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starfleet starfleet // User Search
starfleet starfleet // User Search
Mar 17, 2004, 7:22am
There!
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:405811ee at server1.Activeworlds.com...
> Where?
>
> ~John
>
> "zeofatex" <greg at warpedsoap.com> wrote in message
> news:40566859$1 at server1.Activeworlds.com...
>
>
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Mar 23, 2004, 2:41am
Expiring at 1 Jan 1970 eh? LOL
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:405f90cb at server1.Activeworlds.com...
> Mark R wrote:
spend
> 4
mapping
> actually
elses
>
> http://zetech.swehli.com/images/eclipse_gz.jpg
>
> The left hand MPD contains the map that i've just spent so much time on,
its
> shown in 2D mode, rotated around Y 180 degrees, it isnt shown so clearly
> because the x and z axis lines are straight at that angle, but you get the
> idea. The dotted red and green circle is the limiter alert, specifically
the
> area in which the customs aide will detect you at normal height, you can
see
> what happens if you cross over it...
>
> The right hand MPD gives me a readout of my current rights in world.
>
> This was a 'I thought you would like a peek at my new bot', brought to you
> by Mark R and David H
>
> - Mark R
>
>
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Mar 23, 2004, 7:52pm
1 Jan 1970 0:00 GMT you mean.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40608759 at server1.Activeworlds.com...
> Timestamp = 0...
>
> King, you are correct.... All objects are created at 1 Jan 1970 12:00 AM
VRT
> if created using aw_object_load and a zero timestamp.
>
>
> "king small guy" <craigrood at btopenworld.com> wrote in message
> news:406060bd$1 at server1.Activeworlds.com...
sertver
>
>
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Apr 4, 2004, 3:25am
Yeah, he really should.
[View Quote]"byte me" <byte at onewest.net> wrote in message
news:406f86cd at server1.Activeworlds.com...
> Should research before you make dumb replies. :P
> http://www.activeworlds.com/sdk/aw_botgram_send.htm
>
> "magine" <magine at turtleflight.com> wrote in message
> news:406f69f3$1 at server1.Activeworlds.com...
>
>
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Apr 14, 2004, 2:58am
LOL this thread is from 21-8-2003.
[View Quote]"jarom rytan" <tzanor at mn.rr.com> wrote in message
news:407cb5df$1 at server1.Activeworlds.com...
> I came to this thread to find some help with a age checking script for a
bot
> and what do I find but 2 people playing my os is better then yours want to
> take it some where else please. This is a thread about a bot script not a
> thread about windows verses Linux
>
>
>
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Apr 14, 2004, 3:32am
Not much point with 5000, that gives maybe 4 more objects, it needs to be
put to 8000+ to make any difference.
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:407cba9e$1 at server1.Activeworlds.com...
> when I change the limit to Mega using the xelagot, I noticed when I
checked
> by aw browser (still have 3.4) that it had switched from Huge to Normal
and
> the building inspector still was screaming.. I changed it back to Huge and
> tried again through the bot and it again changed to Normal.. Is this
Normal?
> LOL .....do I trust the Xela at Mega or AW at Normal?...
> sweets
>
>
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Mar 25, 2004, 2:09am
Set the limit to HUGE, any more than that would lagg you anyways.
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:4062540d$1 at server1.Activeworlds.com...
> Hi everyone:
>
> I'm sure this message had a purpose back in the day, but the "This Area Is
> Too Crowded" error message from Building Inspector has outlived its
> usefulness IMO.
>
> Not only that, but it also hinders a builder's ability to be CRAFTY both
> inside AND outside of their build. One doesn't need to go any further
than
> the immediate area surrounding AlphaWorld to see the SKELETON structures
of
> (now) run-down ghetto-looking buildings to see what I mean. Another
example
> of this is in Yeti City, which has HUGE buildings WITH NO FLOORS (let
alone
> anything else!) AT ALL in many cases.
>
> PLEASE......PLEASE.....PLEASE AWI....._GET RID_ of the "This Area Is Too
> Full" message in Building Inspector so that we can MAKE USE of some of
that
> furniture Lara GENEROUSLY put in her object yard (and do so on more than
one
> or two floors).
