anglo-Saxon term "shit".
Lucrezia (the one who made up the original list of words that the GKs/CA use
as a reference/programmed triggers)
:)
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3ea0383b$1 at server1.Activeworlds.com...
> I have never seen it spelled like that. and I looked up Shitake, it is
> spelled both ways. Look in a dictionary
>
> "lucrezia borgia" <lucrezia at thewebmistress.com> wrote in message
> news:3ea034c7$1 at server1.Activeworlds.com...
> talking
Gate,
>
>
|
Aug 1, 2003, 6:16am
You mean you've had Yard Long Margaritas with him too?
:)
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3f29a67c$1 at server1.Activeworlds.com...
> Andras doesn't want to show off. Anyway, he has seniority.
>
> -Joe
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f294e29 at server1.Activeworlds.com...
> off
>
>
|
Dec 1, 1999, 12:18pm
Objects d'Active Worlds could always use donations :)
http://www.awcommunity.org/objects
Giving is good for your karma ;)
Lucrezia
[View Quote]Marc Micalizzi <marc at marcusa.com> wrote in message
news:384488b4$1 at server1.Activeworlds.com...
> Hey AW, if you want any object donations for AW or something from me,
id
> be glad to. i have about 500 public domain or self created objects from my
> old world which i will renew soon (SNGland) and some from grover ect.
> Just ask me if you want some.
>
> This goes for EVERYONE especially AWCOM
>
> SomeNiceGuy
>
>
>
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Jan 20, 2000, 3:40pm
Well :) Somebody put together the definitive list and I'll see to it that it
gets publicized and give it a permanent web home :)
Lucrezia
[View Quote]"Zzed" <"bored player" at anglefire.com> wrote in message
news:38872952$1 at server1.Activeworlds.com...
> Goober King wrote:
>
>
> and it's specific places that would be needed for a WotW list. Exploring
is
> great but getting there is sometimes better :)
>
>
>
|
Feb 29, 2000, 12:20pm
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Jun 9, 2000, 8:18pm
Just my .02 for what it's not worth ;)
This "network of worlds" is what I have always hoped would come from people
being able to have their own world servers. I always kind of envisioned
that people would work to weave their worlds together thematically, and
would take advantage of the SDK to create bots (NPCs) to add ambience and
intrigue to the virtual content. Virtual Reality is the ideal resource for
storytelling online, and our community is chocked full of creative and
imaginative people - I would hope that at some point some of the minds would
get together and build an RPG or adventurous worlds......
Lucrezia
[View Quote]"Canopus" <aek2 at ix.netcom.com> wrote in message
news:39407640$1 at server1.Activeworlds.com...
|
<snip>
>
> I personally think the idea of a network of worlds, each created & run &
> filled with creatures & events by individual owners, is so powerful & so
> convincing that it will be a serious challenge to AW, unless AW quickly
> finishes 3.0 & begins doing a lot of the things mentioned.
May 24, 2000, 4:17pm
As I understand from the grapevine, his bypass (4 way I believe) went well,
and the doctors are hopeful that he'll be home soon.
Lucrezia
[View Quote]"IngieBee" <ingiebee at hotmail.com> wrote in message
news:392bc769 at server1.Activeworlds.com...
> Just wondering if anyone has an update on Clee's condition. Was so sad
to
> hear about the heart attack and hope he is recovering well. My thoughts
are
> with him and his family and I pray all will be well, Ingie
>
>
>
|
Oct 4, 2000, 2:49am
http://www.activeworlds.com/newsletter/0800/080018.html
The contest was featured in the August Newsletter - and has just reached
completion and we'll be announcing the winner in the next few days. There
was a lot of hard work put into these worlds by many of the participants -
and there are some incredibly creative minds out there! Some of the worlds
showed some unique approaches to virtual worlds - check 'em all out for
yourselves!
We will be running another contest like this in the future, and hopefully
more and more people will participate!
Best only,
Lucrezia
[View Quote]"zero" <dmonix at home.com> wrote in message news:39DA8289.C7CFC926 at home.com...
> Umm I got a question, well first, yes i would like to be in the contest.
> But well when it first appeared in the Newsletter quite some time ago,
there was
> no info on the contest.
> So i wrote lucrzia i believe, and asked, quite simply, " what's this
about"
> Where upon i was entered into the contest.
>
> If i remember the info correctly, you could win a world for a year.
>
> but what are the rules? when did it start, when does it end?
> Is Eep a woman?
>
> ok, wait, i guess I see when it ends, (by reading the end of this string).
> But umm what's it all about, is there a web site? who organized this?