>
> Just my opinion....
>
> Cheers for now :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> Hamster Ground Zero Area - AW 5000N 272E
> NEW WEBSITE - http://hamsterville.tripod.com/
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.576 / Virus Database: 365 - Release Date: 2/3/2004
>
>
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Apr 1, 2004, 12:20am
Make a bot that ejects for building faster than 1 object/sec.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:406b581d at server1.Activeworlds.com...
> It is for retro worlds.
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:40678a0d$1 at server1.Activeworlds.com...
> people
>
>
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Apr 4, 2004, 3:27am
LOL she could run a bot that ejects ppl who build faster than 1 object/sec.
[View Quote]"lioness." <nobody at nowhere.net> wrote in message
news:406f8792$1 at server1.Activeworlds.com...
> Excuse me.... but haven't you noticed you can still use Dup and move it
> where ever you want by using the arrow buttons???? Nobody is forcing you
to
> do it any other way. What's the matter with you?????? 0_0 That's
> like saying "I wish I could make my av walk, instead of fly" Listen,
I
> know I have a good excuse for being this way, but I didnt' think you were
> blonde too!
>
>
>
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:4065c7c0 at server1.Activeworlds.com...
world
>
>
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Apr 13, 2004, 7:06pm
Lagg has nothing to do with conn speed.
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:407c37b9$1 at server1.Activeworlds.com...
> float doesn't go above 200, and I said change the array of numbers, :-)
>
> ie;
>
> Dialup;
>
> 30
> 40
> 50
> 60
> 70
> 80
> 90
> 100
> 110
> 120
> 130
> 140
> 150
> 160
> 170
> 180
> 190
> 200
>
> Cable
>
> 130
> 140
> 150
> 160
> 170
> 180
> 190
> 200
> 210
> 220
> 230
> 240
> 250
> 260
> 270
> 280
> 290
> 300
>
>
> something like that, :-)
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:407b9ea8$1 at server1.Activeworlds.com...
>
>
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Apr 14, 2004, 2:44am
No way to this. People will misuse it to gain free stuff.
[View Quote]"ry" <rbirkin at iinet.net.au> wrote in message
news:407c9b26 at server1.Activeworlds.com...
> sounds like a plan
>
> --
>
> Ry
> #323710
> Visit Ocean City! Luxury in AW - www.oceancity.tk
> AIM: RyAWU - ICQ: 256-319-414
> "zeofatex" <greg at warpedsoap.com> wrote in message
> news:407c35e6$1 at server1.Activeworlds.com...
> to
> or
> more.
like
> very
>
>
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Apr 14, 2004, 2:46am
A planet doesn't have different gravity at different spots, therefore there
is no way that this will be considered.
I suggest you learn some physics.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:407c80f6 at server1.Activeworlds.com...
> I'd like the ability to select a cell and set the gravity in it so I can
> have multiple gravity settings in different areas
>
>
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Apr 19, 2004, 2:40pm
We aren't paying for such irrelevant features.
Secure the browser, not the content or chat.
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4083f222 at server1.Activeworlds.com...
> strike rapier wrote:
>
>
> Kids with overprotective parents tend to stay quite a bit ahead of them
> in computer knowledge to be able to hide their tracks. The more
> protective, the further ahead they stay.
|
Jun 12, 2004, 5:43am
WinME is what causes issues, tell her to upgrade to XP or something.
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:40ca0d6e$1 at server1.Activeworlds.com...
> "Immigration Officer: Remember switching T&L on dramatically improves
> framerate..."
>
> NOT! I know of at least *one person* who is on a WinME machine who wishes
> she would have been better informed that:
>
> 1) Switching ON T&L would make her RELOAD all worlds she normally visits
> (she's on dialup and it was a very painful experience) and
> 2) Wishes she would have been forwarned in advance of T&L forcing world
> reloading and
> 3) Wishes there was some sort of warning that T&L is not good for ALL
> computers, nor ALL graphics cards, nor ALL connections such as dialup!
>
> It even messed up other areas of her computer and has literally taken her
> days to fix, if she ever can get them all fixed without formatting and
> re-installing. T&L is not for everyone!