>
> lol at first all i wanted to know what it was about, now I am in it.
>
> best of luck to me, and best of luck to my answers.
>
> Thanx
>
> activeworlds wrote:
>
the
online,
be
WORLDS!!!!!!!!!
>
|
Oct 8, 2000, 11:01pm
http://www.activeworlds.com/newsletter
There's a list of some places to go in there :)
Lucrezia
Dec 8, 2000, 1:40pm
By the way........ :)
I wanted to say thank you to everyone involved in this project. When
Wascally and I started the Objects d'Activeworlds object bank years ago this
is the kind of program that we dreamed it would grow into.
I'm thrilled to see what a harebrained idea born in the NG could grow up to
be with so many people involved and giving :)
I also want to thank Casay for taking over this project last year and giving
it so much love and attention - all the world builders out there who
withdraw from the bank all the time owe her a HUGE thank you - without her
the site would have just been another page on the 'Net.
Give generously and give often - it's good for your avatar's karma :)
Lucrezia
[View Quote]"casay" <casay2 at home.com> wrote in message
news:3a300177$1 at server1.Activeworlds.com...
> Hello all!
> Wanted to let eveyone know that the world has opened and everyone seems to
> love it. There are several new updates that have been added to the site
> also. Objects on the Updates page can be found around ground zero in one
of
> 4 Updates areasor a sign/link/teleport to those that are to large are in
the
> Updates area #1.
>
> Thanks for all the new donations, keep them coming. :-) Also, please make
> sure you use the submit button on the web site and include poly/vert &
scale
> info & a screen shot of your object. This helps sooooo much! Yes, we do
> accept cob objects but it's very hard for me to look at them in TS due to
> where different people place their textures on their hard drive. I would
> prefer that the objects are converted to rwx first. You can go ahead and
> submit it but it might be awhile before I get a chance to convert it and
> add. I can provide the rwx & cob object on the web site if requested but
I'm
> trying to keep only rwx in the world since some people have problems with
> cob objects.
>
> Have fun!
> Casay
>
|
Jan 4, 2001, 2:42am
*ahem* Let them eat cake! :)
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3A4442C3.C3EC2BB8 at acsu.buffalo.edu...
|
>
> lucrezia borgia - Another of the "ghost" members of the AW community,
> she will occasionally deign to descend from on high to mingle with the
> commoners. But don't try to actually talk to her, you won't get very
> far...
>
Jan 4, 2001, 2:45am
I've heard rumours that Eep IS Lucrezia :P
[View Quote]"nornny" <Nornny at snet.net> wrote in message
news:3a44bb06 at server1.Activeworlds.com...
|
>
> Seriously though, not only was that extremely hilarious, I can truly say
> that it was useful. :) I can't say you emphsized the big players large
> enough though. :) You made Lucrezia and Eep almost seem...equal!! (in
> respects of posting)
>
> Nornny
Nov 15, 2002, 5:30pm
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Is that lensflare, or a halo?
:)
[View Quote] "e n z o" <enzo at activeworlds.com> wrote in message =
news:3dd410e6$1 at server1.Activeworlds.com...
Check this out.. I took it myself in the new 3.4 alpha 3rd person =
view http://objects.activeworlds.com/newbuild/pic1.jpg
|
Oh and mappable keys too... =
http://objects.activeworlds.com/newbuild/pic2.jpg
Enzo
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<DIV><FONT face=3DArial size=3D2>Is that lensflare, or a =
halo?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>:)</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"e n z o" <<A=20
href=3D"mailto:enzo at activeworlds.com">enzo at activeworlds.com</A>> =
wrote in=20
message <A=20
=
href=3D"news:3dd410e6$1 at server1.Activeworlds.com">news:3dd410e6$1 at server1=
..Activeworlds.com</A>...</DIV>
<DIV><FONT size=3D2>Check this out.. I took it myself in the new 3.4=20
alpha 3rd person view <A=20
=
href=3D"http://objects.activeworlds.com/newbuild/pic1.jpg">http://objects=
..activeworlds.com/newbuild/pic1.jpg</A></FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2> Oh and mappable keys too... </FONT><A =
href=3D"http://objects.activeworlds.com/newbuild/pic2.jpg"><FONT=20
=
size=3D2>http://objects.activeworlds.com/newbuild/pic2.jpg</FONT></A></DI=
V>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2>Enzo</FONT></DIV>
<DIV><FONT size=3D2></FONT> </DIV>
<DIV><FONT size=3D2></FONT> </DIV></BLOCKQUOTE></BODY></HTML>
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Nov 15, 2002, 7:21pm
St. Enzo? hmmmmmmmm........