>
> AWI ... can you add that into the IO message pleazzz?
>
> Lady NightHawk
> (rocks on T&L ... but unfortunately not everyone does)
>
>
>
>
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Mar 15, 2004, 6:45pm
Too large to be an asteroid, too small to be a planet.
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:405609b2 at server1.Activeworlds.com...
> Actually after rereading that I'm not sure if they've officially
classified
> it as a planet. They're just calling it a "planetoid" in that artical O_o
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:4056041b at server1.Activeworlds.com...
> anyway;
>
>
|
Mar 15, 2004, 7:48pm
No, a borg sphere..rofl
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:405622b6$1 at server1.Activeworlds.com...
> Yea...they are constructing a Death Star lol
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:40561c2d$1 at server1.Activeworlds.com...
artical
this
>
>
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Mar 22, 2004, 1:14am
LOL I'll throw a rock at him and he'll claim I threw a planet at him.
hahahahahahahhaaha
[View Quote]"zeofatex" <greg at warpedsoap.com> wrote in message
news:405e50e7$1 at server1.Activeworlds.com...
> So than I guess that means all of the asteroids in the asteroid belt are
> planets as well...
>
> There are certain characteristics a planet has to fullfill to be
considered
> a planet ;P
>
>
> "rossyboy" <rossyboy at vwtv.org> wrote in message
> news:405dd7d7$1 at server1.Activeworlds.com...
>
>
|
Mar 23, 2004, 2:34am
He studied astrophysics.
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:405fadc0$1 at server1.Activeworlds.com...
> zeofatex wrote:
>
>
> And you know this... how?
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Apr 1, 2004, 1:45am
They dont load faster if theyre on the same server anyways, theyre just
shorter commands.
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:406b8b69 at server1.Activeworlds.com...
> I created another folder in my op where I u/l all my pix to but apparently
> this is not a good idea, they should all go into textures folder because
> textures load faster than *create picture*. Or so I find out LOL. Now I've
> got a whole lotta work to do to take my pix folder, copy all of it's
> contents to the texture folder and direct all the current pix stuff to the
> textures folder. Live n learn ...
>
> This btw will be a monumental task! LOL
>
> LNH
>
>
>
> "lady barbara" <barbeisner at msn.com> wrote in message
> news:406b7e94$1 at server1.Activeworlds.com...
you
> "create
unknowingly.
> I
pictures
knew
> of
time
> to
instead
the
that
when
> until
> cache
> send
already
only
able
> previously,
> What
>
>
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Apr 1, 2004, 2:08am
:P
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:406b9535 at server1.Activeworlds.com...
> Shorter commands = loading faster? LOL
>
> LNH
>
>
>
> "starfleet" <Starfleet> wrote in message
> news:406b9053 at server1.Activeworlds.com...
> apparently
because
> I've
> the
did
to
A
outside
loading
to
and
has
still
Worlds.
>
>
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Apr 1, 2004, 2:13am
O.o
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:406b96af at server1.Activeworlds.com...
> 0.O
>
> LNH
>
>
>
> "starfleet" <Starfleet> wrote in message
> news:406b95ae$1 at server1.Activeworlds.com...
> just
> Now
it's
stuff
> to
where
> use
> link
wish
> I
amount
> of
texture"
> visit.
> was
> Especially
time
people
(OP
This
>
>
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Apr 1, 2004, 2:05am
1 > Browser skins
2 > Increase the maximum cell data limit
3 > Add a fullscreen mode
4 > Custom Avatars
5 > Add a scale command
6 > Fix the world rights lists
7 > Save outgoing telegrams
8 > User-Selectable Chat Font
NO WAY!!!! > Access multiple universes from a single browser
> can't use it?
>
They're used automatically, but we need a way to look it up for a target
without having to eject it just to get their computer id.
Apr 1, 2004, 2:11am
LOL why?
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:406b9607 at server1.Activeworlds.com...
> OK to the last comment, but yer order for these others here is all wrong
> hahaha ... :oP
>
> LNH
>
>
>
> "starfleet" <Starfleet> wrote in message
> news:406b9509$1 at server1.Activeworlds.com...
> we
>
>
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Apr 1, 2004, 2:13am
ROFL :P
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:406b96c4 at server1.Activeworlds.com...
> Cause I'm always right ... surely you remember this? LOL
>
> LNH
>
>
>
> "starfleet" <Starfleet> wrote in message
> news:406b9666 at server1.Activeworlds.com...
wrong
> apparently
> target
>
>
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Apr 3, 2004, 9:02pm
thats right
[View Quote]"archergirl" <arch at swcity.net> wrote in message
news:406ee855$1 at server1.Activeworlds.com...
> umm, thought the rest of the world went by all of that, except the US who
> uses standard? Hmm, I always get my temperature in Celsius anyhow..
easier
> to understand..
>
> "johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
> news:406e9a28 at server1.Activeworlds.com...
?
> stones,
> and
changed
> is
coincides
> one
wrote:
stuff
> is
> not
>
>
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Apr 3, 2004, 9:04pm
umm no, degrees without mentioning the name always means C.
[View Quote]"andras" <andras at andras.net> wrote in message
news:406f212d$1 at server1.Activeworlds.com...
> bowen wrote:
>
>
> I know you are a know nitpicker :) your sentence claimed: "between 10
degrees and 13 degrees Celsius?"
> Plain degrees are used to denominate Fahrenheit in the US while if you
attach Celsius at the end it is different. Next time you should mention "10
degrees Celsius and 13 degrees Celsius" - to make the topic clear :)
>
> I feel a system which sets the freezing point to 0 and the boiling point
to 100 is a reasonable one! No confusion about subtracting 32 and dividing
by 1.8 to get a decimal system going on :))
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Apr 3, 2004, 9:19pm
He made a typo, the K is supposed to be an S.
[View Quote]"rossyboy" <rossyboy at vwtv.org> wrote in message
news:406f1a44 at server1.Activeworlds.com...
> What?... We use metric here in the UK, except a lot of our road signs
> are still in miles. I think most have miles and kilometres on them now
> though.
>
> count dracula wrote:
>
stones,
foot
and
>
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Apr 3, 2004, 11:58am
It is 2004 now.
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:406ea42f at server1.Activeworlds.com...
> Taken from a December '98 copy of AW site found on Archive.org
>
> ~John
>
> =============================
>
> BBC Interviews Circle of Fire's lead developer Roland Vilett
> The BBC flew to San Francisco October 7th, 1998 to do a special television
> feature on Active Worlds. This program will be aired in the UK later this
> year. Part of an upcoming documentary on the future of Cyberspace, it will
> feature the ever popular Active Worlds virtual online community. The BBC
> crew spent the entire day interviewing COF's lead developer, Roland
Vilett,
> as he gave them a tour and a history of Active Worlds. Roland, not used to
> the vast array of ligthing and camera equipment common to television
> studios, said "it was kind of hot" as he burned under the spotlights.
> The BBC is expected to go out to COF's main offices in Massachusetts later
> on this month to complete their interview on Active Worlds.
>
>
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Apr 10, 2004, 6:22am
3.5 is inacceptable with those goddammed floating tabs! Remove it or at
least make it an option to have them integrated.
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:4075c86e at server1.Activeworlds.com...
> Anyone else read the warning?
>
> http://www.xeonsoft.co.uk/aw35.jpg
>
> *Pets AW* there there..
>
>
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Apr 11, 2004, 4:05am
Maximize the browser, they were beside the chat and view screen before and
didnt cover it, but now goddammit it always cover part of the chat and view
screen. The tabs being able to cover the view is the idea of someone with
zero intelligence.
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:40788d08 at server1.Activeworlds.com...
> I don't see the diff, before they were in the left in browser ... now they
> are their own window on the left in the same manor. I've resized it so it
> fits in the same place it did before, just not in browser but beside it.
> Mine's always open tho. Perhaps your complaints are that you don't want em
> always open therefore with them closed you get a larger view window?
>
> LNH
>
>
> "king small guy" <craigrood at btopenworld.com> wrote in message
> news:40781dc8 at server1.Activeworlds.com...
all
> and
> for
> they
> and
>
>
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