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3dd5618b$1 at server1.Activeworlds.com...
> silly halo follows me everywhere...
>
> E
>
>
> "binarybud" <leom at knorrinteractive.com> wrote in message
> news:3dd55056 at server1.Activeworlds.com...
> news:3dd54f0f at server1.Activeworlds.com...
> news:3dd54b4e at server1.Activeworlds.com...
> news:3dd410e6$1 at server1.Activeworlds.com...
view
> http://objects.activeworlds.com/newbuild/pic1.jpg
> http://objects.activeworlds.com/newbuild/pic2.jpg
>
>
|
Apr 29, 2003, 7:23pm
Or a meathook if you're Italian *glinting blues*
:)
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3ead7284 at server1.Activeworlds.com...
> uh... I think a coup implies the losing side gets nothing but a noose...
>
> E (thinks this can't be good)
>
>
> "alphabit phalpha" <alphabit at swbell.net> wrote in message
> news:3ea892da$1 at server1.Activeworlds.com...
>
>
|
May 3, 2003, 3:33am
Actually there is.... it's called erotica from the Greek "erotika" deriving
from eros, meaning love. It is defined as: literary or artistic items
having an erotic theme or quality
vs.
pornography coming from the Greek "porno graphos" - meaning the "writing of
harlots" - defined as: the depiction of erotic behavior (as in pictures or
writing) intended to cause sexual excitement 2: pornographic material
the distinction is fine - and often in the eye of the definer, but none the
less, there's a difference between pornography, soft and hardcore, and it's
"artsy" sibling, erotica.
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3eb2eabc at server1.Activeworlds.com...
> artsy porn, no such thing, its just under cover porn really.
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
> news:3eb046e5 at server1.Activeworlds.com...
> news:3eb03697 at server1.Activeworlds.com...
> much.
>
>
|
May 20, 2003, 4:24pm
Oh good heavens man, use your head :)
In a small company, specifically technical and specialty manufacturing
companies, where employees wear several hats and multi-task - everything is
related - especially during the product development time or when there is a
delivery deadline.
And in an Internet company the website and the product are tied far more
closely at a push to production than at any other time.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3eca61a8$1 at server1.Activeworlds.com...
> Mountain Myst, isnt the website completly unrelated to the development
> process? I cannot see how the 2 aspects could overlap skills wise.
>
> - Mark
>
> "mountain myst" <kellie at activeworlds.com> wrote in message
> news:3eca2fa4 at server1.Activeworlds.com...
out.
but
>
>
|
Jun 23, 2003, 10:12pm
I'm partial to extra-crispy........ you?
:)
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3ef71510$1 at server1.Activeworlds.com...
> You may be getting the boot from the Customs Aid who is not really to
smart.
> Send complaints to those emails I posted and maybe we can figure out the
> problem.
>
> That being said I would think it a relatively rare person who sits it the
> Gate just to chat on about their preference at KFC :)
>
>
> E
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ef4293b at server1.Activeworlds.com...
> eat
succesful
just
> matter)
if
at
> telling
>
>
|
Jul 23, 2003, 3:17am
Oh good heavens! It's the voice of reason..... I was wondering where you
have been!
:)
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:87amhv8biil6mhvl5sv63c9qs7pfl21kf3 at 4ax.com...
> To explain this a bit more. Since 1998/1999, when bots were created,
> they have the ability to receive chat, and to receive whispers
> adressed to them (and only those ones addressed to them), and receive
> all other AW events. This is because they use the AW SDK. But bots
> don't only use the AW SDK, they have their own code to handle what
> they do with this. It depends on the bot maker what sort of code they
> add (and they MUST add code, otherwise bots would do nothing). They
> could be adding code to send the owner's password to someone, or the
> whole chat to the CIA...
>
> First rule: use bots from trusted makers.
>
> Second rule: NEVER expect that people or bots will do what you want.
> You have, in your own world, the right to select which people and
> which bots you allow in. You do NOT have that right in other worlds.
>
> Whispers seem safe to me. World servers do not log them, and they do
> not go thru the universe server. Telegrams are dangerous: the
> universe server has an option to LOG ALL TELEGRAMS. Chat is open to
> everone: it can be privately logged, sent world wide , published on
> CNN, there is no way to control that.
>
> I'm not trying to put you off, I'm just trying to show you our limits.
>
> Alex
> XelaG - bot maker
>
> On 20 Jul 2003 19:41:36 -0400, "xelag" <xelag at digitalspace.com> wrote:
>
visitors
welcome
on
throughout
are
visiting
>
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Aug 23, 2003, 7:20pm
*yawns*
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